Ozzieont wrote: » This won't guarantee anything posting a drop rate , you still are going to get whatever comes out of spin imagine kabam posting a fomula how many crystals you have to open to get a blade is not going to happen , be real is a business
DNA3000 wrote: » Ozzieont wrote: » This won't guarantee anything posting a drop rate , you still are going to get whatever comes out of spin imagine kabam posting a fomula how many crystals you have to open to get a blade is not going to happen , be real is a business What makes MCOC so wildly different of a game than all other games that have published loot box drop rates?
MattScott wrote: » DNA3000 wrote: » Ozzieont wrote: » This won't guarantee anything posting a drop rate , you still are going to get whatever comes out of spin imagine kabam posting a fomula how many crystals you have to open to get a blade is not going to happen , be real is a business What makes MCOC so wildly different of a game than all other games that have published loot box drop rates? Nothing. Except many people have suspected it’s not purely a flat % based system across all users. This would be interesting to find it it’s true.
ViperKingV wrote: » I asked Itunes if they were going to ask MCoC comply with the loot box & Gifting policies. they asked me to send a formal request for to Kabam and copy Itunes on the request and reply. apple’s loot box rules apply to any item that can be purchased with in-game currency or other transaction processed by Itunes. I’ve received 4 different answers. A lot of players believe that Kabam modifies crystal drop rates based on “in game factors” or that odds are increased if you use the (open 5) or (open 10) buttons some players believe that players spending patterns influence crystal drop rates. (We all have a player in our alliance who buys every crystal and is blessed with Supernatural luck **As far as I know, none of this has been proven, but in my letters I asked if A Kabam Representative could Assure me that all crystals offered the same probability to each player And whether the result was determined by an unbiased RNG? I’ve received several replies but they all failed to give a clear response to the question. odds are useless if we can’t even be sure they remain constant for each crystal.
Thatweirdguy wrote: » There are RNG truthers out there who believe the official statements from Kabam stating that drops rates are not manipulated. That is fine if you want to believe that. Then you have the group who believe that they are manipulated. As long as Kabam fights to keep these drop rates away from consumers then the manipulation theories are valid. If you do not have info to the contrary, then your own anecdotal experience is what you will go by.
DNA3000 wrote: » Thatweirdguy wrote: » There are RNG truthers out there who believe the official statements from Kabam stating that drops rates are not manipulated. That is fine if you want to believe that. Then you have the group who believe that they are manipulated. As long as Kabam fights to keep these drop rates away from consumers then the manipulation theories are valid. If you do not have info to the contrary, then your own anecdotal experience is what you will go by. The position "my theory is valid until it is proven otherwise" takes the word "theory" and pulverizes it, then sets it on fire. The evidence I have to the contrary is two-fold. First, when we actually possess information about how a game engineers their lootboxes, in most cases manipulation of the kind most MCOC players believe occurs turns out to be both absent and impossible to implement. The rare cases where something remotely close to it exists, it was acknowledged to exist by the game operator. In no case has such manipulation been denied and then turned out to be occurring as far as I'm aware. Second, most manipulation theories predict statistical variations so huge they would be trivial to detect, and none of those have been detected consistent with rigorous statistical analysis. So while it is impossible to prove no manipulation goes on, it is possible to prove that the vast majority of speculation of manipulation doesn't go on. That qualifies as "preponderance of evidence." It makes any idea of manipulation an unsupported conjecture, and not a valid theory. Pretty much the very definition of an invalid statistical conjecture is encapsulated in your statement "if you do not have info to the contrary, then your own anecdotal experience is what you will go by." In the world of statistics, this is called "guaranteed to be wrong." Also, the term "truther" is generally used in the opposite sense you do. RNG truthers are the ones that do not believe the official statements about the randomness of lootboxes, and believe there is a conspiracy to deny them the truth about how the lootboxes actually work that is completely different from the official story.
