AQ Season 5 Suggestions
DTMelodicMetal
Member Posts: 2,785 ★★★★★
Suggestions:
1) Determine possible AQ Difficulty and Points by a combination of prestige, AW Rating, and AW Seasons Ranking
2) Award less points for fighting linked nodes
3) Eliminate AQ Maps with designs that require near-perfect coordination and 30 members able to consistently get breaks from work for full exploration
Reasons:
1) Prestige is important but at higher levels it has been the only thing considered important. This makes finding high-quality alliance teammates difficult because many players have high prestige profiles that are not backed up with matching skills and more importantly team-player personalities. AW Rating/AW Season Rankings contributing to AQ difficulty/points would place more emphasis on finding the right teammates as opposed to hunting for high prestige players. By combination I mean something like 70% prestige, 20% AW Rating, 10% AW Seasons Ranking.
2) This would prevent alliance members from going rogue and embolden the notion of team efforts mattering more than individual skill.
3) Common sense
1) Determine possible AQ Difficulty and Points by a combination of prestige, AW Rating, and AW Seasons Ranking
2) Award less points for fighting linked nodes
3) Eliminate AQ Maps with designs that require near-perfect coordination and 30 members able to consistently get breaks from work for full exploration
Reasons:
1) Prestige is important but at higher levels it has been the only thing considered important. This makes finding high-quality alliance teammates difficult because many players have high prestige profiles that are not backed up with matching skills and more importantly team-player personalities. AW Rating/AW Season Rankings contributing to AQ difficulty/points would place more emphasis on finding the right teammates as opposed to hunting for high prestige players. By combination I mean something like 70% prestige, 20% AW Rating, 10% AW Seasons Ranking.
2) This would prevent alliance members from going rogue and embolden the notion of team efforts mattering more than individual skill.
3) Common sense
2
Comments
I get that. Biggest focus from what I wrote should be making players feel less pressured to share accounts to obtain AQ rewards. Then again if you don't work Map 6 would be a breeze.
Goal #2 of my post was to suggest alternatives to prestige being the only factor in AQ difficulty/points. Even if my suggestions are viewed by most as trash the idea is worth considering.
Team work is overrated I guess?
I'd settle for people who comment on my posts actually reading them first before making assumptions and generalizations. Just offering suggestions and giving my reasons for doing so.
Doing away with map designs that require 30 members to coordinate energy management and line assignments with perfection, and do so around their work schedules would simplify AQ coordination and potentially decrease account sharing. Coordination makes AQ fun, intense coordination makes AQ frustrating.
The game has many options for players to prove their skills, fighting linked nodes in AQ is a poor way to do that, especially when linked nodes in AQ are easy for anyone with the right 5* champion.
Fighting a linked node is sometimes a very smart thing to do, getting less points for a strategic move would suck.
Thanks for the constructive feedback. My alliance recently decided to stop running Map 6 because most members T4CCs expiring in storage.
I think I remember nodes those on Map 3. I've been doing Map 5 and 6 for the past 6+ months, my node suggestion was made with those maps in mind. Still, I agree with what you said. Part of giving suggestions and receiving feedback is hearing points of view from others that prove your own to be inferior.
I think some players may be so against AW and AQ being related because the new AW Seasons is proving to show which alliances are unable to buy their way to the top of the rankings. I enjoy AW more than other mode in the game because its unpredictability and difficulty are so much fun, so I'm definitely biased with suggesting AW should influence other parts of the game. Regarding nodes, like I said in my response to @Gwendoline that suggestion was not a good one. Regarding not enjoying getting in game more, Map 6 and even Map 5 availability issues can be difficult at times, though I'd say most players don't work full time while finishing a graduate degree in Psychology. As far as challenges go, I did manage to finish my last LOL run with $0 spent, though the 1st path did cost me $30 in units.
Please read what is actually written before making comments that insinuate what is not there. If I had made a post that said something like "I want Kabam to...", or "Kabam needs to...", or "Why doesn't Kabam do...", then you'd be spot on. I offered suggestions, I did not make demands. I also agreed with another player that one of my suggestions was wrong prior to your last comment.
My alliance is top 300 when we run 65555, in 1-2 weeks we will be top 300 running 5X5. There has been an excess of posts and comments on the forum from members complaining about account sharing. Though most if not all of those have been about AW, I'm sure there are members who would welcome AQ changes that put less pressure on players to share account information when joining an alliance.
My prestige is 6K+ and I've already given details about my alliance, keep everything the same and I'll still be playing for a top AQ/AW alliance.