**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Most of us know that AW Diversity came from a place of good intention BUT

raffsterraffster Posts: 1,071 ★★★
It really destroyed the purpose of AW which should be a demonstration of fighting skill, application of battle tactics and strategy, and not how many different champs we have.

Diversity should only be used as AW winning metric as tie-breaker if and only if every other metric ties between the two opposing alliances.

What should change in the upcoming AW Seasons 2 or however which way AW will be rolled out next:

1. Attack kills to grant a maximum attack bonus on the first attempt only. If player's first champ dies on the first attempt and succeeds in the second attempt there should be no attack bonus.
2. Every attempt after three attempts will start deducting points from the total attack score of the alliance. There should be no limit in the attack points deduction taken from every attempt. So if it takes a player 10 attempts to take out a node (or 7 deaths after the first three tries) the battle group will be penalized 7 x (points deduction). This will encourage players to make best effort in every fight and discourage players from using revives and heals.
3. Basically speaking, every death after the third attempt on a champ will incur a significant attack bonus deduction that will hurt the overall points of the alliance performance in the War
4. A considerable attack bonus points will be given to alliances that has the least amount of deaths during the final boss fight.
5. AW's purpose should be a demonstration of fighting skill and defender strategy, not a showcase of champ diversity.

The current set up with diversity is hurting alliances that have the skill and strategy to win a war but loses because they do not have the same number of champs that allows for a better diversity.



Comments

  • GroundedWisdomGroundedWisdom Posts: 36,236 ★★★★★
    Everything about these suggestions is wrong.
  • Jon8299Jon8299 Posts: 1,067 ★★★
    You might as well just bring back defender kill points.
  • SomeoneElseSomeoneElse Posts: 424 ★★★
    No. Then it will revert back to using the god tier defenders everywhere.
  • Jon8299Jon8299 Posts: 1,067 ★★★
    No. Then it will revert back to using the god tier defenders everywhere.

    That would only be a problem for a small group of alliances that have such a wide range of champs, pretty much almost all the 4* and most of the 5*.
  • raffsterraffster Posts: 1,071 ★★★
    Everything about these suggestions is wrong.

    So you accept that a more highly skilled alliance and has better defenders is beaten because another alliance has a lot more "diverse" champs? It's like in a real life war your enemy beats you because he has more types of weapons but doesn't actually knows how to use them. You have a better strategy and fight better but because your enemy has more stuff he wins?
  • raffsterraffster Posts: 1,071 ★★★
    Jon8299 wrote: »
    No. Then it will revert back to using the god tier defenders everywhere.

    That would only be a problem for a small group of alliances that have such a wide range of champs, pretty much almost all the 4* and most of the 5*.

    Exactly. And what if two alliances that had all god tier champs went at each other with this suggestion? The bottomline is that diversity should be used in the event if everything else ties anyway.
  • GroundedWisdomGroundedWisdom Posts: 36,236 ★★★★★
    edited April 2018
    raffster wrote: »
    Everything about these suggestions is wrong.

    So you accept that a more highly skilled alliance and has better defenders is beaten because another alliance has a lot more "diverse" champs? It's like in a real life war your enemy beats you because he has more types of weapons but doesn't actually knows how to use them. You have a better strategy and fight better but because your enemy has more stuff he wins?

    If you're not paying attention to the existing metrics and losing, that's not really the fault of the system. Diversity counts for Points. You can either opt out and try to stop them up, or pay attention to it. If you don't, you may lose. That's how it works. Defender Kills were the old system. It's time to stop fousing on how many times our Opponents KO. As for the suggestions, that system would only serve a select few, and lead to broken scoring. If they're winning given the existing metrics, they're apparently skilled. The current system accounts for that.
  • Jon8299Jon8299 Posts: 1,067 ★★★
    edited April 2018
    Okay so remove diversity from the main equation and only use it in the event of a tie. It was meant to be a tie-breaker anyways right?

    I think this current point format of the AW would have been perfect in the first map. This new map is terrible and makes me not want to do AW as much as before.
  • imnooneimnoone Posts: 316 ★★
    edited April 2018
    MCOC forum 1 day after AW season 2 start with these changes ..

