EQ energy requirement
MrFullStop
Member Posts: 153 ★★
it's either I was living under a rock, or the energy requirement went up from 2-3-3 (chapter 1-2-3 respectively) to 3-4-5 (chapter 1-2-3 respectively).
what am I missing here, was this announced anywhere?
what am I missing here, was this announced anywhere?
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Credit to @LilMaddogHT for doing the math in the above thread.
Although saying that, I refuse to use my units for energy refills unless I really have to. It's actually causing me close the game and do other things with my time while my energy refreshes. So it's probably a good change for me lol....
Thank God I don't do Battlegrounds so I don't need to worry about that added energy expense.
The actual energy amount required has barely changed. However, overall, you'll need to spend less of your own, human time exploring EQ for the same rewards.
Isn't that almost the definition of a pro-player move?
Over the course of a 23-hour period, it will be much more energy-demanding to gather rewards from the 23-hr Events for Event Quests and Hero Use.
I hope that redesigning those is on their to-do list...
Furthermore, it nerfs some of the solo achieves such as 'hero use', or 'cosmic combat' etc. Overall less fun, that's my opinion.
So to understand your personal satisfaction, you would prefer to use 1 full energy refill for a single path instead of a path and a half, say, on a full energy refill?
I hope you're able to find a different way to have fun playing now. I find it more fun and fulfilling to be able to finish EQ quicker and have more time for other content. But I'm morbid that way...
Sorry you took it as grisly.