Bosley wrote: » KABAM cannot simply put down the drop rates as they are flexible and change based on spending habits of the player. "The distribution probabilities of the individual potential awards associated with probability item bundles vary depending on the purchase history of the user activating a probability item bundle."https://www.google.com/patents/US9744446
GapToothWitch wrote: » DNA3000 wrote: » GapToothWitch wrote: » DNA3000 wrote: » RehctansBew wrote: » yall make me laugh, it takes time to remove targeting drop rates. You can't simply recode it over night. Even if Kabam was doing odds manipulation in the code, which they are not, Source? Such manipulation would be visible in the crystal opening data we have publicly available, and statistically proper analysis of that data shows no such signs of manipulation. Here's a sign of manipulation: https://www.reddit.com/r/ContestOfChampions/comments/7nv9gh/mcoc_pity_timer_on_crystals_w_proof/
DNA3000 wrote: » GapToothWitch wrote: » DNA3000 wrote: » RehctansBew wrote: » yall make me laugh, it takes time to remove targeting drop rates. You can't simply recode it over night. Even if Kabam was doing odds manipulation in the code, which they are not, Source? Such manipulation would be visible in the crystal opening data we have publicly available, and statistically proper analysis of that data shows no such signs of manipulation.
GapToothWitch wrote: » DNA3000 wrote: » RehctansBew wrote: » yall make me laugh, it takes time to remove targeting drop rates. You can't simply recode it over night. Even if Kabam was doing odds manipulation in the code, which they are not, Source?
DNA3000 wrote: » RehctansBew wrote: » yall make me laugh, it takes time to remove targeting drop rates. You can't simply recode it over night. Even if Kabam was doing odds manipulation in the code, which they are not,
RehctansBew wrote: » yall make me laugh, it takes time to remove targeting drop rates. You can't simply recode it over night.
GapToothWitch wrote: » DNA3000 wrote: » GapToothWitch wrote: » Valid points, but Miike did not say any of this was (except time). Again - he stated "No visual design, production time, or engineering time involved" ... it feels like they already have those exact drop rates just taking their sweet time posting it. That's the opposite of what he said: https://forums.playcontestofchampions.com/en/discussion/comment/306230/#Comment_306230 This is correct. We're not looking for a workaround, nor did we ever try to look for a "way around this". We've been working on how we are going to make them visible in game. There is a lot of time and work involved in making this happen, including visual design, production time, engineering time, among other requirements. Note, he was talking about making the information available in-game, not what the requirements would be to construct a forum post with the odds. His comments are therefore not strictly relevant to your questions or my answers. Right so let's have them respond to why a simple forum post won't do, instead of these back and forth essays. They engaged in the conversation about this so they can respond to our reasonable questions.
DNA3000 wrote: » GapToothWitch wrote: » Valid points, but Miike did not say any of this was (except time). Again - he stated "No visual design, production time, or engineering time involved" ... it feels like they already have those exact drop rates just taking their sweet time posting it. That's the opposite of what he said: https://forums.playcontestofchampions.com/en/discussion/comment/306230/#Comment_306230 This is correct. We're not looking for a workaround, nor did we ever try to look for a "way around this". We've been working on how we are going to make them visible in game. There is a lot of time and work involved in making this happen, including visual design, production time, engineering time, among other requirements. Note, he was talking about making the information available in-game, not what the requirements would be to construct a forum post with the odds. His comments are therefore not strictly relevant to your questions or my answers.
GapToothWitch wrote: » Valid points, but Miike did not say any of this was (except time). Again - he stated "No visual design, production time, or engineering time involved" ... it feels like they already have those exact drop rates just taking their sweet time posting it.
This is correct. We're not looking for a workaround, nor did we ever try to look for a "way around this". We've been working on how we are going to make them visible in game. There is a lot of time and work involved in making this happen, including visual design, production time, engineering time, among other requirements.
