**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
9.1 Thoughts?
shield311
Member Posts: 507 ★★★
Personally I feel like its too lengthy and the nodes are overkill for alot of paths and bosses, footloose being put onto more than 40% paths and bosses is annoying, same for deja vu unblockable.
Most fights take like 3-5 min to do if you do not have the perfect counter for it. No comments on orochi, she seems fine, cheesable with alot of champs.
Classic long fight example here, 6min nimrod take down, tho not all matchups are this long but they aren't as short and fun like they were in act 8. Its just more stressful and long. Anyways
Happy with the pull not the chapter overall 🙂
Gonna explore those horrendous nodes rn for valiant 🙏
Most fights take like 3-5 min to do if you do not have the perfect counter for it. No comments on orochi, she seems fine, cheesable with alot of champs.
Classic long fight example here, 6min nimrod take down, tho not all matchups are this long but they aren't as short and fun like they were in act 8. Its just more stressful and long. Anyways
Happy with the pull not the chapter overall 🙂
Gonna explore those horrendous nodes rn for valiant 🙏
10
Comments
Fights are slightly too long and too punishing, especially for the start of a story act.
feels like its tuned for R3 7* and kabam has been far to stingy with those
Some of the nodes are 100% broken like the 9.1.3 power gain path. 5-6 scourges is 100% power gain in about 6 seconds, instead of what its listed at
Story has just become boring and easy content sadly
On to the paths and bosses, I think they were mostly fine except for a few quite flawed ones. The power gain on that one path was pretty much broken and the shock path had kind of questionable defenders put. Bosses were reasonable for the most part as well imo, cheesed claire with anti-venom so I unfortunately can't really share the concerns of the people struggling.
Overall, I've enjoyed this one a lot more than the previous chapters mainly because of the difficulty increase if you can call it that. Giving time to some of my often forgotten champions and having to adapt to the versatility requirements was fun. Also I almost never used herc and the immortality, for which I feel like I should give props to Kabam.
To conclude, I've enjoyed this kind of time consuming piece of content and hope to see more of it in the future. Appreciate all the hard work put.
TLDR: Don't let the release of this new story content distract you from the fact that serpent still isn't nerfed and is running wild in bgs. Content was cool though.
It isn't difficult content, and is definitely a step up from Act 8. But the increase in difficulty (it really wasn't more difficult) was increased health pools, removal of attack boost for 6*, and nodes that competed with each other (looking at you diss track and debuff immunity) to stretch the fight out even further. There was a lack of imagination and creativity and the result was lengthening fairly boring content.
--- difficulty/ ease
--- rewards
--- time u need to give
U can say that for any game mode lengthy if u don't have counters 🤦🤦. it's 3 paths lol
Act 9.1 for the difficulty level the rewards are great.
The nodes & paths are perfect if they made it a little harder everyone would complain . Easy too easy so I think it's perfect balance .
Valiant - anyone can get valiant by act 8+ 9.1
So far the paths have been lackluster and boring. Weapon nodes are much more fun than those new scourge ones. That's a step back. The missing 6* attack boosts is a step back. This is catered towards whales and spenders with big rosters. I feel bad for the f2p players and those with smaller rosters. The bosses so far are fine. It's the paths that kills this chapter. The paths are lame, boring and some pretty bad node combinations. So far, I think Act 8 is far better and more fun.
9.1.4 claire - absolute bs.
9.1.4 scourge + footloose path - another lazy node.
It seems like they removed thunderstruck thor, and fixed the power gain in 9.1.3 but I'm still mad.
9.1.5 tech pierce path, absolute bs. Ai refuse to intercept.
9.1.5 shocker and kraven boss - i hate em.
Venom tore open a new hole for Kraven boss. Not looking forward to the Shocker boss fight.