Ghost rider OG rework idea
Greed_Exodus
Member Posts: 399 ★★★
Signature Ability - Sig 1 to 200 stats shown (Spirit of Vengeance)
* Finishing a 5 hit combo with a light attack grants a passive precision granting + 234--860 critical rating over 20 seconds.
* Finishing a 5 hit combo with a medium attack grants a passive fury granting + 620--2120 attack rating over 20 seconds.
Note: Passive effects cannot stack past a limit of 1 each for all abilities unless otherwise stated.
ABILITIES - Passive (Evils bane)- A lack of blood provides full immunity to bleeding, and being wreathed in hellfire provides full immunity to incinerate and a 90% resistance to coldsnap and frostbite.
* Against #Villain opponents Ghost rider places an indefinite passive Judgement effect increasing ability accuracy of damaging effects by 30%. And reduces power gain and regeneration potency by 65%.
HEAVY ATTACKS - Ghost riders hellfire chain tears into his opponent placing a 745 potency Vulnerability passive lasting 10 seconds. (Judgement) increases to 15 seconds.
Basic Attacks - Medium attacks use the riders hellfire chain reducing the damage of the opponents passive degeneration and direct damage effects by 100% for 0.20 seconds. and Critical hits on chain attacks have a 70% chance to inflict an incinerate debuff dealing 2690 energy damage over 4.80 seconds. (Judgement) increases to 6.5 seconds. If the opponent is immune to incinerate inflict a matching degeneration instead. - Light attacks that are critical hits have a 70% chance to inflict an indefinite passive penance debuff dealing 0 damage, max stacks 10.
Special attack 1 "Retribution" - First use of this special each fight inflicts an indefinite passive anguish debuff (reducing the chance of the opponent to purify debuffs by 70%). Any further activations of this attack grants a 5 second passive lifesteal effect allowing the rider to steal 530 health with each attack (Judgement) hits that would gain health while at 100% health inflicts the same amount as direct damage for each hit.
Special attack 2 "Hellfire blast" - A breath of flames that consumes the penance of his enemy dealing a burst of 1,825 direct damage per penance debuff on the opponent. (Judgement) re- apply half of the penance consumed by this attack.
Special attack 3 "Penance stare" - Ghost rider judges the guilt or innocence of his enemy inflicting either a passive degeneration debuff dealing 930 damage over 10 seconds per each penance consumed, against #Villain. If this attack deems the enemy innocent #Hero inflict a power burn draining 10% of a bar of power per penance consumed inflicting direct damage proportionate to the amount lost.
* Finishing a 5 hit combo with a light attack grants a passive precision granting + 234--860 critical rating over 20 seconds.
* Finishing a 5 hit combo with a medium attack grants a passive fury granting + 620--2120 attack rating over 20 seconds.
Note: Passive effects cannot stack past a limit of 1 each for all abilities unless otherwise stated.
ABILITIES - Passive (Evils bane)- A lack of blood provides full immunity to bleeding, and being wreathed in hellfire provides full immunity to incinerate and a 90% resistance to coldsnap and frostbite.
* Against #Villain opponents Ghost rider places an indefinite passive Judgement effect increasing ability accuracy of damaging effects by 30%. And reduces power gain and regeneration potency by 65%.
HEAVY ATTACKS - Ghost riders hellfire chain tears into his opponent placing a 745 potency Vulnerability passive lasting 10 seconds. (Judgement) increases to 15 seconds.
Basic Attacks - Medium attacks use the riders hellfire chain reducing the damage of the opponents passive degeneration and direct damage effects by 100% for 0.20 seconds. and Critical hits on chain attacks have a 70% chance to inflict an incinerate debuff dealing 2690 energy damage over 4.80 seconds. (Judgement) increases to 6.5 seconds. If the opponent is immune to incinerate inflict a matching degeneration instead. - Light attacks that are critical hits have a 70% chance to inflict an indefinite passive penance debuff dealing 0 damage, max stacks 10.
Special attack 1 "Retribution" - First use of this special each fight inflicts an indefinite passive anguish debuff (reducing the chance of the opponent to purify debuffs by 70%). Any further activations of this attack grants a 5 second passive lifesteal effect allowing the rider to steal 530 health with each attack (Judgement) hits that would gain health while at 100% health inflicts the same amount as direct damage for each hit.
Special attack 2 "Hellfire blast" - A breath of flames that consumes the penance of his enemy dealing a burst of 1,825 direct damage per penance debuff on the opponent. (Judgement) re- apply half of the penance consumed by this attack.
