Input lag instabilties
DoctorGrunt
Member Posts: 19 ★
Hi there,
I played for nearly 3 years to the game and the gameplay changed a lot along that time.
On last updates the input lag is becoming higher and higher.
Years ago with played at 60 fps with minimal lag (~20 ms) but nowadays sometimes it is more than 200 ms which is a pain for the gameplay.
Block/parry/dodge miss is fatal at high difficulty level, I cannot even do the MODOK expert, act 5 or AW today for example because of that.
All the more so I don't really understand why the gameplay depends so much of the Qos, as far as we are fighting against bots.
There is input prediction but it just hides the problem and it's not a really good solution.
Is there a plan to solve these?
Thanks.
I played for nearly 3 years to the game and the gameplay changed a lot along that time.
On last updates the input lag is becoming higher and higher.
Years ago with played at 60 fps with minimal lag (~20 ms) but nowadays sometimes it is more than 200 ms which is a pain for the gameplay.
Block/parry/dodge miss is fatal at high difficulty level, I cannot even do the MODOK expert, act 5 or AW today for example because of that.
All the more so I don't really understand why the gameplay depends so much of the Qos, as far as we are fighting against bots.
There is input prediction but it just hides the problem and it's not a really good solution.
Is there a plan to solve these?
Thanks.
3
Comments
--- 8.8.8.8 ping statistics ---
500 packets transmitted, 500 packets received, 0.0% packet loss
round-trip min/avg/max/stddev = 2.849/3.463/5.256/0.252 ms
I will wait until it is solved, last night server update had 0 effect.
https://drive.google.com/open?id=1IFK46O-lqoIl9X8Wyg2xVFRsWzm44LJD
how can you play with such framerate?
whenever the fight is going smooth just suddenly there’s a lag in the middle of the fight and AI behaviour changes right at that moment (more aggressive , dash back , evade etc ) ...call it conspiracy but I’ve seen this happening far too often