My 2 cents on Side Quests
Cuchulainn
Member Posts: 136 ★
Not exactly a critical aspect of the game, but I just want to call out how tedious, boring and unrewarding the Side Quests have become.
I cannot remember the last time I enjoyed a side quest. The last two Chrono-verse (?) were particularly sub par and I think I only completed one path.
This month again is just awful:
> Earn points by using saga champs to get a key
> Use that key to do one quest with trash rewards to earn another key
> Use that second key to do another quest with more trash rewards
The Traders Outpost is just rubbish. Limited items that on a monthly basis, get you nothing worth shouting about. Just a small top up on items you are getting more of elsewhere.
Side Quests used to be simple and rewarding, with decent chase items per path that were also worth completing 100%.
Please have a look the design and rewards structure of side quests Kabam. They really need some love.
I cannot remember the last time I enjoyed a side quest. The last two Chrono-verse (?) were particularly sub par and I think I only completed one path.
This month again is just awful:
> Earn points by using saga champs to get a key
> Use that key to do one quest with trash rewards to earn another key
> Use that second key to do another quest with more trash rewards
The Traders Outpost is just rubbish. Limited items that on a monthly basis, get you nothing worth shouting about. Just a small top up on items you are getting more of elsewhere.
Side Quests used to be simple and rewarding, with decent chase items per path that were also worth completing 100%.
Please have a look the design and rewards structure of side quests Kabam. They really need some love.
47
Comments
The side quest has become an orphan
Sq gives Mysterium - no other way to get
Thankfully we have war showcase and Thanos Necro thing to go by for a while.
You can see how bad SQ has become!
I'm reminded a lot of Genshin where the Hoyo devs started increasing "difficulty" by making everything a bullet sponge, mistaking big health bars for a "challenge" that would engage players. Instead it just bored people and more and more quit, because the content stopped being engaging. Additionally the AI continues to be quite terrible, which just means in those long fights there is a bigger chance for the AI to go off the rails and cost you revives that would be better used on Carina's challenges, which suffer from the same bullet sponge effect but at least the rewards make it easier to accept what is fundamentally still just a time and revive sink.
More content that I won't be wasting my time with this month. Thanks for making my choice easy KABAM!!!!!
its maxed at paragon.
Oh no...wait...that's Bamboozled!
I have enough characters to make quick auto daily for potions while being stuck in the hard side or 5-energy event where manual battle is required