DNA3000 wrote: » GapToothWitch wrote: » DNA3000 wrote: » GapToothWitch wrote: » Valid points, but Miike did not say any of this was (except time). Again - he stated "No visual design, production time, or engineering time involved" ... it feels like they already have those exact drop rates just taking their sweet time posting it. That's the opposite of what he said: https://forums.playcontestofchampions.com/en/discussion/comment/306230/#Comment_306230 This is correct. We're not looking for a workaround, nor did we ever try to look for a "way around this". We've been working on how we are going to make them visible in game. There is a lot of time and work involved in making this happen, including visual design, production time, engineering time, among other requirements. Note, he was talking about making the information available in-game, not what the requirements would be to construct a forum post with the odds. His comments are therefore not strictly relevant to your questions or my answers. Right so let's have them respond to why a simple forum post won't do, instead of these back and forth essays. They engaged in the conversation about this so they can respond to our reasonable questions. You give me the impression of someone who asked two questions that had no interest in the answers.
DNA3000 wrote: » BigPoppaCBONE wrote: » DNA3000 wrote: » BigPoppaCBONE wrote: » How hard could it be to add another line item link to the left settings frame? It already scrolls and you can put whatever you wanted it to link to at the end. The only excuse I can think of is that the odds aren’t universal and are subject to change according to some criteria Kabam for sure doesn’t want to disclose. I did some contract work for a triple-A MMO in the past. One of my recommendations for the system I was working on was rejected because it was decided it would take too much work to implement a visual element that my recommendation required. The visual element was a slider, in an otherwise vacant part of a panel. If the only reason you can think of for why a game might take a long time to implement a feature is a grand conspiracy, it is because you've never worked for a game company before. Most of the data I needed to do the work I was doing was easier to hack out of the game files than request from the developers (that's not an exaggeration: that's what I did). Actually, if you think game developers are capable of grand conspiracies, it is because you've never worked for a game company before. Who said anything about a grand conspiracy? EDIT: Actually a ton of people have, but I didn’t. Adding a link would be an easy, fast, and cheap solution. So fast, easy, and cheap there must be some reason not to do it and get it out of the way. The only reason that makes sense is that its disclosure could likely lead to a loss of revenue. Not adding a new arena or game mode because of the cost is not nearly the same as not adding 1 item to an existing list of links. Yep, because adding a slider is obviously complicated, and adding a link is obviously simple. The obvious reason for not adding a link to the drop rates is because whoever is working on the solution has decided that doing so doesn't actually satisfy the requirement. Apple's requirement actually states that the odds have to be presented to the player before they purchase the crystal. While some companies have chosen to publish rates outside the game, it is entirely possible that this is only a temporary solution that Apple will later decide is inadequate. If I was actually the producer in charge of implementing the solution, I wouldn't waste any developer time just putting in a link to the drop rates, I would focus my developer resources on doing it correctly the first time. I'm not saying that's what Kabam is thinking, but that's actually a legitimate reason that makes sense to not put a link. I wouldn't because in my opinion it would be a waste of time, and that's a legitimate position to take.
BigPoppaCBONE wrote: » DNA3000 wrote: » BigPoppaCBONE wrote: » How hard could it be to add another line item link to the left settings frame? It already scrolls and you can put whatever you wanted it to link to at the end. The only excuse I can think of is that the odds aren’t universal and are subject to change according to some criteria Kabam for sure doesn’t want to disclose. I did some contract work for a triple-A MMO in the past. One of my recommendations for the system I was working on was rejected because it was decided it would take too much work to implement a visual element that my recommendation required. The visual element was a slider, in an otherwise vacant part of a panel. If the only reason you can think of for why a game might take a long time to implement a feature is a grand conspiracy, it is because you've never worked for a game company before. Most of the data I needed to do the work I was doing was easier to hack out of the game files than request from the developers (that's not an exaggeration: that's what I did). Actually, if you think game developers are capable of grand conspiracies, it is because you've never worked for a game company before. Who said anything about a grand conspiracy? EDIT: Actually a ton of people have, but I didn’t. Adding a link would be an easy, fast, and cheap solution. So fast, easy, and cheap there must be some reason not to do it and get it out of the way. The only reason that makes sense is that its disclosure could likely lead to a loss of revenue. Not adding a new arena or game mode because of the cost is not nearly the same as not adding 1 item to an existing list of links.
