LOL Yep, that’s a good rework
ESF
Member Posts: 2,037 ★★★★★
Folks. I’m just saying.
I’ve tested maybe…five different ways and synergies with the OG Iron Man rework, and all I can say is L O L
Get that man a Crit team and watch him cook
Good job, Kabam. Damn good work, there
I’ve tested maybe…five different ways and synergies with the OG Iron Man rework, and all I can say is L O L
Get that man a Crit team and watch him cook
Good job, Kabam. Damn good work, there
14
Comments
The yellow numbers. LOL
He seems to be rather spicy just by himself
What makes this Synergy team sneaky-good for OG Iron Man:
1. He gets Armor Rating increases from Cap and Vision. OMG. If he’s Awakened and you’re just playing normally, you’re probably gonna have anywhere between 5-15 Armor Ups at a time. He just doesn’t take damage. It’s incredible to watch, honestly 😅
2. He gets Crit Rating from Cap and War Machine. What this guy does when he Crits, especially when the opponent has 3 or more Armor Breaks…I was critting 12K on each hit of the two-hit heavy, consistently. It’s just staggering, how much damage capacity is inside this kit
3. He gets increased Power Gain from Vision and Scarlet Witch. That matters because if you can pop more SP1s, you can get as many as 9 Armor Breaks up for as long as a full combo. I routinely had 6 up for that and heavies
Why this is sneaky-good for OG Iron Man:
1. Superior Iron Man, War Machine and OG Cap bring multiple Crit Rating enhancements. OMG. People. Just try this one. OK? Just try it. Look at all Yellow Number Goodness. LOL
2. OG Iron Man, again, is getting Armor Rating increases as well. The guy is just a freaking tank. Here’s some data points:
See what I mean? Chip damage? No, son — not today.
This build is a R3/45 6-star. I was just casually Critting for 18K mediums. See the right corner, with highest hit? Those were just Crits, man
1 - coming up with completely new ideas for buffed champs is a lot harder than finding creative new ways to package old ideas. I do pretty much the same thing in my own buff thread - repackage/repurpose old mechanics to suggest buffs that are less demanding for the design team. (Have a read - I'd love your feedback!)
2 - Canonically, this Iron Man armour should be quite similar to the War Machine and simpler than the IMIW armour, shouldn't it? It's the Mark-III, after all.
Having had a little time to think about it, I really like how (for example) the Armour abilities to not be Nullified, and Power Lock when Armour buffs expire effectively mimic the abilities of the passive armour IMIW has.
i believe it's high time for the devs to consider easier mastery editing quality of life update so we can turn on/off whatever masteries we like very quickly