AQ Season 5 Suggestions

DTMelodicMetalDTMelodicMetal Member Posts: 2,785 ★★★★★
Suggestions:

1) Determine possible AQ Difficulty and Points by a combination of prestige, AW Rating, and AW Seasons Ranking

2) Award less points for fighting linked nodes

3) Eliminate AQ Maps with designs that require near-perfect coordination and 30 members able to consistently get breaks from work for full exploration

Reasons:

1) Prestige is important but at higher levels it has been the only thing considered important. This makes finding high-quality alliance teammates difficult because many players have high prestige profiles that are not backed up with matching skills and more importantly team-player personalities. AW Rating/AW Season Rankings contributing to AQ difficulty/points would place more emphasis on finding the right teammates as opposed to hunting for high prestige players. By combination I mean something like 70% prestige, 20% AW Rating, 10% AW Seasons Ranking.

2) This would prevent alliance members from going rogue and embolden the notion of team efforts mattering more than individual skill.

3) Common sense

Comments

  • DTMelodicMetalDTMelodicMetal Member Posts: 2,785 ★★★★★
    Spurgeo14 wrote: »
    I don't like the idea of connecting AQ to AW at all. Keep them separate like they are!

    I get that. Biggest focus from what I wrote should be making players feel less pressured to share accounts to obtain AQ rewards. Then again if you don't work Map 6 would be a breeze.
  • NastyEfnNateNastyEfnNate Member Posts: 551 ★★
    Why in the hell would war have anything to do with AQ? I didn’t even get past that to know this has to be the dumbest idea ever
  • DTMelodicMetalDTMelodicMetal Member Posts: 2,785 ★★★★★
    Why in the hell would war have anything to do with AQ? I didn’t even get past that to know this has to be the dumbest idea ever

    Goal #2 of my post was to suggest alternatives to prestige being the only factor in AQ difficulty/points. Even if my suggestions are viewed by most as trash the idea is worth considering.
  • NastyEfnNateNastyEfnNate Member Posts: 551 ★★
    whats the reason for less points on noded fights? There’s many easy fights with nodes. I.E. increased attack. If someone doesn’t want to wait for that they get penalized? GTFO
  • DTMelodicMetalDTMelodicMetal Member Posts: 2,785 ★★★★★
    whats the reason for less points on noded fights? There’s many easy fights with nodes. I.E. increased attack. If someone doesn’t want to wait for that they get penalized? GTFO

    Team work is overrated I guess?
  • NastyEfnNateNastyEfnNate Member Posts: 551 ★★
    Again I’ll say some nodes are easy. Why should I wait if I’ll be busy later. U just made a comment on removing near perfect coordination and now your saying u want coordination. Make up your mind. Which do u want?
  • DTMelodicMetalDTMelodicMetal Member Posts: 2,785 ★★★★★
    Again I’ll say some nodes are easy. Why should I wait if I’ll be busy later. U just made a comment on removing near perfect coordination and now your saying u want coordination. Make up your mind. Which do u want?

    I'd settle for people who comment on my posts actually reading them first before making assumptions and generalizations. Just offering suggestions and giving my reasons for doing so.

    Doing away with map designs that require 30 members to coordinate energy management and line assignments with perfection, and do so around their work schedules would simplify AQ coordination and potentially decrease account sharing. Coordination makes AQ fun, intense coordination makes AQ frustrating.

    The game has many options for players to prove their skills, fighting linked nodes in AQ is a poor way to do that, especially when linked nodes in AQ are easy for anyone with the right 5* champion.
  • GbSarkarGbSarkar Member Posts: 1,075 ★★★
    Just make map 6 have 10 paths as usual but linked nodes only go to the boss/mini boss from the past champ on the path. Problem solved. Now, you don't have to keep checking if you're clear or not. Just make sure you clear the last node on your path on time
  • GwendolineGwendoline Member Posts: 945 ★★★
    You know there are “inflict poison” linked nodes to champs already on a poison node, right? They literally add nothing. Or what about the “all or nothing” linked node on symbiods. Those make the fights easier, since literally no special will be fired at all.

