EQ energy requirement

MrFullStopMrFullStop Member Posts: 153 ★★
it's either I was living under a rock, or the energy requirement went up from 2-3-3 (chapter 1-2-3 respectively) to 3-4-5 (chapter 1-2-3 respectively).
what am I missing here, was this announced anywhere?

Comments

  • willrun4adonutwillrun4adonut Member Posts: 4,888 ★★★★★
    They reduced the number of paths in some of the quests to compensate for the increase in energy. So less time to 100%>
  • Pdexter86Pdexter86 Member Posts: 84
    It’s less energy overall to explore but it does feel weird
  • MrFullStopMrFullStop Member Posts: 153 ★★
    Awesome, thanks for the heads up
  • Ericson23Ericson23 Member Posts: 120 ★★
    Is there any comparison of data on EQ energy before and after the change?
  • TyEdgeTyEdge Member Posts: 3,129 ★★★★★
    edited September 2023
    Ericson23 said:

    Is there any comparison of data on EQ energy before and after the change?

    I’m willing to do the math if someone tells me how many paths are in each quest
  • BosleyBosley Member Posts: 323 ★★★
    It was announced but it's still a scummy move to make it 5 per tile. Another attempt to get us to use units on energy and not hoard...

    Although saying that, I refuse to use my units for energy refills unless I really have to. It's actually causing me close the game and do other things with my time while my energy refreshes. So it's probably a good change for me lol....

    Thank God I don't do Battlegrounds so I don't need to worry about that added energy expense.
  • MagrailothosMagrailothos Member Posts: 6,031 ★★★★★
    Having said that, these are fairly dramatic changes in how the side-quest works.

    Over the course of a 23-hour period, it will be much more energy-demanding to gather rewards from the 23-hr Events for Event Quests and Hero Use.

    I hope that redesigning those is on their to-do list...
  • ZeezoosZeezoos Member Posts: 218 ★★
    I find it really helpful to have less paths for exploration, feels like a nice change to me so far.
  • phil56201phil56201 Member Posts: 986 ★★★
    Old EQ was 1294 energy total. New one is 1225. So it's 69 energy cheaper or about 1 less energy refill.
  • Ericson23Ericson23 Member Posts: 120 ★★
    phil56201 said:

    Old EQ was 1294 energy total. New one is 1225. So it's 69 energy cheaper or about 1 less energy refill.

    Thanks for your reply, Good to know
  • Paradise9Paradise9 Member Posts: 4
    I don't like the change. Hope they change it back.
  • obsidimanobsidiman Member Posts: 977 ★★★
    Paradise9 said:

    I don't like the change. Hope they change it back.

    Out of sheer morbid curiosity... why? What exactly don't you like? Please be specific.
  • Paradise9Paradise9 Member Posts: 4
    edited September 2023
    Its just more satisfying for me personally to get in more play on a full energy pool. No need to be "morbidly" curious, there's nothing grisly about this point of view. Everyone gets one, friend.

    Furthermore, it nerfs some of the solo achieves such as 'hero use', or 'cosmic combat' etc. Overall less fun, that's my opinion.
  • obsidimanobsidiman Member Posts: 977 ★★★
    I auto fought contender while Hero Use was up and got the top rank rewards bracket. So going to politely disagree with your "nerfing of solo events" argument.

    So to understand your personal satisfaction, you would prefer to use 1 full energy refill for a single path instead of a path and a half, say, on a full energy refill?

    I hope you're able to find a different way to have fun playing now. I find it more fun and fulfilling to be able to finish EQ quicker and have more time for other content. But I'm morbid that way...
  • obsidimanobsidiman Member Posts: 977 ★★★
    Oh and the morbid adjective was modifying my curiosity, not your post or what you wrote.

    Sorry you took it as grisly.
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