Raids; a Metaphor
Masquirade
Member Posts: 163 ★
Imagine you're playing a round of golf on a course you're familiar with. You enjoy this course - it's challenging, it's rewarding, great atmosphere to walk around with your friends... The catch is, more often than not, one or two of the holes are on fire.
1st hole, you've got to hit your ball 300 yards to the green. You've hit that distance multiple times in the last year with your trusty driver, you know you can make the shot. You look in your bag, and find it's not there, you can't use it today - *that would be too easy, boring even*. In it's place you find a baseball bat - this might be able to hit a ball well but chances are you're not going to use it as well as the club you've used so many times before... You don't feel good about it, but you decide to give it a try.
As you're walking back towards the tee, you notice, while your back was turned, your ball has been replaced by a rugby ball (or an American football). It's sat waiting there for you to hit it, but how do you best do that? Do you hit the middle? The bottom? Who the @#%! Changed the ball?! Try googling "how to hit a rugby ball with a baseball bat" - congrats, you're the first person to try it! Your reward is curiosity, frustration, and ultimately a worse score despite the fact you had little notice of the rule change. All the while, the two friends you've turned up with are standing behind you with a tennis racket and a pool cue, waiting for their turn at smacking something different.
You all get past the first hole and you're sure in the distance, you can see and smell smoke. But you and your buddies won't go back, you'd be letting each other down if you went home now.
You make it round the course, not having enjoyed the experience, burned and p'd off, only taking solace in the determination you and your friends have shown to make it around the nightmare of an experience, and wondering how you were allowed to play on a burning course.
*End of metaphor*
I want to make this clear, Raids is probably my favourite part of this game, I only want to see it do well. I'm not against new experiences or discovering new metas, but that being said... Why are we changing the nuances of the fights themselves when the fundamentals of the mode have been legitimately broken since the mode was released? The lost charges, champion unavailability, the lack of testing... Until then at least let us have some reliability of the champs we know to work well against the fights we know how to take. We had like what, 3 rotations of the autoblock opponents? From a Kabam side perspective, if you change 3/4 aspects of a mode at the same time and it fails, surely that can only make it harder for you to identify and correct any problems? Just take it one step at a time.
Suppose it's my fault for walking into a !@#%ing fire really.
Oh, and screw that IW fight ❤️
1st hole, you've got to hit your ball 300 yards to the green. You've hit that distance multiple times in the last year with your trusty driver, you know you can make the shot. You look in your bag, and find it's not there, you can't use it today - *that would be too easy, boring even*. In it's place you find a baseball bat - this might be able to hit a ball well but chances are you're not going to use it as well as the club you've used so many times before... You don't feel good about it, but you decide to give it a try.
As you're walking back towards the tee, you notice, while your back was turned, your ball has been replaced by a rugby ball (or an American football). It's sat waiting there for you to hit it, but how do you best do that? Do you hit the middle? The bottom? Who the @#%! Changed the ball?! Try googling "how to hit a rugby ball with a baseball bat" - congrats, you're the first person to try it! Your reward is curiosity, frustration, and ultimately a worse score despite the fact you had little notice of the rule change. All the while, the two friends you've turned up with are standing behind you with a tennis racket and a pool cue, waiting for their turn at smacking something different.
You all get past the first hole and you're sure in the distance, you can see and smell smoke. But you and your buddies won't go back, you'd be letting each other down if you went home now.
You make it round the course, not having enjoyed the experience, burned and p'd off, only taking solace in the determination you and your friends have shown to make it around the nightmare of an experience, and wondering how you were allowed to play on a burning course.
*End of metaphor*
I want to make this clear, Raids is probably my favourite part of this game, I only want to see it do well. I'm not against new experiences or discovering new metas, but that being said... Why are we changing the nuances of the fights themselves when the fundamentals of the mode have been legitimately broken since the mode was released? The lost charges, champion unavailability, the lack of testing... Until then at least let us have some reliability of the champs we know to work well against the fights we know how to take. We had like what, 3 rotations of the autoblock opponents? From a Kabam side perspective, if you change 3/4 aspects of a mode at the same time and it fails, surely that can only make it harder for you to identify and correct any problems? Just take it one step at a time.
Suppose it's my fault for walking into a !@#%ing fire really.
Oh, and screw that IW fight ❤️
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