SomeoneElse wrote: » One estimate said that it would take a year to get enough resources to rank up one 6 star champion. A YEAR!!! That is a design failure. Who wants to spend an entire year leveling up one champion? Even worse, the 6 stars will make our 4 stars obsolete eventually, so all the time we have spent leveling those up will be thrown out the window.
LoPresti wrote: » I didn't miss a single Trial last month, but I'm already burned out on Modoks lab after 3 days. I'm just gonna pretend like this event is not even here, it's better for my health.
Mr_Otter wrote: » I like to think of it as AQ/AW practice.
DNA3000 wrote: » Mr_Otter wrote: » I like to think of it as AQ/AW practice. I've actually been thinking of it as 5.3 and 5.4 practice. I could do those whenever I want, but I would rather try to sharpen my skills enough to do them without spending anything (or at least no units or cash).
ContestOfNoobs wrote: » I already 100% 5.4 became a legend twice and modok lab is easy for me.. so unless you have progress as far as me or other people in the end game community 1. you lack the roster I have close to 50 5* NOT counting my dupes. 2. maybe ur just not skilled enough? Seatin FTP account already became uncollected AND did 1 full run of act5 in less than what? 7 months? New players nowadays just want all the rewards, it just goes to show u haven't progress.
Spurgeo14 wrote: » My main issue is how much easier this event was 3 months ago where you could get 750 5* shards a day. It is significantly harder now and the rewards are significantly worse. They progressed in difficulty but digressed in rewards which lessens the incentive to do the event. I know I don't have to do it and most of the Expert ones I'm not due to the time/reward return.
GroundedWisdom wrote: » BitterSteel wrote: » GroundedWisdom wrote: » BitterSteel wrote: » GroundedWisdom wrote: » LoPresti wrote: » DaMunk wrote: » Just do what you can for free rewards. The rewards are not 'free', you pay with your time. This is what happens often on here. People raise valid concerns and offer their feedback, and it's brushed off as if people aren't skilled enough and want Rewards handed to them. Only many are skilled enough and still have an issue with the amount the difficulty has increased because it's too far for an Event of this type. The bottom line is people who have no issue with it want to discredit those who do. Not all concerns of difficulty are coming because people aren't equipped or don't want to apply themselves. It's amped up a bit too much for an Event you do every 12 hours for a month. Just because there are a few who breeze through it doesn't mean the feedback is any less valid. Everytime someone has a concern about the challenge level, there's always a committee that acts like people just aren't good enough. It's just belittling. So I’m not allowed to disagree and question your feedback? In that case, I don’t like the labyrinth of legends because it’s too difficult and the rewards aren’t in proportion to my effort. It’s not fair and the difficulty should be reduced so I can complete each fight in 100 hits. If you don’t like my feedback then you aren’t allowed to tell me my roster isn’t good enough or I need to improve my skills. . At this point you're just arguing for the sake of being contradictory. And you’re not? Not at all. People are expressing their views, and it's not just one or two. There have been quite a few comments and Posts where people have said the same thing. You're not just disagreeing that it's not worth the effort. You're also putting that point of view down by saying people aren't good enough and they want Rewards handed to them. If you had expressed that you don't agree, we wouldn't be having this conversation. Instead you're criticizing the feedback that people are sharing based on your own judgments. "Nothing to see here people. Bitter doesn't have a problem with it. There's no problem. Everyone just needs to get better and stop whining." -.-
BitterSteel wrote: » GroundedWisdom wrote: » BitterSteel wrote: » GroundedWisdom wrote: » LoPresti wrote: » DaMunk wrote: » Just do what you can for free rewards. The rewards are not 'free', you pay with your time. This is what happens often on here. People raise valid concerns and offer their feedback, and it's brushed off as if people aren't skilled enough and want Rewards handed to them. Only many are skilled enough and still have an issue with the amount the difficulty has increased because it's too far for an Event of this type. The bottom line is people who have no issue with it want to discredit those who do. Not all concerns of difficulty are coming because people aren't equipped or don't want to apply themselves. It's amped up a bit too much for an Event you do every 12 hours for a month. Just because there are a few who breeze through it doesn't mean the feedback is any less valid. Everytime someone has a concern about the challenge level, there's always a committee that acts like people just aren't good enough. It's just belittling. So I’m not allowed to disagree and question your feedback? In that case, I don’t like the labyrinth of legends because it’s too difficult and the rewards aren’t in proportion to my effort. It’s not fair and the difficulty should be reduced so I can complete each fight in 100 hits. If you don’t like my feedback then you aren’t allowed to tell me my roster isn’t good enough or I need to improve my skills. . At this point you're just arguing for the sake of being contradictory. And you’re not?
