With subscription, Sigil needs to be progression based
ShoNuff29
Member Posts: 494 ★★★★
Kabam did that thing where they say something like it’s good for you but really, naaah lol. Moving the Sigil to a subscription instead of monthly purchase is great for kabam but not an advantage for players. In doing this, 2 things need to happen (and 1 more should happen):
1) the contents of the store need to be progression based. Literally 95% of the store is pointless after TB level. I get that $10/month isn’t big money, so just make the amounts smaller to make it work, but without r3 mats, titan shards, 7* sigs, it’s pointless.
2) there needs to be a commitment from Kabam to buff the Black ISO Market twice per year. After July 4 (or spring cleaning) and after Cyber Wknd. The economy of the game completely changes after those events and the resources and amounts become severely outdated after that.
3) 1 new Sigil champ per year. There should be a new currency for that champ (Champ A) that you get weekly (Let’s call it X). After a year, you have enough for the champ. The following year, Champ B becomes available. You get currency for that champ weekly (call it Y) that builds over the year. You ALSO get DOUBLE X per week. This way you can dupe Champ A in half the time while still building toward Champ B. When that year ends, Champ C is introduced and Champ A goes into the basic pool.
1) the contents of the store need to be progression based. Literally 95% of the store is pointless after TB level. I get that $10/month isn’t big money, so just make the amounts smaller to make it work, but without r3 mats, titan shards, 7* sigs, it’s pointless.
2) there needs to be a commitment from Kabam to buff the Black ISO Market twice per year. After July 4 (or spring cleaning) and after Cyber Wknd. The economy of the game completely changes after those events and the resources and amounts become severely outdated after that.
3) 1 new Sigil champ per year. There should be a new currency for that champ (Champ A) that you get weekly (Let’s call it X). After a year, you have enough for the champ. The following year, Champ B becomes available. You get currency for that champ weekly (call it Y) that builds over the year. You ALSO get DOUBLE X per week. This way you can dupe Champ A in half the time while still building toward Champ B. When that year ends, Champ C is introduced and Champ A goes into the basic pool.
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Comments
I currently run the sigil on a 42-day cycle. Since the store resets weekly and the sigil is 30 days, you get an extra 2 days of it. So once my sigil runs out on Tuesday the 17th, I will wait until Saturday the 28th to purchase it again because the expiration will carry until just after the reset on a Monday. I sacrifice energy (don't really need it) and express arena (I do hate not having it), but I don't spend as much money and still get the same rewards. Instead of buying the sigil 12 times a year, I only have to buy it 8-9 times.
But that's really easy to do now with the way it is setup. With the subscription I am going to have to constantly cancel it and restart. An extra couple steps for me and extra money spent if I forget. It's been perfectly fine the way it's been, there was little reason to change to a subscription.
1. Increase reserve storage capacity a couple ticks further.
2. Triple the amount of time resources stay in your reserve before expiring, so instead of most items expiring in 2 weeks we get 6.
3. Take away the lengthy timers in the store for items that have them and make everything purchasable every week.
4. Add access to purchase resources like 30% boosts, 20% revives, various health potions at a slight discount with a purchase limit
5. Increase the points multiplier for Arenas from X's 3 to X's 5
6. Receive the ability to not lose your win streak once per streak, resets again once your streak returns to 0
7. Increase the Sigil witch given when purchasing according to progression, Paragon+ should get a 6*... a 4* to them is just iso&gold
8. Allow selling of all resources regardless of rarity as a sigil perk
9. Increase the purchase limit according to progression
10. Make a progressive purchase reward, for 3, 6, 9, 12, etc get 10 free daily crystals or legends crystals or something similar.
Maybe the multiplier for arenas is not a realistic addition... none the less it was an original thought i had.