    Fighting a linked node is sometimes a very smart thing to do, getting less points for a strategic move would suck.
  • GrimmbearGrimmbear Member Posts: 639 ★★★
    If you have to complain so much about not having time, run map 3. AW should have nothing to do with AQ. Theyre completely seperate and should be.You want to make AQ harder, give a better suggestion. No reason to get less points for fighting thru nodes. Some people like a challenge. Plus it would encourage people having to get on more, which you dont seem to like.
  • DTMelodicMetalDTMelodicMetal Member Posts: 2,785 ★★★★★
    GbSarkar wrote: »
    Just make map 6 have 10 paths as usual but linked nodes only go to the boss/mini boss from the past champ on the path. Problem solved. Now, you don't have to keep checking if you're clear or not. Just make sure you clear the last node on your path on time

    Thanks for the constructive feedback. My alliance recently decided to stop running Map 6 because most members T4CCs expiring in storage.

    Gwendoline wrote: »
    You know there are “inflict poison” linked nodes to champs already on a poison node, right? They literally add nothing. Or what about the “all or nothing” linked node on symbiods. Those make the fights easier, since literally no special will be fired at all.

    Fighting a linked node is sometimes a very smart thing to do, getting less points for a strategic move would suck.

    I think I remember nodes those on Map 3. I've been doing Map 5 and 6 for the past 6+ months, my node suggestion was made with those maps in mind. Still, I agree with what you said. Part of giving suggestions and receiving feedback is hearing points of view from others that prove your own to be inferior.
    Grimmbear wrote: »
    If you have to complain so much about not having time, run map 3. AW should have nothing to do with AQ. Theyre completely seperate and should be.You want to make AQ harder, give a better suggestion. No reason to get less points for fighting thru nodes. Some people like a challenge. Plus it would encourage people having to get on more, which you dont seem to like.

    I think some players may be so against AW and AQ being related because the new AW Seasons is proving to show which alliances are unable to buy their way to the top of the rankings. I enjoy AW more than other mode in the game because its unpredictability and difficulty are so much fun, so I'm definitely biased with suggesting AW should influence other parts of the game. Regarding nodes, like I said in my response to @Gwendoline that suggestion was not a good one. Regarding not enjoying getting in game more, Map 6 and even Map 5 availability issues can be difficult at times, though I'd say most players don't work full time while finishing a graduate degree in Psychology. As far as challenges go, I did manage to finish my last LOL run with $0 spent, though the 1st path did cost me $30 in units.
  • NastyEfnNateNastyEfnNate Member Posts: 551 ★★
    There’s always map 3 if you want a map that doesn’t require 30 people to manage energy. It’s a game. There’s many options. Play a map that suits u. Wanting kabam to change the game for u is absolutely ludicrous and selfish
  • DTMelodicMetalDTMelodicMetal Member Posts: 2,785 ★★★★★
    There’s always map 3 if you want a map that doesn’t require 30 people to manage energy. It’s a game. There’s many options. Play a map that suits u. Wanting kabam to change the game for u is absolutely ludicrous and selfish

    Please read what is actually written before making comments that insinuate what is not there. If I had made a post that said something like "I want Kabam to...", or "Kabam needs to...", or "Why doesn't Kabam do...", then you'd be spot on. I offered suggestions, I did not make demands. I also agreed with another player that one of my suggestions was wrong prior to your last comment.

    My alliance is top 300 when we run 65555, in 1-2 weeks we will be top 300 running 5X5. There has been an excess of posts and comments on the forum from members complaining about account sharing. Though most if not all of those have been about AW, I'm sure there are members who would welcome AQ changes that put less pressure on players to share account information when joining an alliance.

    My prestige is 6K+ and I've already given details about my alliance, keep everything the same and I'll still be playing for a top AQ/AW alliance.
  • GwendolineGwendoline Member Posts: 945 ★★★
    It’s mostly map 4 that has the weird unneeded linked nodes. There’s one map that has linked nodes to fights you can only get to by remove the linked node. I’m not sure it it’s map 4 ot 5, but either way the linked nodes are ridiculous in some places and don’t seem well thought out at all. What I find horrible is that even in season 4 of AQ those same messed up nodes are still there, like non of the people involved in making those nodes play aq.
  • Stingy1327Stingy1327 Member Posts: 5
    Map 4 and 5 is where the real chill is lol
  • NastyEfnNateNastyEfnNate Member Posts: 551 ★★
    edited February 2018
    I did read it many times. That’s nice mines 6500. Play map 5 and don’t want top 300 cuz a whole t4 of a cat I don’t want sucks. Those glory crystals make sure that all t4 grow and not just the science and cosmic
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