linux wrote: » Anyway -- my point is that the multipliers are needed, to deal with the fact that clearing in T1-T3 is much harder than in T4.
linux wrote: » DNA3000 wrote: » linux wrote: » Anyway -- my point is that the multipliers are needed, to deal with the fact that clearing in T1-T3 is much harder than in T4. While that is a potential problem, I don't believe it is the most important one, because even if the rate of 100% explore was exactly the same in all tiers, the multiplier would still be necessary for AW seasons to function at all. The notion that it is not necessary rests on a fundamental misunderstanding of how war tiers themselves function: the notion that being in a higher tier means you win more often. That's subtly but critically wrong: being in a higher tier means you won more often, placing you in a higher tier. But once you reach the tier that matches you against comparable competition, your win rate must then eventually stabilize to something close to 50/50. If every alliance started in tier 22, and then win/loss record pushed every alliance up or down based on win/loss record, then the multiplier would be less necessary. But in that situation everyone would be randomly matched against potential behemoths who would run them over on their way to marching to tier 1. That's not ideal. As I said, based on a some simple back-of-the-envelope numbers, if we clear at least two bosses it doesn't make sense for us -- that is, I don't think this is a problem because of the specific multipliers. But if we rise to hard matches in T1-T3 where we average 1 boss or so for losses (and especially if we average fewer than 3 bosses for wins) then we should sandbag defense to go down in ranking to get easier matches -- I know we can ~always clear 3 maps in T4 (easier nodes), so if we lost on attacker kills in T4 we'd get at least ~900k for wins and ~675k for losses (average of about 787.5k, ignoring the fact that you lose a little more rank on loses than you gain on wins). I think that probably won't happen though -- the extra 1/3 (4.5 -> 6) makes up for missing a fair chunk of the map at T3 and better.
DNA3000 wrote: » linux wrote: » Anyway -- my point is that the multipliers are needed, to deal with the fact that clearing in T1-T3 is much harder than in T4. While that is a potential problem, I don't believe it is the most important one, because even if the rate of 100% explore was exactly the same in all tiers, the multiplier would still be necessary for AW seasons to function at all. The notion that it is not necessary rests on a fundamental misunderstanding of how war tiers themselves function: the notion that being in a higher tier means you win more often. That's subtly but critically wrong: being in a higher tier means you won more often, placing you in a higher tier. But once you reach the tier that matches you against comparable competition, your win rate must then eventually stabilize to something close to 50/50. If every alliance started in tier 22, and then win/loss record pushed every alliance up or down based on win/loss record, then the multiplier would be less necessary. But in that situation everyone would be randomly matched against potential behemoths who would run them over on their way to marching to tier 1. That's not ideal.
oskuros wrote: » In the war panel of the game.. they are two counters..I guess one is for the 56 days that the seasons will last.. but the other whit 14 days... what's it for?
Jesusluuusu2 wrote: » @kabam mike what happens if we choose to switch alliances during the season? thanks
New_Noob168 wrote: » Why even care about AW? Everyone on top pilots. It's so unappealing and nothing gets done about it.
DeathBringer77 wrote: » Everything you guys have been changing prior to now is to balance the game out per what kabam says. Don’t you realize that this is going to create huge gaps. Your top 300 alliances will be able to r2 their 6*’s, being more 5*’s to 5/65 while alliances 300-25000 get screwed without any t5b’s chances or even T2a. Not right. It also messed up that my alliance was top 100 until we had seriously 10 matchups in dec/Jan in a row with crazy stronger alliances and now we are tier 6. Those rewards are awesome do top 300 and awful for 95% or the other alliances in the game. Gap is going to be huge now and no one can recover from that after a season or two.
nIHSEAN wrote: » Dear Miike, can you plz explain me why do we need score multiplier for the AW season based on AW tiers? Don't they give a hugeboost, to the score of top alliances, and let them stay at top at the end of every season? It makes top alliance to grow thier roster much faster and dominate top spots. AW season can be much better for all the players if there isnt huge score booster for the top alliances.
DeathBringer77 wrote: » The rewards for top 300 are pretty nice and then totally drop off for gold tier. This will create a huge imbalance and top 300 will continue to stay on top 300. 301-1500 will never leave that tier. Guys got to fix those gold tiers to include T2a and t5b’s shards. Not just those crystals that will award an insignificant amount. Maybe the huge imbalance you are creating will be solved by 7*’s?
DNA3000 wrote: » DeathBringer77 wrote: » The rewards for top 300 are pretty nice and then totally drop off for gold tier. This will create a huge imbalance and top 300 will continue to stay on top 300. 301-1500 will never leave that tier. Guys got to fix those gold tiers to include T2a and t5b’s shards. Not just those crystals that will award an insignificant amount. Maybe the huge imbalance you are creating will be solved by 7*’s? I don't see how you could possibly know how much shards will be in the black crystal, but okay let's say you're correct, and it is an insignificant amount. In that case, let's ignore them when comparing Platinum 3 and Gold 1. Gold 1 has zero T5B shards. Platinum 3 has 4500 shards, which is one tenth of a T5B crystal. Every two months. Please explain how this "huge imbalance" is something every single player in the Platinum 3 tier will be able to parlay into permanently locking out everyone in Gold 1 tier from being able to advance into the Platinum 3 tier.
DNA3000 wrote: » Thank you for the explanation Seems Whales' will always have advantage in the Game.