DNA3000 wrote: » ViperKingV wrote: » I asked Itunes if they were going to ask MCoC comply with the loot box & Gifting policies. they asked me to send a formal request for to Kabam and copy Itunes on the request and reply. apple’s loot box rules apply to any item that can be purchased with in-game currency or other transaction processed by Itunes. I’ve received 4 different answers. A lot of players believe that Kabam modifies crystal drop rates based on “in game factors” or that odds are increased if you use the (open 5) or (open 10) buttons some players believe that players spending patterns influence crystal drop rates. (We all have a player in our alliance who buys every crystal and is blessed with Supernatural luck **As far as I know, none of this has been proven, but in my letters I asked if A Kabam Representative could Assure me that all crystals offered the same probability to each player And whether the result was determined by an unbiased RNG? I’ve received several replies but they all failed to give a clear response to the question. odds are useless if we can’t even be sure they remain constant for each crystal. By which mechanism did you message Apple? The inappropriate app reporting mechanism? Or did you just shoot an email to a certain address?
ViperKingV wrote: » DNA3000 wrote: » ViperKingV wrote: » I asked Itunes if they were going to ask MCoC comply with the loot box & Gifting policies. they asked me to send a formal request for to Kabam and copy Itunes on the request and reply. apple’s loot box rules apply to any item that can be purchased with in-game currency or other transaction processed by Itunes. I’ve received 4 different answers. A lot of players believe that Kabam modifies crystal drop rates based on “in game factors” or that odds are increased if you use the (open 5) or (open 10) buttons some players believe that players spending patterns influence crystal drop rates. (We all have a player in our alliance who buys every crystal and is blessed with Supernatural luck **As far as I know, none of this has been proven, but in my letters I asked if A Kabam Representative could Assure me that all crystals offered the same probability to each player And whether the result was determined by an unbiased RNG? I’ve received several replies but they all failed to give a clear response to the question. odds are useless if we can’t even be sure they remain constant for each crystal. By which mechanism did you message Apple? The inappropriate app reporting mechanism? Or did you just shoot an email to a certain address? I’m not sure who you are or why you want to know, unlike Kabam support Itunes support does provide s way to speak to a real person, and even crazier you can input your phone number and request a call back and a person calls you. Plus Plus Plus the person who calls you is being paid to help solve your itunes App issues.
GroundedWisdom wrote: » Thatweirdguy wrote: » There are RNG truthers out there who believe the official statements from Kabam stating that drops rates are not manipulated. That is fine if you want to believe that. Then you have the group who believe that they are manipulated. As long as Kabam fights to keep these drop rates away from consumers then the manipulation theories are valid. If you do not have info to the contrary, then your own anecdotal experience is what you will go by. Conspiracy theories are not valid due to the absence of disproval. For that matter, to those who believe that the odds are manipulated, having them posted won't make a difference. Suspicion feeds off itself.
MattScott wrote: » DNA3000 wrote: » Thatweirdguy wrote: » There are RNG truthers out there who believe the official statements from Kabam stating that drops rates are not manipulated. That is fine if you want to believe that. Then you have the group who believe that they are manipulated. As long as Kabam fights to keep these drop rates away from consumers then the manipulation theories are valid. If you do not have info to the contrary, then your own anecdotal experience is what you will go by. The position "my theory is valid until it is proven otherwise" takes the word "theory" and pulverizes it, then sets it on fire. The evidence I have to the contrary is two-fold. First, when we actually possess information about how a game engineers their lootboxes, in most cases manipulation of the kind most MCOC players believe occurs turns out to be both absent and impossible to implement. The rare cases where something remotely close to it exists, it was acknowledged to exist by the game operator. In no case has such manipulation been denied and then turned out to be occurring as far as I'm aware. Second, most manipulation theories predict statistical variations so huge they would be trivial to detect, and none of those have been detected consistent with rigorous statistical analysis. So while it is impossible to prove no manipulation goes on, it is possible to prove that the vast majority of speculation of manipulation doesn't go on. That qualifies as "preponderance of evidence." It makes any idea of manipulation an unsupported conjecture, and not a valid theory. Pretty much the very definition of an invalid statistical conjecture is encapsulated in your statement "if you do not have info to the contrary, then your own anecdotal experience is what you will go by." In the world of statistics, this is called "guaranteed to be wrong." Also, the term "truther" is generally used in the opposite sense you do. RNG truthers are the ones that do not believe the official statements about the randomness of lootboxes, and believe there is a conspiracy to deny them the truth about how the lootboxes actually work that is completely different from the official story. Long and thought out. I read and agree with most of it. But do you really think a company, who was recently acquired would not make small “unprovable” changes to Crystal odds that have been algoryhtmically proven to increase profit?
