Redesign for Quake and Magick
Mace999xl
Member Posts: 22 ★
I get why these champs have not been released as is in higher tiers, their current power lock/infinite evade is game-breaking. I think enough time has passed where they aren't meta, and redesigning their kits is acceptable to release the characters as 6 and 7 stars. I hope others agree both of these should get reworked and let them be re-released back into the game. Does the community agree with reworking these guys?
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Comments
And, actually, even Hercules can be a good but not broken by today's standards champion, and that standard is the Serpent.
Bg has skewed champ perception beyond repair and it's honestly crazy.
While I enjoyed quake, I don't want to hold-heavy-tap for 10 minutes.
While I enjoyed magik, I don't want to face her on BG defense. She is way too broken on defense for today's standards.
My girl needs some love!
Also love Kyle & Yost’s arc that brings her back and Bendis’ All New that made her a fan favorite.
This game deserves a highly popular much used version of her.
I think the version that’s there reflects the version the character was when she came out in the game which was that Bendis period when they split the X-Men into Team Wolverine and Team Cyclops because that’s the version of Cyclops and Magneto that was also released (I think red Magneto was released that year as well). I didn’t love how Cyclops was handled in that time period but I’ll check out the Kyle/Yost about Magik on your recommendation.
Bring the classic iconic versions of the Icons to the game. Classic CapA with the wingtips, the Red and Gold Iron Man that endured for more than two decades. The classic Kirby design of Thor. Classic Nick Fury. The original Spider-Woman. A version of Jean Grey that doesn’t suck at gameplay (how about the green skirt), Wolverine’s brown costume with the long fins on the mask and boots. The Cyclops design that endured from the Neal Adams era, through the Byrne and Smith runs, and up until X-Factor started.