60 fps gameplay makes it feel like someone smeared Vaseline on the game

Josh2507Josh2507 Member Posts: 746 ★★★★
Yes it’s smoother when you’re playing, but in a weird way. Best way I can describe it is it feels “slow smooth”

It’s as if the champs are moving slower and kind of floating around in the fight. Maybe I just need to get used to it, but it feels like the champs aren’t moving right

Comments

  • FeydRauthaFeydRautha Member Posts: 94
    The champions’ texture also feel very smooth and 3D. Almost like I’m playing with figurines.
  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,082 ★★★★★
    Maybe now that is slow we can now properly counter ai bugs in time or something. Be able to dex out or block a little earlier
  • DemonzfyreDemonzfyre Member Posts: 22,286 ★★★★★
    Josh2507 said:

    Yes it’s smoother when you’re playing, but in a weird way. Best way I can describe it is it feels “slow smooth”

    It’s as if the champs are moving slower and kind of floating around in the fight. Maybe I just need to get used to it, but it feels like the champs aren’t moving right

    You just have to get used to it.
  • jcphillips7jcphillips7 Member Posts: 1,460 ★★★★
    edited November 5
    ahmynuts said:

    People are so used to mid that when we actually get something awesome they think it's bad

    It's similar to color temp on TVs. The right temp you should be using is Warm 50, but for newcomers it looks so amber or brown compared to the cooler color temp settings, but once your eyes have adjusted and it's all you use, anything on the colder side just looks wrong.
  • BendyBendy Member Posts: 7,169 ★★★★★
    I love the 60 fps only thing im getting frustrated at is intercepting and the lunge forward on lights is insane difference than before sure feels slower but im sure that will take time to get used to
  • BigBlueOxBigBlueOx Member Posts: 2,441 ★★★★★
    It is ironic that by “lubing” up the game a lot of the reaction time **** seems less prevalent. I was at like 25% success rate punishing Onslaught’s SP1 or getting parried or destroyed… I’m at 100% success rate post update.

    Bullseyes SP1 dex pre update just wasn’t possible for me, and in 24 hours I’m at a 60% success rate.

    It’s amazing what’s happening now that my attacker is presumably able to move at a comparable speed to the AI.
  • BendyBendy Member Posts: 7,169 ★★★★★
    BigBlueOx said:

    It is ironic that by “lubing” up the game a lot of the reaction time **** seems less prevalent. I was at like 25% success rate punishing Onslaught’s SP1 or getting parried or destroyed… I’m at 100% success rate post update.

    Bullseyes SP1 dex pre update just wasn’t possible for me, and in 24 hours I’m at a 60% success rate.

    It’s amazing what’s happening now that my attacker is presumably able to move at a comparable speed to the AI.

    Ive been dexing darkhawks sp1 normally final beam u would have to block u can now dex all of it due to the speed change it feels so weird havent tried attacking into onslaught after sp1 since i still aint risking that
  • Kingering_KingKingering_King Member Posts: 1,167 ★★★
    It’s so BuTtErY…😏😏
  • Ansh_AAnsh_A Member Posts: 625 ★★★
    Love the slowdown.

    My dexes, intercepts and punishing heavies/specials is back. Plus the shallow evades are not as effective. It is compensating for the Bad AI right now. Hopefully, this doesnt change.
  • BringPopcornBringPopcorn Member Posts: 5,736 ★★★★★

  • UsagicassidyUsagicassidy Member Posts: 1,478 ★★★★
    What's great is that you still have the option to keep it at 30 if you want.

    60 is definitely an adjustment for me, and taking some time. I'm making myself stick with it though cause I think it will definitely benefit me in the long run.
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