Special attack 3 "Penance stare" - Ghost rider judges the guilt or innocence of his enemy inflicting either a passive degeneration debuff dealing 930 damage over 10 seconds per each penance consumed, against #Villain. If this attack deems the enemy innocent #Hero inflict a power burn draining 10% of a bar of power per penance consumed inflicting direct damage proportionate to the amount lost.
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Comments
Also is this based on a 6* r5? Ascended?
Also, there is no such thing as a "Passive Debuff" fixed below.
I changed a lot of what he inflicts to degeneration to go along with his relic.
Ability changes are in italics.
Signature Ability - Sig 1 to 200 stats shown (Spirit of Vengeance)
* Finishing a 5 hit combo with a light attack grants a passive precision granting + 234--860 critical rating over 20 seconds. (Judgement: Increase potency by 50-100%)
* Finishing a 5 hit combo with a medium attack grants a passive fury granting + 620--2120 attack rating over 20 seconds. (Judgement: Increase potency by 50-100%)
Note: Passive effects cannot stack past a limit of 1 each for all abilities unless otherwise stated.
ABILITIES -
Passive (Evils bane)- A lack of blood provides full immunity to bleeding, and being wreathed in hellfire provides full immunity to incinerate and a 90% resistance to coldsnap and frostbite.
* Against #Villain opponents Ghost rider places an indefinite passive Judgement effect increasing ability accuracy of damaging effects by 45%. And reduces power gain and regeneration potency by 65%.
Basic Attacks -
Medium attacks use the riders hellfire chain reducing the damage of the opponents passive degeneration and direct damage effects by 100% for 0.20 seconds.
Critical hits on chain attacks have a 70% chance to inflict an incinerate debuff dealing 100% energy damage over 4.80 seconds. (Judgement) increases to 6.5 seconds. If the opponent is immune to incinerate inflict a matching degeneration instead.
- Light attacks that are critical hits have a 70% chance to inflict an indefinite Penance Passive dealing 0 damage, max stacks 10.
HEAVY ATTACKS -
Ghost riders hellfire chain tears into his opponent placing a passive Degeneration Vulnerability (15%) passive lasting 10 seconds. (Judgement) increases to 15 seconds.
Special attack 1 "Retribution" -
First use of this special each fight inflicts an indefinite Anguish Passive (reducing the chance of the opponent to purify debuffs by 70%).
The first hit of this attack grants a 10 second passive lifesteal effect allowing the rider to steal 2.5% health with each attack (Judgement) hits that would gain health while at 100% health inflicts the same amount as direct damage for each hit.
After this attack ends, gain 2.5% of max power per Penance Passive.
Special attack 2 "Hellfire blast" -
A breath of flames that consumes the penance of his enemy inflicting a passive degeneration, dealing 50% of Ghost Rider's attack per Penance Passive over 5.5 seconds. (Judgement) re- apply half of the penance consumed by this attack.
While this passive degeneration is active, reverse all healing and power gain from the opponent by 50%.
Special attack 3 "Penance stare" -
Ghost rider judges the guilt or innocence of his enemy inflicting either an indefinite Passive Degeneration Vulnerability (35%) or an indefinite Passive Power Burn, burning 1% of max power per second .
#Villain - Inflict Passive Degeneration Vulnerability
#Hero and #Mercenary - Inflict Passive Power Burn
You posted this just before the update dropped. People are distracted.
Plus, sadly, people don't really engage all that well with Rework suggestions 😢.
Good effort though - I really like some of the ideas, particularly the Anguish and (Gambit's) passive damage reduction on medium attacks - these works be really nice bits of utility.
A couple of tips for next time:
If you've got an ability that's really important for understanding the kit, get it in there early. First line: Light Attacks that are Critical Hits have a 70% chance to inflict an indefinite Penance passive...
Then the reader will be looking out for what the Penance passives do, as they read through the rest of the build; because it's clear that they're important.
The Sig is nice to have (more Crits = more penance), but basically irrelevant for understanding the kit; so I'd move that to later on.
A bit of missing detail: you never actually say what a Judgement is - presumably it's something that happens the first time you use each ability? And can you reset them with an SP3, like you do currently?
Definitely a nice effort though - hope you make another!
So basically, there's just one Judgment; and it means: all his abilities are enhanced against #Villains. Gotcha.
Looking at how Magnetism is described for Magneto, it would be clearer if you adopted a similar phrasing:
So:
Against #Villains, Ghost Rider places an indefinite passive Judgment, with the following effects:
Increase ability accuracy of incoming damaging effects by 30%.
Reduces power gain and regeneration potency by 65%.
Ghost Riders abilities gain special (Judgment) bonuses.
Sorry for misunderstanding.
He'll definitely kick some a$$ against #Villains, then 😉