Let me just ask you. Do you believe it is a flat %, and has always been so, for all players equally regardless of lifetime spend? Because every time you write a support ticket the URL arhat generates the email logs your account creation date, most previous purchase date, and total lifetime spend. Why would it do this, if it made no difference?
DNA3000 wrote: » MattScott wrote: » DNA3000 wrote: » Thatweirdguy wrote: » There are RNG truthers out there who believe the official statements from Kabam stating that drops rates are not manipulated. That is fine if you want to believe that. Then you have the group who believe that they are manipulated. As long as Kabam fights to keep these drop rates away from consumers then the manipulation theories are valid. If you do not have info to the contrary, then your own anecdotal experience is what you will go by. The position "my theory is valid until it is proven otherwise" takes the word "theory" and pulverizes it, then sets it on fire. The evidence I have to the contrary is two-fold. First, when we actually possess information about how a game engineers their lootboxes, in most cases manipulation of the kind most MCOC players believe occurs turns out to be both absent and impossible to implement. The rare cases where something remotely close to it exists, it was acknowledged to exist by the game operator. In no case has such manipulation been denied and then turned out to be occurring as far as I'm aware. Second, most manipulation theories predict statistical variations so huge they would be trivial to detect, and none of those have been detected consistent with rigorous statistical analysis. So while it is impossible to prove no manipulation goes on, it is possible to prove that the vast majority of speculation of manipulation doesn't go on. That qualifies as "preponderance of evidence." It makes any idea of manipulation an unsupported conjecture, and not a valid theory. Pretty much the very definition of an invalid statistical conjecture is encapsulated in your statement "if you do not have info to the contrary, then your own anecdotal experience is what you will go by." In the world of statistics, this is called "guaranteed to be wrong." Also, the term "truther" is generally used in the opposite sense you do. RNG truthers are the ones that do not believe the official statements about the randomness of lootboxes, and believe there is a conspiracy to deny them the truth about how the lootboxes actually work that is completely different from the official story. Long and thought out. I read and agree with most of it. But do you really think a company, who was recently acquired would not make small “unprovable” changes to Crystal odds that have been algoryhtmically proven to increase profit? It is more that I believe they cannot. This is extremely difficult to retrofit into an existing game. It was either there from day one, or it is highly unlikely to be there now. Let me just ask you. Do you believe it is a flat %, and has always been so, for all players equally regardless of lifetime spend? Because every time you write a support ticket the URL arhat generates the email logs your account creation date, most previous purchase date, and total lifetime spend. Why would it do this, if it made no difference? Actually, I don't know why they would do that because that's incredibly dumb if they are. There's no reason for that information to be sent back and forth in that way, and it can get them into trouble. Now a question for you. The presumption to improving the crystal odds for players that spend more is to encourage players to spend more. In fact, the Kabam patent that some players keep mentioning also references this specific line of thinking. If you want players to spend more, incentivize spending by offering better crystal odds when you spend money in certain ways. However else one might feel about the practice, it is at least logical. But it is only logical if you tell players you are doing it. The patent itself explicitly states that the intent of the invention is to incentivize behavior and make certain loot boxes more valuable simultaneously. Two birds with one stone. And that incentivization requires a mechanism to tell players how to get the better odds, to make the incentive something the players are aware of. So the question, which I've asked many times over the last two years, is: how does an invisible incentive that you deny you're even doing actually work? If such an incentive exists in the game, it is sufficiently subtle so as to escape detection by any reasonable analysis. I've looked. *Big* incentives would be caught. *Small* incentives could be small enough to evade detection. But such a small incentive is also too small to definitively detect by essentially all players. That's illogical. Making a small incentive that is too small to immediately detect and also denying even doing it seems entirely nonsensical if the point is to offer players an incentive.
Thatweirdguy wrote: » GroundedWisdom wrote: » Thatweirdguy wrote: » There are RNG truthers out there who believe the official statements from Kabam stating that drops rates are not manipulated. That is fine if you want to believe that. Then you have the group who believe that they are manipulated. As long as Kabam fights to keep these drop rates away from consumers then the manipulation theories are valid. If you do not have info to the contrary, then your own anecdotal experience is what you will go by. Conspiracy theories are not valid due to the absence of disproval. For that matter, to those who believe that the odds are manipulated, having them posted won't make a difference. Suspicion feeds off itself. Yes but the fact that they refuse to release the drop rates certainly fuels those "conspiracy" theories. If it is truly RNG...then why not simply reveal them?
