Kabam DK wrote: » Mcord117 wrote: » Kabam DK wrote: » Batty_Numppo wrote: » What is Morningstar’s curse buff? When you block one of her hits, she will gain a soul (her persistent charges) Wait, what??? So why not just give her 5 charged to start the fight? Unreal while also providing a way for skilled players to avoid giving them to her. If you intercept her, she'll never gain any. If you don't, you'll need a bleed immune Champion
Mcord117 wrote: » Kabam DK wrote: » Batty_Numppo wrote: » What is Morningstar’s curse buff? When you block one of her hits, she will gain a soul (her persistent charges) Wait, what??? So why not just give her 5 charged to start the fight? Unreal
Kabam DK wrote: » Batty_Numppo wrote: » What is Morningstar’s curse buff? When you block one of her hits, she will gain a soul (her persistent charges)
Batty_Numppo wrote: » What is Morningstar’s curse buff?
Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting![/quote Isn’t providing better prizes for those new encounter also exciting? And fair? It can’t be all take, sometime you gotta give back.
Kabam DK wrote: » Mcord117 wrote: » Kabam DK wrote: » Batty_Numppo wrote: » What is Morningstar’s curse buff? When you block one of her hits, she will gain a soul (her persistent charges) Wait, what??? So why not just give her 5 charged to start the fight? Unreal The goal with the Oppressive Curse buff is to give Morningstar ways to gain Souls (otherwise she'd never gain ANY) while also providing a way for skilled players to avoid giving them to her. If you intercept her, she'll never gain any. If you don't, you'll need a bleed immune Champion
Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!
SpiritOfVengeance wrote: » @Zuko_ILC It's too late for that now unfortunately.
black0sheep wrote: » I think this is the best time for you to give us some rankdown tickets and here is the main reason why. Most of the players have their champions tailored for this AQ. Introducing the Sentinels in place of the Symbioids will make a lot of champions like Wolverine and x23 useless. These are the main „to go“ champions for most people, including myself. And also by placing Morning Star as a miniboss requires more people to bring a bleed immune champion in AQ. And me for example I only have one, and I use him in AW. Soo I think it’s fair to say that we also need to adjust our champions a little bit. That’s why I mentioned the rankdown tickets. P.S. This is the second time I posted this here. Unfortunately Kabam didn’t adressed my problem.
MattScott wrote: » I called it!
BitterSteel wrote: » Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters! Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting! So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should.
Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
Kabam Miike wrote: » \ Ascoop24 wrote: » Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now. If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
Ascoop24 wrote: » Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now. If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness
Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?
Kabam DK wrote: » I am saying ANY change of consequence will be harder AT FIRST, but not because the actual difficulty/complexity of the fights is harder, simply because you will not be as experienced at doing the fights. Miike is saying the complexity/difficulty of the fights is approximately the same: i.e. not necessarily harder. Both are accurate statements, but we're sorry for the confusion around them.