GroundedWisdom wrote: » BitterSteel wrote: » GroundedWisdom wrote: » LoPresti wrote: » DaMunk wrote: » Just do what you can for free rewards. The rewards are not 'free', you pay with your time. This is what happens often on here. People raise valid concerns and offer their feedback, and it's brushed off as if people aren't skilled enough and want Rewards handed to them. Only many are skilled enough and still have an issue with the amount the difficulty has increased because it's too far for an Event of this type. The bottom line is people who have no issue with it want to discredit those who do. Not all concerns of difficulty are coming because people aren't equipped or don't want to apply themselves. It's amped up a bit too much for an Event you do every 12 hours for a month. Just because there are a few who breeze through it doesn't mean the feedback is any less valid. Everytime someone has a concern about the challenge level, there's always a committee that acts like people just aren't good enough. It's just belittling. So I’m not allowed to disagree and question your feedback? In that case, I don’t like the labyrinth of legends because it’s too difficult and the rewards aren’t in proportion to my effort. It’s not fair and the difficulty should be reduced so I can complete each fight in 100 hits. If you don’t like my feedback then you aren’t allowed to tell me my roster isn’t good enough or I need to improve my skills. . At this point you're just arguing for the sake of being contradictory.
BitterSteel wrote: » GroundedWisdom wrote: » LoPresti wrote: » DaMunk wrote: » Just do what you can for free rewards. The rewards are not 'free', you pay with your time. This is what happens often on here. People raise valid concerns and offer their feedback, and it's brushed off as if people aren't skilled enough and want Rewards handed to them. Only many are skilled enough and still have an issue with the amount the difficulty has increased because it's too far for an Event of this type. The bottom line is people who have no issue with it want to discredit those who do. Not all concerns of difficulty are coming because people aren't equipped or don't want to apply themselves. It's amped up a bit too much for an Event you do every 12 hours for a month. Just because there are a few who breeze through it doesn't mean the feedback is any less valid. Everytime someone has a concern about the challenge level, there's always a committee that acts like people just aren't good enough. It's just belittling. So I’m not allowed to disagree and question your feedback? In that case, I don’t like the labyrinth of legends because it’s too difficult and the rewards aren’t in proportion to my effort. It’s not fair and the difficulty should be reduced so I can complete each fight in 100 hits. If you don’t like my feedback then you aren’t allowed to tell me my roster isn’t good enough or I need to improve my skills.
GroundedWisdom wrote: » LoPresti wrote: » DaMunk wrote: » Just do what you can for free rewards. The rewards are not 'free', you pay with your time. This is what happens often on here. People raise valid concerns and offer their feedback, and it's brushed off as if people aren't skilled enough and want Rewards handed to them. Only many are skilled enough and still have an issue with the amount the difficulty has increased because it's too far for an Event of this type. The bottom line is people who have no issue with it want to discredit those who do. Not all concerns of difficulty are coming because people aren't equipped or don't want to apply themselves. It's amped up a bit too much for an Event you do every 12 hours for a month. Just because there are a few who breeze through it doesn't mean the feedback is any less valid. Everytime someone has a concern about the challenge level, there's always a committee that acts like people just aren't good enough. It's just belittling.
LoPresti wrote: » DaMunk wrote: » Just do what you can for free rewards. The rewards are not 'free', you pay with your time.
DaMunk wrote: » Just do what you can for free rewards.
