GapToothWitch wrote: » I understand the "There is a lot of time and work involved in making this happen" but there is no excuse why they can't publish the drop rates in a forum post - they already know the rates! No visual design, production time, or engineering time involved.
Corso wrote: » As someone who has gotten kabamed multiple times by dropping a $100 On an "increased chance" for a specific character and did not received it... I would love to know the drop rates!!! Probably would not have spent that $100. Lol. So they will either raise the drop rates, or make less money... kabam is just crooked. This will definitely benefit us!!
DNA3000 wrote: » GapToothWitch wrote: » I understand the "There is a lot of time and work involved in making this happen" but there is no excuse why they can't publish the drop rates in a forum post - they already know the rates! No visual design, production time, or engineering time involved. People keep saying there's no excuse for this, but if I was the producer in charge I would in many circumstances recommend not doing this, and I've been in favor of releasing drop rates from the very beginning. And I say this as someone that knows precisely what would be involved in doing that, because I've seen it first hand.
Kabam Miike wrote: » ArmandStar wrote: » Vydious, you have to admit, the conspiracies and etc are because of the lack of answers. Miike said there's a lot of work involved, visual designs, production and etc. and that is fine, we understand. however, what is NOT fine is the fact that you guys took over a month (or who knows how long) to give this very simple and acceptable response. someone said maybe you guys (forum mods) were forbidden from speaking, but couldn't you say so? "hey guys, our bosses don't want us to give any statement yet". whether the solution is ready or not, the customers have requested to know about the progress and for a whole month the only response was silence. you can't blame players for going paranoic in this case. I can see where you're coming from, but I think you're reaching a bit here. There was no need to say more than we did. There is no reason to believe that we were looking for ways around this, or working on changing Drop Rates. That's just needless paranoia, and we don't reply to conspiracy theories. We are not going to update this thread until there is something to update you with. Repeatedly posting "we don't have anything new to share yet" is not a good use of anybody's time, and giving progress updates is not always possible, because there are lots of moving parts. Now, let's get this thread back on track, or we're gonna close it down.
ArmandStar wrote: » Vydious, you have to admit, the conspiracies and etc are because of the lack of answers. Miike said there's a lot of work involved, visual designs, production and etc. and that is fine, we understand. however, what is NOT fine is the fact that you guys took over a month (or who knows how long) to give this very simple and acceptable response. someone said maybe you guys (forum mods) were forbidden from speaking, but couldn't you say so? "hey guys, our bosses don't want us to give any statement yet". whether the solution is ready or not, the customers have requested to know about the progress and for a whole month the only response was silence. you can't blame players for going paranoic in this case.
GapToothWitch wrote: » DNA3000 wrote: » GapToothWitch wrote: » I understand the "There is a lot of time and work involved in making this happen" but there is no excuse why they can't publish the drop rates in a forum post - they already know the rates! No visual design, production time, or engineering time involved. People keep saying there's no excuse for this, but if I was the producer in charge I would in many circumstances recommend not doing this, and I've been in favor of releasing drop rates from the very beginning. And I say this as someone that knows precisely what would be involved in doing that, because I've seen it first hand. why would you recommend not doing this? and what exactly is involved based on your experience?
RehctansBew wrote: » yall make me laugh, it takes time to remove targeting drop rates. You can't simply recode it over night.
DNA3000 wrote: » GapToothWitch wrote: » DNA3000 wrote: » GapToothWitch wrote: » I understand the "There is a lot of time and work involved in making this happen" but there is no excuse why they can't publish the drop rates in a forum post - they already know the rates! No visual design, production time, or engineering time involved. People keep saying there's no excuse for this, but if I was the producer in charge I would in many circumstances recommend not doing this, and I've been in favor of releasing drop rates from the very beginning. And I say this as someone that knows precisely what would be involved in doing that, because I've seen it first hand. why would you recommend not doing this? and what exactly is involved based on your experience? It would actually be faster if I just hacked into the game servers and leaked the odds on Reddit.
DNA3000 wrote: » RehctansBew wrote: » yall make me laugh, it takes time to remove targeting drop rates. You can't simply recode it over night. Even if Kabam was doing odds manipulation in the code, which they are not,
GapToothWitch wrote: » Valid points, but Miike did not say any of this was (except time). Again - he stated "No visual design, production time, or engineering time involved" ... it feels like they already have those exact drop rates just taking their sweet time posting it.
This is correct. We're not looking for a workaround, nor did we ever try to look for a "way around this". We've been working on how we are going to make them visible in game. There is a lot of time and work involved in making this happen, including visual design, production time, engineering time, among other requirements.
GapToothWitch wrote: » DNA3000 wrote: » RehctansBew wrote: » yall make me laugh, it takes time to remove targeting drop rates. You can't simply recode it over night. Even if Kabam was doing odds manipulation in the code, which they are not, Source?
DNA3000 wrote: » GapToothWitch wrote: » Valid points, but Miike did not say any of this was (except time). Again - he stated "No visual design, production time, or engineering time involved" ... it feels like they already have those exact drop rates just taking their sweet time posting it. That's the opposite of what he said: https://forums.playcontestofchampions.com/en/discussion/comment/306230/#Comment_306230 This is correct. We're not looking for a workaround, nor did we ever try to look for a "way around this". We've been working on how we are going to make them visible in game. There is a lot of time and work involved in making this happen, including visual design, production time, engineering time, among other requirements. Note, he was talking about making the information available in-game, not what the requirements would be to construct a forum post with the odds. His comments are therefore not strictly relevant to your questions or my answers.
DNA3000 wrote: » GapToothWitch wrote: » DNA3000 wrote: » RehctansBew wrote: » yall make me laugh, it takes time to remove targeting drop rates. You can't simply recode it over night. Even if Kabam was doing odds manipulation in the code, which they are not, Source? Such manipulation would be visible in the crystal opening data we have publicly available, and statistically proper analysis of that data shows no such signs of manipulation.
