Boss Rush

Bane, thorns, and stun immunity is enteirely too much on that magneto. There is no consideration for lower players whatsoever on this game. I die as soon as I get bane. The damage received without being hit is way overboard.

Comments

  • GAM3RGUYGAM3RGUY Member Posts: 203
    I can understand used 3 revive on that ass***e but u know Hyperion gets the job done
  • SupaGyrlSupaGyrl Member Posts: 3
    I have a 75k rating. Alot of champs for me are not an option.
  • AmonthirAmonthir Member Posts: 754 ★★★
    To be honest, it's not meant to be completed by everyone. While most special events have a variety of difficulties to give something for everyone, the Boss Rushes do not. If it's too rough this time, it's just an indicator that you need more time to build up your roster before the next one.
    Still, you at least got to Mags; who are your top champs?
  • Primmer79Primmer79 Member Posts: 2,968 ★★★★
    Can you complete act 5? Can you complete uncollected difficulty?

    Just because it is released to everyone doesn't mean everyone should be able to beat it.
  • SupaGyrlSupaGyrl Member Posts: 3
    So in other words the strong get stronger and the bottom dont get a thing. I will guess thats expects. Kinda the reason I backed off this game. Thanks for the input guys.
  • Primmer79Primmer79 Member Posts: 2,968 ★★★★
    SupaGyrl wrote: »
    So in other words the strong get stronger and the bottom dont get a thing. I will guess thats expects. Kinda the reason I backed off this game. Thanks for the input guys.

    Work on what you CAN complete so you can complete the next round. We've all been there. I couldn't complete the Ming challenge. It took me forever to beat act 4. I couldn't complete master difficulty when it was first released.

    Beat what you can for those rewards, to beat the next boss rush. This game is a grind even for the strong.
  • AmonthirAmonthir Member Posts: 754 ★★★
    SupaGyrl wrote: »
    So in other words the strong get stronger and the bottom dont get a thing. I will guess thats expects. Kinda the reason I backed off this game. Thanks for the input guys.

    Well, yes. That's basically every game out there. The stronger you get, the more you can accomplish to increase your strength even more, so you can accomplish more, so you get stronger, etc. But to be fair, the rewards are decent for the effort, but certainly nothing that's going to set two accounts apart, even if they are of equal strength.

    But no game that I know of allows someone with a weak/new account to just walk through high-level content.
  • mum_m2mum_m2 Member Posts: 1,776 ★★★★
    SupaGyrl wrote: »
    So in other words the strong get stronger and the bottom dont get a thing. I will guess thats expects. Kinda the reason I backed off this game. Thanks for the input guys.

    I dont know if playing the victim here is right on your part. In a game all about progression, you need to build your team up to get more done. I mean, there's Act 4 and act 5, rttl, and LOL out there that are only reserved for the highest rated players. Uncollected mode is only for people who beat the collector. So take an optimistic look on it, and grow your team so you can do more stuff. And if you think this is the last boss rush well then just stick around for a while and it'll come back again in a few months.
  • MisterNiceGuyMisterNiceGuy Member Posts: 184
    SupaGyrl wrote: »
    So in other words weed the strong get stronger and the bottom dont get a thing. I will guess thats expects. Kinda the reason I backed off this game. Thanks for the input guys.

    Game has ALWAYS been like this. I remember when I first started you were considered strong if you had 4 stars at rank 4. But back then I couldn't get to 1.1 million in arena for a t4b and I couldn't do map 5. Heroic quest was a STRUGGLE! So it was the same thing then. Strong got those rewards and the weak didn't or had to spend to get them.

    You work with what you have and play the game accordingly. Why is it fair for the strong players who have worked on their account to not have content released that challenges them and is rewarding?
  • chev327foxchev327fox Member Posts: 826 ★★
    edited January 2018
    SupaGyrl wrote: »
    Bane, thorns, and stun immunity is enteirely too much on that magneto. There is no consideration for lower players whatsoever on this game. I die as soon as I get bane. The damage received without being hit is way overboard.

    Yeah it does suck but truth is that content is not for us yet (I cannot do it either... my top roster is one 5* R2 and three 4* R4s and one 4* R3). It is for fairly late game players with really good rosters and skill.

    There will be stuff like this when we get that high level too... do not worry ;)
  • Kil63Kil63 Member Posts: 254 ★★
    learn to time bane. If you parry on the first hit and then attack, your opponent will have bane. then watch the counter and make sure you hit him as it expires. It's about strategy, and not all about pounding your opponent repeatedly.
  • chev327foxchev327fox Member Posts: 826 ★★
    Kil63 wrote: »
    learn to time bane. If you parry on the first hit and then attack, your opponent will have bane. then watch the counter and make sure you hit him as it expires. It's about strategy, and not all about pounding your opponent repeatedly.

    Yeah i actually liked Bane in the MODOK Lab Event. Usually made for a very easy fight. The one things that sucks is the unstunable makes it hard sometimes to get the hit to transfer it back quickly. But yeah I agree if you time it right it really feels good to keep to on them almost the entire fight.
  • HQ101HQ101 Member Posts: 422 ★★
    edited January 2018
    I used R5 Four Star Blade, R5 Four Star Ghost Rider and R3 Five Star Stark Spiderman in hopes the Danger Sense would offset some of that Thorns.

    Lemme tell ya what.... IT DIDN'T...AT ALL. Blade was dead after about 20 some odd hits.

    Does that Offensive Ability accuracy Blade has even actually work?? Cuz I didnt see it happen for certain.
  • TheDemonTheDemon Member Posts: 159
    Kil63 wrote: »
    learn to time bane. If you parry on the first hit and then attack, your opponent will have bane. then watch the counter and make sure you hit him as it expires. It's about strategy, and not all about pounding your opponent repeatedly.

    Great tip. If you wait until the timer is at about the 9 o'clock position then last hit on Mags should be pretty close to the time bane expires.
  • Deadbyrd9Deadbyrd9 Member Posts: 3,469 ★★★★
    A 4* crystal isn’t much to the people who can complete this easily. My roster did not improve at all after this quest. The stronger don’t necessarily get stronger but we do get to rest our skills on nodes like bane and stun immune. It’s all about timing your attacks right to avoid bane
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