LeNoirFaineant wrote: » @GroundedWisdom I don't disagree with you on one level. It's obviously an issue for many, though I suspect that people who find it much too hard are probably more likely to post, so the perception that it is overwhelmingly an issue may be somewhat skewed. Most of these quests don't have T2 alpha frags and 400 5* shards per day though. Not everyone can get them easily and some that can't feel that they should be able to. Doesn't feel like a real issue. If you can't do this one there will be others.
GbSarkar wrote: » I like how some people keep throwing the word "easy" around when it's clearly not for a lot of players (which is also the reason why this thread was created)
NastyEfnNate wrote: » No one is making anyone do it. If u don’t like it then pass this one up. It’s as easy as that. I do it for the t2a and hope for a 5* sig crystal. The 5* shards are just a bonus
Loremaster101 wrote: » LeNoirFaineant wrote: » @GroundedWisdom I don't disagree with you on one level. It's obviously an issue for many, though I suspect that people who find it much too hard are probably more likely to post, so the perception that it is overwhelmingly an issue may be somewhat skewed. Most of these quests don't have T2 alpha frags and 400 5* shards per day though. Not everyone can get them easily and some that can't feel that they should be able to. Doesn't feel like a real issue. If you can't do this one there will be others. Nah, even Dorky Dave made a video to try to help people out, it can be really frustrating if you don't have the right characters, or are not familiar with all the buffs, for instance, there is Caltrops, which if you use Bleed immune your fine, there's another that's similar, but does %dmg when you dash back, confuse the two and it's a Wipe.. It's a lot of STRESS, is what it is, someone forgot this is supposed to be a game...
DNA3000 wrote: » SomeoneElse wrote: » One estimate said that it would take a year to get enough resources to rank up one 6 star champion. A YEAR!!! That is a design failure. Who wants to spend an entire year leveling up one champion? Even worse, the 6 stars will make our 4 stars obsolete eventually, so all the time we have spent leveling those up will be thrown out the window. That's actually exactly the way it ought to be. All progression games have to manage moving targets: the players today advance, while newer players start from scratch. Every player perceives progressing in the game, but the playerbase as a whole doesn't progress nearly as quickly. You have very fast players reaching the end of the game, a lot of moderate players in the middle, and a constant influx of new players, and you have to balance all of their interests simultaneously with the same game. As a result, a good design will always introduce the strongest player collectibles at extremely high cost initially. This acts to slow down the relative advancement of the top players relative to the median player and gives them something to do. For them, its not going to take a year or years to advance these things, but it will take them a lot of energy to do so. Meanwhile, over time those very same things will slowly get cheaper and easier to get. So the exact same 6* champion that extracts a ton of effort for the top players to upgrade will take less effort for the next 10% of players to upgrade behind them (because resources will become more readily available) and then eventually after a long period of time the most casual players will catch up and it will be easy for even they to acquire and upgrade them. The exact same thing happened with 5* champions. They were initially very hard to get and extremely expensive to upgrade. But today they are much easier to acquire and significantly easier to upgrade (bottlenecks notwithstanding). Soon even very casual players will start to accumulate and rank up significant rosters of 5* champions. The same content, but targeted at different tiers of players in the same game over time. This creates the ideal progression environment for F2P games: spending time and money doesn't get you to anywhere everyone else can't get to, it just gets you there quicker. People pay (in time and money) to be *first* not to be *the only*. That's what makes the game as fair as possible to spenders and not spenders, large gametime players and less gametime players. Everyone gets there eventually, but those that can spend more can get there quicker. This isn't design failure, this is the target everyone aims for and what most successful games strive to hit.
gohard123 wrote: » ContestOfNoobs wrote: » I already 100% 5.4 became a legend twice and modok lab is easy for me.. so unless you have progress as far as me or other people in the end game community 1. you lack the roster I have close to 50 5* NOT counting my dupes. 2. maybe ur just not skilled enough? Seatin FTP account already became uncollected AND did 1 full run of act5 in less than what? 7 months? New players nowadays just want all the rewards, it just goes to show u haven't progress. exactly this. Don't understand why people feel entitled to the rewards.