DNA3000 wrote: » BigPoppaCBONE wrote: » How hard could it be to add another line item link to the left settings frame? It already scrolls and you can put whatever you wanted it to link to at the end. The only excuse I can think of is that the odds aren’t universal and are subject to change according to some criteria Kabam for sure doesn’t want to disclose. I did some contract work for a triple-A MMO in the past. One of my recommendations for the system I was working on was rejected because it was decided it would take too much work to implement a visual element that my recommendation required. The visual element was a slider, in an otherwise vacant part of a panel. If the only reason you can think of for why a game might take a long time to implement a feature is a grand conspiracy, it is because you've never worked for a game company before. Most of the data I needed to do the work I was doing was easier to hack out of the game files than request from the developers (that's not an exaggeration: that's what I did). Actually, if you think game developers are capable of grand conspiracies, it is because you've never worked for a game company before.
BigPoppaCBONE wrote: » How hard could it be to add another line item link to the left settings frame? It already scrolls and you can put whatever you wanted it to link to at the end. The only excuse I can think of is that the odds aren’t universal and are subject to change according to some criteria Kabam for sure doesn’t want to disclose.
GapToothWitch wrote: » DNA3000 wrote: » GapToothWitch wrote: » DNA3000 wrote: » GapToothWitch wrote: » Valid points, but Miike did not say any of this was (except time). Again - he stated "No visual design, production time, or engineering time involved" ... it feels like they already have those exact drop rates just taking their sweet time posting it. That's the opposite of what he said: https://forums.playcontestofchampions.com/en/discussion/comment/306230/#Comment_306230 This is correct. We're not looking for a workaround, nor did we ever try to look for a "way around this". We've been working on how we are going to make them visible in game. There is a lot of time and work involved in making this happen, including visual design, production time, engineering time, among other requirements. Note, he was talking about making the information available in-game, not what the requirements would be to construct a forum post with the odds. His comments are therefore not strictly relevant to your questions or my answers. Right so let's have them respond to why a simple forum post won't do, instead of these back and forth essays. They engaged in the conversation about this so they can respond to our reasonable questions. You give me the impression of someone who asked two questions that had no interest in the answers. I directed the question to someone but someone else responded. I'd like to hear it from the horses mouth.
DNA3000 wrote: » There's a patent, ergo Kabam must be doing it.
rogueKlyntar wrote: » Bosley wrote: » KABAM cannot simply put down the drop rates as they are flexible and change based on spending habits of the player. "The distribution probabilities of the individual potential awards associated with probability item bundles vary depending on the purchase history of the user activating a probability item bundle."https://www.google.com/patents/US9744446 BULL! They can still tell us how often any particular Champ ought to drop in a pool of s people with y crystals each!
Bosley wrote: » DNA3000 wrote: » There's a patent, ergo Kabam must be doing it. Why would KABAM create these patents without the intention of using them? That's just bad business and a waste of time and money. Sure, changes are made and bases may not have developed as they intended (for example) but I find it hard to believe that they create this probability relationship to spending and not use it. They haven't outright denied it either. Just that they don't talk about drop rates, blah, blah, blah....
BitterSteel wrote: » It’s always nice when you ask a question that the only answer that matters would be from a Kabam official representative but instead we get a kabam wannabe representative, isn’t it?
DNA3000 wrote: » BitterSteel wrote: » It’s always nice when you ask a question that the only answer that matters would be from a Kabam official representative but instead we get a kabam wannabe representative, isn’t it? This sort of thing used to sting a little. In 2005. In reality, it turns out to be a very good filter for determining whose judgments really matter. There will always be people who support you, and those who denigrate you. But the only ones on both sides that really matter are the thoughtful ones. When it comes to any subject, in this case game development, I would rather everyone who knows nothing disagree with me and only 50% of those who do know something agree with me, than 100% of those who know nothing agree with me and all of those who do know something disagree with me. This sort of thing is the price I willingly pay. And it is a very small price.
Bosley wrote: » DNA3000 wrote: » There's a patent, ergo Kabam must be doing it. Why would KABAM create these patents without the intention of using them? That's just bad business and a waste of time and money.
