Major Relic Issue, costing players.
dr2ws
Member Posts: 663 ★★★
I’ve never actually realised this before, I just stumbled across this video from Swedeah, this is definitely an issue so thanks for raising it Swedeah.
We can see by the first clip with thing that there is literally zero time to react or do anything, I think the issue to solve this is by extending the passive stun but push back your character so by the time you dash forward the passive stun will fair, and you can get a heavy in if needed.
Have you experienced this a lot? Has it cost you? What’s your take?
Link to video: https://youtu.be/adB3mC7lEnY?si=r5Nrq_X7ELoOY6rk
We can see by the first clip with thing that there is literally zero time to react or do anything, I think the issue to solve this is by extending the passive stun but push back your character so by the time you dash forward the passive stun will fair, and you can get a heavy in if needed.
Have you experienced this a lot? Has it cost you? What’s your take?
Link to video: https://youtu.be/adB3mC7lEnY?si=r5Nrq_X7ELoOY6rk
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