MattScott wrote: » DNA3000 wrote: » MattScott wrote: » DNA3000 wrote: » Thatweirdguy wrote: » There are RNG truthers out there who believe the official statements from Kabam stating that drops rates are not manipulated. That is fine if you want to believe that. Then you have the group who believe that they are manipulated. As long as Kabam fights to keep these drop rates away from consumers then the manipulation theories are valid. If you do not have info to the contrary, then your own anecdotal experience is what you will go by. The position "my theory is valid until it is proven otherwise" takes the word "theory" and pulverizes it, then sets it on fire. The evidence I have to the contrary is two-fold. First, when we actually possess information about how a game engineers their lootboxes, in most cases manipulation of the kind most MCOC players believe occurs turns out to be both absent and impossible to implement. The rare cases where something remotely close to it exists, it was acknowledged to exist by the game operator. In no case has such manipulation been denied and then turned out to be occurring as far as I'm aware. Second, most manipulation theories predict statistical variations so huge they would be trivial to detect, and none of those have been detected consistent with rigorous statistical analysis. So while it is impossible to prove no manipulation goes on, it is possible to prove that the vast majority of speculation of manipulation doesn't go on. That qualifies as "preponderance of evidence." It makes any idea of manipulation an unsupported conjecture, and not a valid theory. Pretty much the very definition of an invalid statistical conjecture is encapsulated in your statement "if you do not have info to the contrary, then your own anecdotal experience is what you will go by." In the world of statistics, this is called "guaranteed to be wrong." Also, the term "truther" is generally used in the opposite sense you do. RNG truthers are the ones that do not believe the official statements about the randomness of lootboxes, and believe there is a conspiracy to deny them the truth about how the lootboxes actually work that is completely different from the official story. Long and thought out. I read and agree with most of it. But do you really think a company, who was recently acquired would not make small “unprovable” changes to Crystal odds that have been algoryhtmically proven to increase profit? It is more that I believe they cannot. This is extremely difficult to retrofit into an existing game. It was either there from day one, or it is highly unlikely to be there now. Let me just ask you. Do you believe it is a flat %, and has always been so, for all players equally regardless of lifetime spend? Because every time you write a support ticket the URL arhat generates the email logs your account creation date, most previous purchase date, and total lifetime spend. Why would it do this, if it made no difference? Actually, I don't know why they would do that because that's incredibly dumb if they are. There's no reason for that information to be sent back and forth in that way, and it can get them into trouble. Now a question for you. The presumption to improving the crystal odds for players that spend more is to encourage players to spend more. In fact, the Kabam patent that some players keep mentioning also references this specific line of thinking. If you want players to spend more, incentivize spending by offering better crystal odds when you spend money in certain ways. However else one might feel about the practice, it is at least logical. But it is only logical if you tell players you are doing it. The patent itself explicitly states that the intent of the invention is to incentivize behavior and make certain loot boxes more valuable simultaneously. Two birds with one stone. And that incentivization requires a mechanism to tell players how to get the better odds, to make the incentive something the players are aware of. So the question, which I've asked many times over the last two years, is: how does an invisible incentive that you deny you're even doing actually work? If such an incentive exists in the game, it is sufficiently subtle so as to escape detection by any reasonable analysis. I've looked. *Big* incentives would be caught. *Small* incentives could be small enough to evade detection. But such a small incentive is also too small to definitively detect by essentially all players. That's illogical. Making a small incentive that is too small to immediately detect and also denying even doing it seems entirely nonsensical if the point is to offer players an incentive. For an app that makes 900k PER DAY. a small change in odds could be millions of dollars. It would be too easy, especially after a disappointing quarterly report, to manipulate odds that assure investors.
MattScott wrote: » The fact that all crystal openings are done ONLY from the server end, and never the client end is why these % have never been determined. There is no data buried in the game files. It is all on kabam servers.