    "whats kabam doing about piloting"
    "Piloting is ruining the game"
    "Piloting should be stopped and punished"
    "Pioting problems"
    "Piloting got worse"
    "Ban raffster from ever making suggestions again"
    etc etc etc
  • shadow_lurker22shadow_lurker22 Posts: 3,243 ★★★★★
    raffster wrote: »
    It really destroyed the purpose of AW which should be a demonstration of fighting skill, application of battle tactics and strategy, and not how many different champs we have.

    Diversity should only be used as AW winning metric as tie-breaker if and only if every other metric ties between the two opposing alliances.

    What should change in the upcoming AW Seasons 2 or however which way AW will be rolled out next:

    1. Attack kills to grant a maximum attack bonus on the first attempt only. If player's first champ dies on the first attempt and succeeds in the second attempt there should be no attack bonus.
    2. Every attempt after three attempts will start deducting points from the total attack score of the alliance. There should be no limit in the attack points deduction taken from every attempt. So if it takes a player 10 attempts to take out a node (or 7 deaths after the first three tries) the battle group will be penalized 7 x (points deduction). This will encourage players to make best effort in every fight and discourage players from using revives and heals.
    3. Basically speaking, every death after the third attempt on a champ will incur a significant attack bonus deduction that will hurt the overall points of the alliance performance in the War
    4. A considerable attack bonus points will be given to alliances that has the least amount of deaths during the final boss fight.
    5. AW's purpose should be a demonstration of fighting skill and defender strategy, not a showcase of champ diversity.

    The current set up with diversity is hurting alliances that have the skill and strategy to win a war but loses because they do not have the same number of champs that allows for a better diversity.



    Lemme get this straight, you want kabam to implement a system in aw season 2 that encourages players not to use potions or revives, which also means they won't buy them, and also not encourage players to rank up a diverse amount of champions for defender diversity so they will not buy as many upgrading material which all equals less profit for kabam HAHAHAHAHAHA you are funny
  • SomeoneElseSomeoneElse Posts: 424 ★★★
    Jon8299 wrote: »
    No. Then it will revert back to using the god tier defenders everywhere.

    That would only be a problem for a small group of alliances that have such a wide range of champs, pretty much almost all the 4* and most of the 5*.
    Huh? There are a relatively small number of god tier war defenders. A lot of people have at least some of them. That is the way war used to be - the same champions all over the place. The real solution would be for Kabaam to balance the champions better but that won’t happen.
  • Jon8299Jon8299 Posts: 1,067 ★★★
    There are 2 main problems, the first is Masteries.

    Masteries were meant to add strategy in the game. Masteries were meant to help make all champs useful in 1 or 2 aspects of the game each. The problem is it just made strong champs stronger. So the weaker or less desirable champs became even worse. Remember when you started out how annoying Colossus was to fight? Now he's a pushover. Masteries are also the reason some God Tier champs were nerfed. Max Cruelty and Precision for Scarlet Witch and Black Widow, Parry for Thor, Mystic Dispersion for Dr. Strange. No masteries means they don't get nerfed.

    The second problem is lack of synergies. Every champ should have way more than 3 or 4 synergies. Spider-Man alone could have 10 easily. As in 10 champs would share a synergy with him. Some of the synergies don't do much either, they are for you to utilize different champs that you otherwise wouldn't use. The problem is the champs themselves don't get much better as a result of them.

    The point is if they really wanted us to use different champs in all parts of the game, they should not only improve less desirable champs but improve a lot of the masteries that a lot of people don't use, and create more syngeries, not just those champ specific synergies but team ones too.

    This would make AW and AQ a lot more fun, because you wouldn't need specific champs to roll over those game modes, you could have fun creating a completely wild and unique mastery build and attack team, also AW defense.

    I'm bored of taking the same champs for my AW attack, I've got to though to actually make it through to the boss.

    Imagine if they shut off masteries for the AW. You'd probably see tanks everywhere, Juggernaut, Hulk, Abomination, Colossus, UC. I mean there would be other champs, but those 5 have synergies with others in the team. That would make AW diverse and more skill based. There would be Tanks, next to Auto-Evaders, with DOT champs.
  • Colonaut123Colonaut123 Posts: 3,091 ★★★★★
    What's the point of reviving then? And you do know that kills AW for everyone who hasn't maxed-out 4* or 5* champions? Nope, disapprove.
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