**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I'm sorry, what? An awakened MS gains 1 soul at the beginning of the fight automatically when awakened, and 1 soul is all she need to bleed her opponents. Not sure what you meant when you said that intercepting only would enable us to fight her without needing a bleed immune. Does this mean MS would be unawakened?
why never get ANY?
she is duped, isn't she? she always start with one and can get more if we eat sp3.
Just garbage. Stop talking to us like we're children who don't understand what's going on. Even is you had the courtesy to add a bit of extra glory per level would have gone a long way, but I guess you don't have time for that.
I'm fine with it, AQ isn't hard at all
P.S. This is the second time I posted this here. Unfortunately Kabam didn’t adressed my problem.
Stop it with rank down tickets lol.
Let’s all just get over it, bit pathetic the whinging now
I think everyone assumed the Sentinels would replace the Symboids
If kabam can learn one thing before I stop playing, it’s not to release content half done or as a bandaid.
It always been the community’s grape as well as bad communication. Communication has been soo much better to the community than it use to be. But I strongly suggest holding off on these changes until you are fully ready to revamp it.
Perhaps even rank down tickets for 5 stars. I’m sure that there is a few people who have invested in 5 stars with deep wounds and primarily bleeders
Rank down tickets won't do anything to fix this broken game. It's broken from the inside out, from the code itself to content design and it's reward structure.
I used to play a game called Plants vs Zombies 2 on my smartphone. It's your typical tower defense game. Really fun in the beginning, but also had your typical freemium game design (pay to progress). I didn't spend much, maybe $50 total, and once the developer kept making it harder and harder and forcing players to pay, I put up with it for a bit, but they kept pushing so hard that it stopped becoming fun and I quit.
MCOC is turning into the same thing. Boring, stale, unfun, and downright insulting. I hope they nerf the trinity soon so I can fully call it quits.
Let me clarify:
I am saying ANY change of consequence will be harder AT FIRST, but not because the actual difficulty/complexity of the fights is harder, simply because you will not be as experienced at doing the fights. Miike is saying the complexity/difficulty of the fights is approximately the same: i.e. not necessarily harder. Both are accurate statements, but we're sorry for the confusion around them.
Is this another ad for Cyclops' effectiveness?
Why are we doing more difficult content for the same rewards? Rewards that were already very outdated? With game content (AQ) that was already very stale. None of this make any sense.