Act 5.1-5.2 Help
Hammerbro_64
Member Posts: 7,463 ★★★★★
I haven’t ever really had time to do 5, but now I have a bit more time on my hands. Can y’all give me advice as to my team and all the nodes in it? I’ve only played 5.1.1, so I don’t know any of them. Much thanks!
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Edit: heck, nevermind. It’s all funky. From best to worst, 4231
PS. My roster are not good compared to yours. Used mostly sl and gwenpool but sl on collector.
PSS. Nice rosters btw.
https://www.reddit.com/r/ContestOfChampions/comments/629gmd/act_51_walkthrough_strategy_guide/
https://www.reddit.com/r/ContestOfChampions/comments/6g44e3/act_52_walkthrough_strategy_guide/
You're welcome.
5.1.2-5.1.5 is basic just attack 5.1.4 is fun.
5.1.6 is timing your attacks to keep degen off you.
5.2.1/5.2.2 - easy
5.2.3 - buffs active regen on opponents
5.2.4 - worse level of all act 5.2 gl. Debuffs active regen on opponents
5.2.5-5.2.6 - basic just time combos to keep degen on opponents. Collector is just a money grab. Accept it and move on
Vision would be good to awaken and rank up. That 5* Electra would be great at r3, even unduped. Damage, regen, utility (accuracy reduction, power control) are your most desirable traits in a champion.
For sure. But if you have to wait it’s worth it. Just my r5 4* vision vs collector I can do about 50k-80k damage on him. I don’t have Dormammu but have seen his medium/medium attack basically power lock the collector. Long fight but main problem with the collector is his specials. Control that and he’s easier to deal with
Wait so with Dorm you just spam mediums to keep power down? I always thought it was just to keep people from getting L3.
Yup just two hit combo medium/medium will stop any power gain. Still have to deal with the collectors regen and unstoppable buffs but if you can nail him down with a 50-60 hit combo you will need way less revives then most people.