Necropolis confessions... (140+ revives)
Fisefar
Member Posts: 86 ★
Necropolis Titania path done. Stryfe, Apoc, Cable, Wiccan n Hercules (Have yet to pull Kate n Ægon, did not feal confident with Zemo)
Found both Horsemen Stryfe good for some fights, Same with Apoc when he was able to get all debuffs locked in, Wiccan did most heavy lifting, Hercules able to grind some fights down.
I did find most pathfights enjoyable, even airwanker when he played along from start. The team is not optimal, but hey, we need to work with what we got right?
I will never claim I can fight Grandmaster, so to get up to speed on his sp1 dex I took a couple of runs in 6.4.6 to get som practice.
VS Necropolis GM I opted to do all with Wiccan. (7*r2, where rest of team was 6*r4)
Needed some attempts to learn/adapt to red light/green light thingy (read 10-15 revives)
Second phase was more familiar n was done in maybe 5 revives.
Third phase was where I really struggled the most. GM opted to not go "Grandmaster says" for a long time. He dashed back n got his powergain wich also got me in problem to perform his tasks, often when at 1% I did get the task to perform perfect block, where I died due to block dmg. On yt there is countless videos with a cooperative GM that allows players to do as told. This was really not my experiance.
So to all players who are out there struggling to get GM down, n feel like **** when comparing to the yt vids we all tend to look at.
you are not alone.
Phase 3 done with 20+ revives n pure luck where GM suddenly opted to not throw sp3 n went became wounded while having a sp3 ready. Phase 4 needed only 2 revives.
Path up to GM.
just about 100 revives + huge amount of pots.
GM
Probably close to 50 revives + pots
Units spent.
Rest of items was from 4hour crystals (500+ when started) N revive farming.
As usual Kabam was Kabam n gave me a cosmic r3 gem, the only class I did not want...
It was painful. It is done.
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