Would much rather have 7-star BWCV than this off brand defense focused version.
Seems to be another Enchantress type champion where actually using her seems not worth the work to ramp. Also not a fan of the iHulk type mechanic of temporary losing health on purpose for damage, as that decreases my margin for mistakes.
Side note: Finding it boring where Long form use = “use your SP3!”
She looks cool for questing but idk, not sold on her just yet. I’ll wait for her to drop. Definitely a cool utility set, some ok damage, and I’m still not loving that design
Would much rather have 7-star BWCV than this off brand defense focused version.
Seems to be another Enchantress type champion where actually using her seems not worth the work to ramp. Also not a fan of the iHulk type mechanic of temporary losing health on purpose for damage, as that decreases my margin for mistakes.
Side note: Finding it boring where Long form use = “use your SP3!”
She doesn't lose health, she stores it and easily converts it back. She also can't lose adrenaline and it's not affected by heal block or petrify
Would much rather have 7-star BWCV than this off brand defense focused version.
Seems to be another Enchantress type champion where actually using her seems not worth the work to ramp. Also not a fan of the iHulk type mechanic of temporary losing health on purpose for damage, as that decreases my margin for mistakes.
Side note: Finding it boring where Long form use = “use your SP3!”
She doesn't lose health, she stores it and easily converts it back. She also can't lose adrenaline and it's not affected by heal block or petrify
Yeah, that’s why I said temporary and mistakes.
iHulk trades health for damage that you can get all back, unless you slip up so you can’t get that health back. You end up in a more precarious position.
Similar thing here - heavy to store/lose 7% health for a fury, throw a sp1 to get “up to 2900 health back” (its not the 7% you stored), get hit for more than 2900 damage (and potentially get KO’d). Sure, I “might” be able to get back the health and more, but I just don’t like the concept since I make mistakes.
Would much rather have 7-star BWCV than this off brand defense focused version.
Seems to be another Enchantress type champion where actually using her seems not worth the work to ramp. Also not a fan of the iHulk type mechanic of temporary losing health on purpose for damage, as that decreases my margin for mistakes.
Side note: Finding it boring where Long form use = “use your SP3!”
She doesn't lose health, she stores it and easily converts it back. She also can't lose adrenaline and it's not affected by heal block or petrify
Yeah, that’s why I said temporary and mistakes.
iHulk trades health for damage that you can get all back, unless you slip up so you can’t get that health back. You end up in a more precarious position.
Similar thing here - heavy to store/lose 7% health for a fury, throw a sp1 to get “up to 2900 health back” (its not the 7% you stored), get hit for more than 2900 damage (and potentially get KO’d). Sure, I “might” be able to get back the health and more, but I just don’t like the concept since I make mistakes.
Unless your entire health bar gets converted into adrenaline which is incredibly unlikely given that the amount you convert is based on current health and not max health she's really not gonna be like I hulk lmao.
Comments
Seems to be another Enchantress type champion where actually using her seems not worth the work to ramp. Also not a fan of the iHulk type mechanic of temporary losing health on purpose for damage, as that decreases my margin for mistakes.
Side note: Finding it boring where Long form use = “use your SP3!”
She looks cool for questing but idk, not sold on her just yet. I’ll wait for her to drop. Definitely a cool utility set, some ok damage, and I’m still not loving that design
Much more fond of Karolina so far but we’ll see
iHulk trades health for damage that you can get all back, unless you slip up so you can’t get that health back. You end up in a more precarious position.
Similar thing here - heavy to store/lose 7% health for a fury, throw a sp1 to get “up to 2900 health back” (its not the 7% you stored), get hit for more than 2900 damage (and potentially get KO’d). Sure, I “might” be able to get back the health and more, but I just don’t like the concept since I make mistakes.