Kabam Miike wrote: » Bosley wrote: » DNA3000 wrote: » There's a patent, ergo Kabam must be doing it. Why would KABAM create these patents without the intention of using them? That's just bad business and a waste of time and money. Sure, changes are made and bases may not have developed as they intended (for example) but I find it hard to believe that they create this probability relationship to spending and not use it. They haven't outright denied it either. Just that they don't talk about drop rates, blah, blah, blah.... Actually, that happens A LOT. Just because a patent is filed doesn't mean something is used, or even ever developed by any given company. It's extremely common.
BitterSteel wrote: » For example, hypothetical question of: When will the drop rates realistically be posted in the game kabam Mike? And then I get a short novella about problems companies face during this.
DNA3000 wrote: » BitterSteel wrote: » For example, hypothetical question of: When will the drop rates realistically be posted in the game kabam Mike? And then I get a short novella about problems companies face during this. If you can point to an example where I did this - specifically reply to a question a) directed at Kabam or a Kabam employee and b) was a question that only they could meaningfully answer that I decided to answer for them - I will apologize for that. But in this thread, I don't recall such an instance. When the question is directed at me, regardless of the question's context I'm entitled to answer it. And when the question is directed at Kabam but is a question that any forum participant can have a valid opinion on, then once again I feel its reasonable to respond. For example, @GapToothWitch actually directly quoted me and asked me two questions, then claimed those questions were not directed at me. In other cases, I responded to people asking the generic question "how can it be possible" not specific questions of the form "what delay is Kabam claiming?"
chev327fox wrote: » Kabam Miike wrote: » Bosley wrote: » DNA3000 wrote: » There's a patent, ergo Kabam must be doing it. Why would KABAM create these patents without the intention of using them? That's just bad business and a waste of time and money. Sure, changes are made and bases may not have developed as they intended (for example) but I find it hard to believe that they create this probability relationship to spending and not use it. They haven't outright denied it either. Just that they don't talk about drop rates, blah, blah, blah.... Actually, that happens A LOT. Just because a patent is filed doesn't mean something is used, or even ever developed by any given company. It's extremely common. This is true... BUT at the same time you cannot blame people for assuming you might be using them if you have patents for them.
MattScott wrote: » Bosley wrote: » KABAM cannot simply put down the drop rates as they are flexible and change based on spending habits of the player. "The distribution probabilities of the individual potential awards associated with probability item bundles vary depending on the purchase history of the user activating a probability item bundle."https://www.google.com/patents/US9744446 I have always said they do this. To see they have a patent for it. And are taking forever to disclose rates does not seem like a coincidence. Mike saying it’s not that easy to put them in the forum. If it were a flat % distribution, it would be very easy.
DNA3000 wrote: » Thatweirdguy wrote: » Bosley wrote: » Kabam Miike wrote: » Bosley wrote: » DNA3000 wrote: » There's a patent, ergo Kabam must be doing it. Why would KABAM create these patents without the intention of using them? That's just bad business and a waste of time and money. Sure, changes are made and bases may not have developed as they intended (for example) but I find it hard to believe that they create this probability relationship to spending and not use it. They haven't outright denied it either. Just that they don't talk about drop rates, blah, blah, blah.... Actually, that happens A LOT. Just because a patent is filed doesn't mean something is used, or even ever developed by any given company. It's extremely common. Fair enough. Yeah but still no evidence that it wasn't used here or some variation of it was used here. I do not believe there is anything the people who believe this would consider to be valid evidence.
Thatweirdguy wrote: » Bosley wrote: » Kabam Miike wrote: » Bosley wrote: » DNA3000 wrote: » There's a patent, ergo Kabam must be doing it. Why would KABAM create these patents without the intention of using them? That's just bad business and a waste of time and money. Sure, changes are made and bases may not have developed as they intended (for example) but I find it hard to believe that they create this probability relationship to spending and not use it. They haven't outright denied it either. Just that they don't talk about drop rates, blah, blah, blah.... Actually, that happens A LOT. Just because a patent is filed doesn't mean something is used, or even ever developed by any given company. It's extremely common. Fair enough. Yeah but still no evidence that it wasn't used here or some variation of it was used here.
