tier 1 war - overboost or you die
tl:dr it's a boring post, congrats if you read it
as the game changes and defenders get more complex, interactions start becoming a problem. we're in the middle of one of the easiest war globals in years so no complaints there but i've noticed that certain matchups almost require a giant stack of grey and powerback boosts just for safe clearing and it wasn't really like this 3 years ago.
how are average t1 guys supposed to reasonably fight shocker, who is not an OP defender by himself, on node 48 using medusa WITHOUT powerbacks and a ps1?
i know i can be wrong but please walk me through this scenario:
-node 48 has conflictor and does a lot of block damage with prowesses and block pen
-the global causes wither debuffs and conflictor gives him power
-a high sig shocker can spam back to back sp1s
-two sp1s give him autoblock on specials and medusa only gains true accuracy at the end of her special, which means we get autoblocked the first hit
-which means we either use a ps1 and launch it immediately or go to sp3 without one
-let's assume we don't use greys or powerbacks which means rushing to an sp3
-if we go to sp3 then sp2 to finish the fight, assuming that's enough, how many sp1s will we have to bait before clearing? 12-15+?
-and in this global we have to knock him down to get slow or he gets unstoppable and medusa has a lot fury buffs and we have to dex his sp1s which means a lot of knockdowns
-but knocking him down is a problem even with a wags prefight because his stun timer is short and her heavies have a chance to cause bleeds anyway fueling conflictor which means a longer fight, more dexes, and high risk heavy attacks
i know i'm probably missing something like better counters or better ways to play it but how do we do this and other fights like it with skill instead of having to cheese it with expensive special boosts?
am i right that overboosting is basically necessary on more fights now than before?