**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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This is interesting and gives some hope. The implication is that they are not finished sorting out compliance requirements with Apple as opposed to coming to a conclusion that they have complied. We may get our drop rates after all.
I imagine their conversation going a little something like this
Apple: you must disclose drop rates.
Kabam: but it isn’t a simple, equal percentage chance across users. It’s based on a proprietary algorithm which takes into account, total in game spend,alliance spend, and how long since the last purchase.
Apple: sounds like you’re *edited* your players.
Kabam: well how do we disclose that
Apple: let’s discuss further.
It's been a while since I've had a class that covered different sampling procedures and how they're related to statistical power. Thanks a ton for your explanation, I'll be saving my units for deals that offer 5* shards or (ideally) 5* awakening gems from now on. Of the 100+ grandmaster crystals I've opened I've yet to pull a 5* champion. I haven't opened 100+ featured grandmaster crystals, and I'm going to keep it that way.
Lol...I hadn't even realized that it's last update was 12/6 (I have auto-update on my iOS)...now I feel stupid.
I think so, 206 gmcs to finally get Hulk rags 0.4% for me. Odds are way too low. I would love 8% chance lol.
Also 4 non featured 5*s total vp, colossus, xbones, cable
So 1.9% chance there.
What makes MCOC so wildly different of a game than all other games that have published loot box drop rates?
Nothing. Except many people have suspected it’s not purely a flat % based system across all users. This would be interesting to find it it’s true.
As I've stated before (and this is all from my playing history so it's just my actual results) My mini account has a much higher rate of good pulls than my main account which I spend quite a lot on. I feel there are different rates for different people, do I know for sure....nope but 3 years of pulls from a mini to my main say so and thats all I have to go by. In the end until the release rates I don't know can only speak from my experience.
This is also something not unique to MCOC. There are people who think this in every game with lootboxes. So far, those players are not batting a very high average.
**As far as I know, none of this has been proven, but in my letters I asked if A Kabam Representative could Assure me that all crystals offered the same probability to each player And whether the result was determined by an unbiased RNG? I’ve received several replies but they all failed to give a clear response to the question. odds are useless if we can’t even be sure they remain constant for each crystal.
I highly doubt it is random. If a non spender, happens to purchase units seems like they ALWAYS get a good pull to try to lure them into spending.
The position "my theory is valid until it is proven otherwise" takes the word "theory" and pulverizes it, then sets it on fire.
The evidence I have to the contrary is two-fold. First, when we actually possess information about how a game engineers their lootboxes, in most cases manipulation of the kind most MCOC players believe occurs turns out to be both absent and impossible to implement. The rare cases where something remotely close to it exists, it was acknowledged to exist by the game operator. In no case has such manipulation been denied and then turned out to be occurring as far as I'm aware.
Second, most manipulation theories predict statistical variations so huge they would be trivial to detect, and none of those have been detected consistent with rigorous statistical analysis. So while it is impossible to prove no manipulation goes on, it is possible to prove that the vast majority of speculation of manipulation doesn't go on.
That qualifies as "preponderance of evidence." It makes any idea of manipulation an unsupported conjecture, and not a valid theory.
Pretty much the very definition of an invalid statistical conjecture is encapsulated in your statement "if you do not have info to the contrary, then your own anecdotal experience is what you will go by." In the world of statistics, this is called "guaranteed to be wrong."
Also, the term "truther" is generally used in the opposite sense you do. RNG truthers are the ones that do not believe the official statements about the randomness of lootboxes, and believe there is a conspiracy to deny them the truth about how the lootboxes actually work that is completely different from the official story.
By which mechanism did you message Apple? The inappropriate app reporting mechanism? Or did you just shoot an email to a certain address?
Long and thought out. I read and agree with most of it. But do you really think a company, who was recently acquired would not make small “unprovable” changes to Crystal odds that have been algoryhtmically proven to increase profit?
I follow the money. And there is more money in it for the company that owns it with manipulation.
Let me just ask you. Do you believe it is a flat %, and has always been so, for all players equally regardless of lifetime spend? Because every time you write a support ticket the URL arhat generates the email logs your account creation date, most previous purchase date, and total lifetime spend. Why would it do this, if it made no difference?
I’m not sure who you are or why you want to know, unlike Kabam support Itunes support does provide s way to speak to a real person, and even crazier you can input your phone number and request a call back and a person calls you. Plus Plus Plus the person who calls you is being paid to help solve your itunes App issues.
They are actually EXTREMELY helpful and usually go with the motto “customer is always right” weird in this day and age.
Conspiracy theories are not valid due to the absence of disproval. For that matter, to those who believe that the odds are manipulated, having them posted won't make a difference. Suspicion feeds off itself.
I find this response suspicious.
It is more that I believe they cannot. This is extremely difficult to retrofit into an existing game. It was either there from day one, or it is highly unlikely to be there now.
Actually, I don't know why they would do that because that's incredibly dumb if they are. There's no reason for that information to be sent back and forth in that way, and it can get them into trouble.
Now a question for you. The presumption to improving the crystal odds for players that spend more is to encourage players to spend more. In fact, the Kabam patent that some players keep mentioning also references this specific line of thinking. If you want players to spend more, incentivize spending by offering better crystal odds when you spend money in certain ways. However else one might feel about the practice, it is at least logical. But it is only logical if you tell players you are doing it. The patent itself explicitly states that the intent of the invention is to incentivize behavior and make certain loot boxes more valuable simultaneously. Two birds with one stone. And that incentivization requires a mechanism to tell players how to get the better odds, to make the incentive something the players are aware of. So the question, which I've asked many times over the last two years, is: how does an invisible incentive that you deny you're even doing actually work?
If such an incentive exists in the game, it is sufficiently subtle so as to escape detection by any reasonable analysis. I've looked. *Big* incentives would be caught. *Small* incentives could be small enough to evade detection. But such a small incentive is also too small to definitively detect by essentially all players. That's illogical. Making a small incentive that is too small to immediately detect and also denying even doing it seems entirely nonsensical if the point is to offer players an incentive.
I totally agree. With you on that. Whether Kabam posts odds or the odds are less than 1% to get featured 5* Until someone shows me how I can increase those odds significantly I AI try to resist any urge to buy one.
For an app that makes 900k PER DAY. a small change in odds could be millions of dollars. It would be too easy, especially after a disappointing quarterly report, to manipulate odds that assure investors.
https://thinkgaming.com/app-sales-data/9653/marvel-contest-of-champions/
Yes but the fact that they refuse to release the drop rates certainly fuels those "conspiracy" theories. If it is truly RNG...then why not simply reveal them?
@DNA3000 you are correct I used the term truther incorrectly. I appreciate you pointing that out. I am an RNG Truther and until drop rates are released I won't be convinced otherwise
That's a weirdly combative response to what appears to be a simple question. But the reason why I ask is because which communications channel you use matters in this case. If you just did the call me back thing, the response you got was from the normal Apple support channel. I don't think those people are empowered to do a lot in this case except document the exchange.