True Sense / True Strike

kus234kus234 Member Posts: 401 ★★★
Can anyone explain why Hercules do not gain it's True Sense or Odin True Strike buff after launching his SP1 against Penni or Arcade.

I read Arcade' s kit details and cannot determine any ability which reduces AAR or prevents True Sense or True Strike from triggering

Comments

  • Jcarlos_2902Jcarlos_2902 Member Posts: 63
    Read their abilities again
  • EdisonLawEdisonLaw Member Posts: 9,927 ★★★★★
    True Lies, basically true abilities don’t work
  • hungryhungrybbqhungryhungrybbq Member Posts: 2,395 ★★★★★
    Yes, both Peni and Arcade were both designed to eliminate the effectiveness of older abilities such as True.. stuff.. in an effort to introduce a "new" ability such as Undermine.. (it's literally the same thing, but it's newer and coded to work where the older abilities don't lol)

    It's a way of recycling existing mechanics into new ones.. by basically just rebranding them:) And thereby giving value to new champs released with Autoblock mitigation 2.0, etc

    The good news: you can often choose not to participate in the newer champs chases by using gameplay to counter these champs instead of an ability.. it's a choice basically: use gameplay tactics or have an easier time by ignoring the danger using a "hard counter"
  • hungryhungrybbqhungryhungrybbq Member Posts: 2,395 ★★★★★
    edited March 30

    I'm pretty sure like @WednesdayLength and @Jcarlos_2902 post it's in their abilities or you might need glasses.





    Yes, but I believe there is another part of Arcades kit to highlight as well


    The sig ability will counter unblockable attacks too - removing that as an option
    And the increased AA would eliminate someone like Angela for example (even though she doesn't actually use a True buff)
    Edit: Angela is actually not eliminated as a counter to his Autoblock.. but at max sig she would need 6 + buffs to do so
  • hungryhungrybbqhungryhungrybbq Member Posts: 2,395 ★★★★★

    Yes, both Peni and Arcade were both designed to eliminate the effectiveness of older abilities such as True.. stuff.. in an effort to introduce a "new" ability such as Undermine.. (it's literally the same thing, but it's newer and coded to work where the older abilities don't lol)

    It's a way of recycling existing mechanics into new ones.. by basically just rebranding them:) And thereby giving value to new champs released with Autoblock mitigation 2.0, etc

    The good news: you can often choose not to participate in the newer champs chases by using gameplay to counter these champs instead of an ability.. it's a choice basically: use gameplay tactics or have an easier time by ignoring the danger using a "hard counter"

    Out of curiosity, does the Disagree care to state what or why?
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