Please consider buffing Sandman’s SP3 rotation damage
SecondSkriller
Member Posts: 1,319 ★★★★★
Sandman’s sp3 rotation used to deal a lot more damage, hitting numbers like 100k on the heavies, now the maximum you can hit is 50k on a r4 max sig. This makes his sp2 rotation hit just as hard as the sp3 one, which is in terms a huge nerf for him in any fight longer than battlegrounds…
Now that you’ve introduced him as a 7 star aswell and his damage is ABYSMAL unawakened since the "buff" moved all of his damage into his sig ability, consider buffing his special 3 physical vulnerability to atleast outdamage his sp2 rotation that’s purely utility focused…
RoL Captain Marvel with both rotations, the results are identical:
Now that you’ve introduced him as a 7 star aswell and his damage is ABYSMAL unawakened since the "buff" moved all of his damage into his sig ability, consider buffing his special 3 physical vulnerability to atleast outdamage his sp2 rotation that’s purely utility focused…
RoL Captain Marvel with both rotations, the results are identical:
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Comments
Plus, more damage is direly needed for this champion…
I felt super lucky when I got a chance at another champion in a GBC after the first 2 went to Sandy... This game got my number I swear.
And 2. 7 stars should be compared amonst eachother and not against their 6 star counterparts, since a r1 7 star deals more damage than the r4 6 star, so it was never a fair competition.
4/4… man this feels bad.
Classic Marvel character who’s been around about as long as Spidey has been around—and he’s still not right. So much potential, almost none of it realized.
Dr. Zola
Here’s Sandman:
For referente in the science clase you can compare damage with spots (less damage!), Spiderham and photon (same score). Yeah, those metrics are not right. At least in this universe.
Dr. Zola
But hey the team is aparently happy with his rebalanced átate, we just don’t know better