Daily subscription card

To whom it may concern, I've been playing the game for @ least 6 years & find it pretty fun however it could use some advancing as far as the monthly 10.00 subscription card goes. Not to be toxic or negative but it essentially costs for some folks who have invested in it 120.00 a year & @ least 70% of the community are already uncollected or cavalier, there's an (experience progression points) that comes w the 10.00 a month subscription card my suggestion would be to have it replaced w something waay more valuable i.e 5* 6* depending on your rank sig stones, tier 1, or, tier 2 cats, (add 2.00.. or cat 5). Add 3.00. even tier cat selector. Adding these options would change the game immensely & bring a a whole new depth especially for new players. Just a suggestion. But definitely we have to do away w the experience progression points, I don't think anyone needs that given how the game has evolved.

Comments

  • Jardinswingler1Jardinswingler1 Member Posts: 14
    Also this is a continuation of my last post from 2021. Since then there have been focus on 7*s. & relics & 7* awaken shards. 10.00 doesn't seem like much however it is when ppls may be paying it faithfully. There has to be emphasis on what player's are going after & what player's need moreso then what Kabam is willing to think is affordable for 120.00 a year. Meaning player's are after 7* sig stones, increased inventory slots, 7* awaken shards, relics, & units. Not meaningless experience points once u hit cap experience what good are the experience points, not 5 or 6 * shards, the meta of the future of the gm is 7*. I almost guarantee your going to release 8* champs in the next 2-3 years, what's a 6* going to do then?
  • FurrymoosenFurrymoosen Member Posts: 5,216 ★★★★★

    Also this is a continuation of my last post from 2021. Since then there have been focus on 7*s. & relics & 7* awaken shards. 10.00 doesn't seem like much however it is when ppls may be paying it faithfully. There has to be emphasis on what player's are going after & what player's need moreso then what Kabam is willing to think is affordable for 120.00 a year. Meaning player's are after 7* sig stones, increased inventory slots, 7* awaken shards, relics, & units. Not meaningless experience points once u hit cap experience what good are the experience points, not 5 or 6 * shards, the meta of the future of the gm is 7*. I almost guarantee your going to release 8* champs in the next 2-3 years, what's a 6* going to do then?

    By meaningless experience points do you mean the incredibly meaningful refined XP?
  • Jardinswingler1Jardinswingler1 Member Posts: 14
    Yeah once we hit cap which is fairly easy to do if relatively playing the gm, the exp points we received in the sigil was relatively useless, it was like using an additional spot when we could be paying our hard earned 120.00 plus dollars a year for something we could benefit from i,e they could replace the (experience points) w additional units or additional sigil tokens based on progression, or 6or 7* shard awaken gems.
  • FurrymoosenFurrymoosen Member Posts: 5,216 ★★★★★

    Yeah once we hit cap which is fairly easy to do if relatively playing the gm, the exp points we received in the sigil was relatively useless, it was like using an additional spot when we could be paying our hard earned 120.00 plus dollars a year for something we could benefit from i,e they could replace the (experience points) w additional units or additional sigil tokens based on progression, or 6or 7* shard awaken gems.

    I am guessing that you aren't Valiant? The refined XP is the road by which we will progress to level 70, which comes with a ton of added benefits. You do, however, have to be at the Valiant progression level to earn that XP beyond level 60.
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