DNA3000 wrote: » MattScott wrote: » DNA3000 wrote: » MattScott wrote: » DNA3000 wrote: » Thatweirdguy wrote: » There are RNG truthers out there who believe the official statements from Kabam stating that drops rates are not manipulated. That is fine if you want to believe that. Then you have the group who believe that they are manipulated. As long as Kabam fights to keep these drop rates away from consumers then the manipulation theories are valid. If you do not have info to the contrary, then your own anecdotal experience is what you will go by. The position "my theory is valid until it is proven otherwise" takes the word "theory" and pulverizes it, then sets it on fire. The evidence I have to the contrary is two-fold. First, when we actually possess information about how a game engineers their lootboxes, in most cases manipulation of the kind most MCOC players believe occurs turns out to be both absent and impossible to implement. The rare cases where something remotely close to it exists, it was acknowledged to exist by the game operator. In no case has such manipulation been denied and then turned out to be occurring as far as I'm aware. Second, most manipulation theories predict statistical variations so huge they would be trivial to detect, and none of those have been detected consistent with rigorous statistical analysis. So while it is impossible to prove no manipulation goes on, it is possible to prove that the vast majority of speculation of manipulation doesn't go on. That qualifies as "preponderance of evidence." It makes any idea of manipulation an unsupported conjecture, and not a valid theory. Pretty much the very definition of an invalid statistical conjecture is encapsulated in your statement "if you do not have info to the contrary, then your own anecdotal experience is what you will go by." In the world of statistics, this is called "guaranteed to be wrong." Also, the term "truther" is generally used in the opposite sense you do. RNG truthers are the ones that do not believe the official statements about the randomness of lootboxes, and believe there is a conspiracy to deny them the truth about how the lootboxes actually work that is completely different from the official story. Long and thought out. I read and agree with most of it. But do you really think a company, who was recently acquired would not make small “unprovable” changes to Crystal odds that have been algoryhtmically proven to increase profit? It is more that I believe they cannot. This is extremely difficult to retrofit into an existing game. It was either there from day one, or it is highly unlikely to be there now. Let me just ask you. Do you believe it is a flat %, and has always been so, for all players equally regardless of lifetime spend? Because every time you write a support ticket the URL arhat generates the email logs your account creation date, most previous purchase date, and total lifetime spend. Why would it do this, if it made no difference? Actually, I don't know why they would do that because that's incredibly dumb if they are. There's no reason for that information to be sent back and forth in that way, and it can get them into trouble. Now a question for you. The presumption to improving the crystal odds for players that spend more is to encourage players to spend more. In fact, the Kabam patent that some players keep mentioning also references this specific line of thinking. If you want players to spend more, incentivize spending by offering better crystal odds when you spend money in certain ways. However else one might feel about the practice, it is at least logical. But it is only logical if you tell players you are doing it. The patent itself explicitly states that the intent of the invention is to incentivize behavior and make certain loot boxes more valuable simultaneously. Two birds with one stone. And that incentivization requires a mechanism to tell players how to get the better odds, to make the incentive something the players are aware of. So the question, which I've asked many times over the last two years, is: how does an invisible incentive that you deny you're even doing actually work? If such an incentive exists in the game, it is sufficiently subtle so as to escape detection by any reasonable analysis. I've looked. *Big* incentives would be caught. *Small* incentives could be small enough to evade detection. But such a small incentive is also too small to definitively detect by essentially all players. That's illogical. Making a small incentive that is too small to immediately detect and also denying even doing it seems entirely nonsensical if the point is to offer players an incentive. For an app that makes 900k PER DAY. a small change in odds could be millions of dollars. It would be too easy, especially after a disappointing quarterly report, to manipulate odds that assure investors. You haven't stated how changing odds can directly increase revenue. Crystal odds are not a revenue knob you can just turn to get more and less revenue because there's no direct correlation between drops and spending. It is easy to make the trivial connection that if you give out less stuff, players will then spend more money to get the same stuff. But that's not how that works. But you didn't answer my question. My question was: why put an incentive in the game and not tell anyone about it? You're saying hypothetically an incentive is worth putting in since it can significantly affect revenue. My question stands. Why put an incentive into the game and not tell the players about it, removing the ability for it to directly affect behavior? It can't be because they think telling players is unnecessary, they filed a patent that explicitly extolled the benefits of telling players about incentives to alter loot box odds.