Bosley wrote: » KABAM cannot simply put down the drop rates as they are flexible and change based on spending habits of the player. "The distribution probabilities of the individual potential awards associated with probability item bundles vary depending on the purchase history of the user activating a probability item bundle."https://www.google.com/patents/US9744446
GapToothWitch wrote: » DNA3000 wrote: » GapToothWitch wrote: » DNA3000 wrote: » RehctansBew wrote: » yall make me laugh, it takes time to remove targeting drop rates. You can't simply recode it over night. Even if Kabam was doing odds manipulation in the code, which they are not, Source? Such manipulation would be visible in the crystal opening data we have publicly available, and statistically proper analysis of that data shows no such signs of manipulation. Here's a sign of manipulation: https://www.reddit.com/r/ContestOfChampions/comments/7nv9gh/mcoc_pity_timer_on_crystals_w_proof/
GapToothWitch wrote: » DNA3000 wrote: » GapToothWitch wrote: » Valid points, but Miike did not say any of this was (except time). Again - he stated "No visual design, production time, or engineering time involved" ... it feels like they already have those exact drop rates just taking their sweet time posting it. That's the opposite of what he said: https://forums.playcontestofchampions.com/en/discussion/comment/306230/#Comment_306230 This is correct. We're not looking for a workaround, nor did we ever try to look for a "way around this". We've been working on how we are going to make them visible in game. There is a lot of time and work involved in making this happen, including visual design, production time, engineering time, among other requirements. Note, he was talking about making the information available in-game, not what the requirements would be to construct a forum post with the odds. His comments are therefore not strictly relevant to your questions or my answers. Right so let's have them respond to why a simple forum post won't do, instead of these back and forth essays. They engaged in the conversation about this so they can respond to our reasonable questions.
DNA3000 wrote: » GapToothWitch wrote: » DNA3000 wrote: » GapToothWitch wrote: » Valid points, but Miike did not say any of this was (except time). Again - he stated "No visual design, production time, or engineering time involved" ... it feels like they already have those exact drop rates just taking their sweet time posting it. That's the opposite of what he said: https://forums.playcontestofchampions.com/en/discussion/comment/306230/#Comment_306230 This is correct. We're not looking for a workaround, nor did we ever try to look for a "way around this". We've been working on how we are going to make them visible in game. There is a lot of time and work involved in making this happen, including visual design, production time, engineering time, among other requirements. Note, he was talking about making the information available in-game, not what the requirements would be to construct a forum post with the odds. His comments are therefore not strictly relevant to your questions or my answers. Right so let's have them respond to why a simple forum post won't do, instead of these back and forth essays. They engaged in the conversation about this so they can respond to our reasonable questions. You give me the impression of someone who asked two questions that had no interest in the answers.
GapToothWitch wrote: » DNA3000 wrote: » GapToothWitch wrote: » DNA3000 wrote: » GapToothWitch wrote: » Valid points, but Miike did not say any of this was (except time). Again - he stated "No visual design, production time, or engineering time involved" ... it feels like they already have those exact drop rates just taking their sweet time posting it. That's the opposite of what he said: https://forums.playcontestofchampions.com/en/discussion/comment/306230/#Comment_306230 This is correct. We're not looking for a workaround, nor did we ever try to look for a "way around this". We've been working on how we are going to make them visible in game. There is a lot of time and work involved in making this happen, including visual design, production time, engineering time, among other requirements. Note, he was talking about making the information available in-game, not what the requirements would be to construct a forum post with the odds. His comments are therefore not strictly relevant to your questions or my answers. Right so let's have them respond to why a simple forum post won't do, instead of these back and forth essays. They engaged in the conversation about this so they can respond to our reasonable questions. You give me the impression of someone who asked two questions that had no interest in the answers. I directed the question to someone but someone else responded. I'd like to hear it from the horses mouth.
DNA3000 wrote: » There's a patent, ergo Kabam must be doing it.
rogueKlyntar wrote: » Bosley wrote: » KABAM cannot simply put down the drop rates as they are flexible and change based on spending habits of the player. "The distribution probabilities of the individual potential awards associated with probability item bundles vary depending on the purchase history of the user activating a probability item bundle."https://www.google.com/patents/US9744446 BULL! They can still tell us how often any particular Champ ought to drop in a pool of s people with y crystals each!
Bosley wrote: » DNA3000 wrote: » There's a patent, ergo Kabam must be doing it. Why would KABAM create these patents without the intention of using them? That's just bad business and a waste of time and money. Sure, changes are made and bases may not have developed as they intended (for example) but I find it hard to believe that they create this probability relationship to spending and not use it. They haven't outright denied it either. Just that they don't talk about drop rates, blah, blah, blah....
BitterSteel wrote: » It’s always nice when you ask a question that the only answer that matters would be from a Kabam official representative but instead we get a kabam wannabe representative, isn’t it?
Bosley wrote: » DNA3000 wrote: » There's a patent, ergo Kabam must be doing it. Why would KABAM create these patents without the intention of using them? That's just bad business and a waste of time and money.
Kabam Miike wrote: » Bosley wrote: » DNA3000 wrote: » There's a patent, ergo Kabam must be doing it. Why would KABAM create these patents without the intention of using them? That's just bad business and a waste of time and money. Sure, changes are made and bases may not have developed as they intended (for example) but I find it hard to believe that they create this probability relationship to spending and not use it. They haven't outright denied it either. Just that they don't talk about drop rates, blah, blah, blah.... Actually, that happens A LOT. Just because a patent is filed doesn't mean something is used, or even ever developed by any given company. It's extremely common.