Deep Dive: Nico Minoru

EdisonLawEdisonLaw Member Posts: 10,735 ★★★★★
https://youtu.be/5KpyND4MbLg?si=4CUOj8g4f8r68-Qw

Surprised no one posted the video yet

Comments

  • DONZALOOG1234DONZALOOG1234 Member Posts: 463 ★★★

    you don't need to post everytime kabam breathes bro most of us know the deep dive is out

    its mostly to discuss the champs abilities and best uses, etc
  • EdisonLawEdisonLaw Member Posts: 10,735 ★★★★★

    you don't need to post everytime kabam breathes bro most of us know the deep dive is out

    its mostly to discuss the champs abilities and best uses, etc
    This
  • altavistaaltavista Member Posts: 1,773 ★★★★★
    Would much rather have 7-star BWCV than this off brand defense focused version.

    Seems to be another Enchantress type champion where actually using her seems not worth the work to ramp. Also not a fan of the iHulk type mechanic of temporary losing health on purpose for damage, as that decreases my margin for mistakes.

    Side note: Finding it boring where Long form use = “use your SP3!”
  • Emilia90Emilia90 Member Posts: 4,022 ★★★★★
    DLL champ right? You can tell immediately lmao

    She looks cool for questing but idk, not sold on her just yet. I’ll wait for her to drop. Definitely a cool utility set, some ok damage, and I’m still not loving that design

    Much more fond of Karolina so far but we’ll see
  • WednesdayLengthWednesdayLength Member Posts: 3,096 ★★★★★
    altavista said:

    Would much rather have 7-star BWCV than this off brand defense focused version.

    Seems to be another Enchantress type champion where actually using her seems not worth the work to ramp. Also not a fan of the iHulk type mechanic of temporary losing health on purpose for damage, as that decreases my margin for mistakes.

    Side note: Finding it boring where Long form use = “use your SP3!”

    She doesn't lose health, she stores it and easily converts it back. She also can't lose adrenaline and it's not affected by heal block or petrify
  • altavistaaltavista Member Posts: 1,773 ★★★★★

    altavista said:

    Would much rather have 7-star BWCV than this off brand defense focused version.

    Seems to be another Enchantress type champion where actually using her seems not worth the work to ramp. Also not a fan of the iHulk type mechanic of temporary losing health on purpose for damage, as that decreases my margin for mistakes.

    Side note: Finding it boring where Long form use = “use your SP3!”

    She doesn't lose health, she stores it and easily converts it back. She also can't lose adrenaline and it's not affected by heal block or petrify
    Yeah, that’s why I said temporary and mistakes.

    iHulk trades health for damage that you can get all back, unless you slip up so you can’t get that health back. You end up in a more precarious position.

    Similar thing here - heavy to store/lose 7% health for a fury, throw a sp1 to get “up to 2900 health back” (its not the 7% you stored), get hit for more than 2900 damage (and potentially get KO’d). Sure, I “might” be able to get back the health and more, but I just don’t like the concept since I make mistakes.

  • WednesdayLengthWednesdayLength Member Posts: 3,096 ★★★★★
    altavista said:

    altavista said:

    Would much rather have 7-star BWCV than this off brand defense focused version.

    Seems to be another Enchantress type champion where actually using her seems not worth the work to ramp. Also not a fan of the iHulk type mechanic of temporary losing health on purpose for damage, as that decreases my margin for mistakes.

    Side note: Finding it boring where Long form use = “use your SP3!”

    She doesn't lose health, she stores it and easily converts it back. She also can't lose adrenaline and it's not affected by heal block or petrify
    Yeah, that’s why I said temporary and mistakes.

    iHulk trades health for damage that you can get all back, unless you slip up so you can’t get that health back. You end up in a more precarious position.

    Similar thing here - heavy to store/lose 7% health for a fury, throw a sp1 to get “up to 2900 health back” (its not the 7% you stored), get hit for more than 2900 damage (and potentially get KO’d). Sure, I “might” be able to get back the health and more, but I just don’t like the concept since I make mistakes.

    Unless your entire health bar gets converted into adrenaline which is incredibly unlikely given that the amount you convert is based on current health and not max health she's really not gonna be like I hulk lmao.
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