This month's incursions...
Xmanny
Member Posts: 11 ★
Without Herc/Heimdall does this x-magica incursions seem a little... Unforgiving?
With nodes such as aspect of nightmares where you simply lose 50% of your health, you have to keep relatively high health throughout your run. It's easy to take a little chip damage here and there, so just in this one node example, you have to heal up with lots of units for relatively small health pots.
This could easily be countered if there were actually hacks where you receive small health back for completing ingame task e.g. alternating specials. So rewarding gameplay. Opposed to what we have now, where you can cater your run with a bunch of hacks around buffs or debuffs to then be rendered useless with a node like fisticuffs.
Doing these themed incursions is fine, but when the pool of champs is limited there could be more consideration given to what nodes can actually be countered through gameplay and not powering though with units (if that's viable at all). When kabam does these kind of events to promote incursions it always does the opposite, and reminds me why I don't play the mode normally due to all these unfun interactions and node combos. I want to like incursions but I simply can't enjoy them because of a few nodes that either roadblock or severely hamper gameplay to an unfair level.
With nodes such as aspect of nightmares where you simply lose 50% of your health, you have to keep relatively high health throughout your run. It's easy to take a little chip damage here and there, so just in this one node example, you have to heal up with lots of units for relatively small health pots.
This could easily be countered if there were actually hacks where you receive small health back for completing ingame task e.g. alternating specials. So rewarding gameplay. Opposed to what we have now, where you can cater your run with a bunch of hacks around buffs or debuffs to then be rendered useless with a node like fisticuffs.
Doing these themed incursions is fine, but when the pool of champs is limited there could be more consideration given to what nodes can actually be countered through gameplay and not powering though with units (if that's viable at all). When kabam does these kind of events to promote incursions it always does the opposite, and reminds me why I don't play the mode normally due to all these unfun interactions and node combos. I want to like incursions but I simply can't enjoy them because of a few nodes that either roadblock or severely hamper gameplay to an unfair level.
24
Comments
Works quite well for majority of fights if you get him charged up early.
The mode is a one trick pony for the majority of the player base… and it’s old and stale. The hacks aren’t enough to offset annoying defenders on ridiculous nodes time and again.
It's not just incursions, but any content that relies on multiple nodes and specific defenders.....
This is what I'm talking about, happened in my 5th run trying to go itemless. 75% gone at the beginning of the fight. No skill, you just have to use items to be above the threshold
But they most definitely have made unfair node and champion pairings recently. Wow abs man robot objective and some fights in the current war tactic upon release had virtually no counters
Use units to heal or die.
This plus caltrops was my last sector 6 run with Aegon... Instant death as soon as he used a special attack. No stun lock possible either...
Corvus says THX for the free healing back to 100%
I wouldn't be so opposed to using a small amount of items if the potions were reasonably priced or gave a decent amount of health back. They do neither, so I refuse on principle. Again, there is a lack of foresight for the players when promoting a game mode without having updated the healing items since it's release.