Bosley wrote: » Kabam Miike wrote: » Bosley wrote: » DNA3000 wrote: » There's a patent, ergo Kabam must be doing it. Why would KABAM create these patents without the intention of using them? That's just bad business and a waste of time and money. Sure, changes are made and bases may not have developed as they intended (for example) but I find it hard to believe that they create this probability relationship to spending and not use it. They haven't outright denied it either. Just that they don't talk about drop rates, blah, blah, blah.... Actually, that happens A LOT. Just because a patent is filed doesn't mean something is used, or even ever developed by any given company. It's extremely common. Fair enough.
Thatweirdguy wrote: » DNA3000 wrote: » Thatweirdguy wrote: » Bosley wrote: » Kabam Miike wrote: » Bosley wrote: » DNA3000 wrote: » There's a patent, ergo Kabam must be doing it. Why would KABAM create these patents without the intention of using them? That's just bad business and a waste of time and money. Sure, changes are made and bases may not have developed as they intended (for example) but I find it hard to believe that they create this probability relationship to spending and not use it. They haven't outright denied it either. Just that they don't talk about drop rates, blah, blah, blah.... Actually, that happens A LOT. Just because a patent is filed doesn't mean something is used, or even ever developed by any given company. It's extremely common. Fair enough. Yeah but still no evidence that it wasn't used here or some variation of it was used here. I do not believe there is anything the people who believe this would consider to be valid evidence. Probably true...truthers gonna truth. However, the staunch and adamant refusal to release drop rates for so very long fuels the validity of these theories. There is absolutely no reason not to believe that this has been going on.
Thawnim wrote: » chev327fox wrote: » Kabam Miike wrote: » Bosley wrote: » DNA3000 wrote: » There's a patent, ergo Kabam must be doing it. Why would KABAM create these patents without the intention of using them? That's just bad business and a waste of time and money. Sure, changes are made and bases may not have developed as they intended (for example) but I find it hard to believe that they create this probability relationship to spending and not use it. They haven't outright denied it either. Just that they don't talk about drop rates, blah, blah, blah.... Actually, that happens A LOT. Just because a patent is filed doesn't mean something is used, or even ever developed by any given company. It's extremely common. This is true... BUT at the same time you cannot blame people for assuming you might be using them if you have patents for them. Do all drug companies release the drugs that they get patents for? Why would it be any different for a gaming company?
Kabam Miike wrote: » MattScott wrote: » Bosley wrote: » KABAM cannot simply put down the drop rates as they are flexible and change based on spending habits of the player. "The distribution probabilities of the individual potential awards associated with probability item bundles vary depending on the purchase history of the user activating a probability item bundle."https://www.google.com/patents/US9744446 I have always said they do this. To see they have a patent for it. And are taking forever to disclose rates does not seem like a coincidence. Mike saying it’s not that easy to put them in the forum. If it were a flat % distribution, it would be very easy. It is a coincidence and is completely unrelated. We have already said that. We're not going to discuss these patents any further as we have addressed them in the past. We're not posting them in the forums because that does not satisfy what we intend to do.
CoquiFongo wrote: » Kabam Miike wrote: » MattScott wrote: » Bosley wrote: » KABAM cannot simply put down the drop rates as they are flexible and change based on spending habits of the player. "The distribution probabilities of the individual potential awards associated with probability item bundles vary depending on the purchase history of the user activating a probability item bundle."https://www.google.com/patents/US9744446 I have always said they do this. To see they have a patent for it. And are taking forever to disclose rates does not seem like a coincidence. Mike saying it’s not that easy to put them in the forum. If it were a flat % distribution, it would be very easy. It is a coincidence and is completely unrelated. We have already said that. We're not going to discuss these patents any further as we have addressed them in the past. We're not posting them in the forums because that does not satisfy what we intend to do. Intend to do what? Be aggravatingly mysterious? Or try to "surprise" us with new info? Y'all being so secretive is what has spawned all of the theories, controversies, and infighting in the community. Instead of walling off and allowing things to fester, maybe a little openness and communication with the community.
Kabam Miike wrote: » We're not posting them in the forums because that does not satisfy what we intend to do.