Abomination/Hulkbuster Brainstoming (a buff discussion)
Welcome back to another Buff Brainstorming. Today we’ll be covering two of Hulk’s biggest obstacles in the mortal realm! A living Abomination and the BUSTER of HULKS!
ABOMINATION]
My biggest gripe with him is the fact that he’s 50% the reason Poison was a thing asking side Scarlet Witch but HE is supposed to BE poison.
Let’s make it so!
1. When under the effects of Fury critical attacks have an 85% chance to poison.
2. Special attacks have a 90% chance to poison each hit.
3. SIGNATURE ABILITY WORKS WITH ALL CONTACT INCLUDING HITTING AN ENEMY’S BLOCK (this shouldn’t have to be said)
4. The signature does not work when attacking skill class champions.
5. Bleed poison DEFINITELY stacks!
6. 6. The corrosiveness of his poison makes it so Armor up effects increasingly lose potency per poison placed similar to Exhaustion and Power Gain.
I was half tempted to figure out the logistics of a “toxic presence” that would work like Aura of Incineration. However I feel now that even though defender status is nonexistent for 90% of the roster Abomination could see an offensive niche as an intimidating niche quest champion with these changes.
HULKBUSTER
A flying tank by no exaggeration! Let’s give Veronica a chance to shine as I’ve combed through various Hulkbuster armor lores (mostly 616 and MCU realities) to deduce a proper mix of light and heavy add-ons.
1. Sp1 is unblockable and unstoppable when dashing. A tank is flying at you! Hold your arms up and barely flinch.
2. Gamma absorption! A neat trick common among the suits is energy absorption. Being struck or blocking “energy based attacks” or any contact with a gamma-infused champion yields 40% more power and has reduced 10% damage.
3. Parrying converts 1 fury on the opponent into weakness.
This next part is where I think the difference is made
4. Sp2 overhaul. Double tap rockets like the sentinels after they remove their fists. These rockets are loaded with BLACK ISO! Each one does 70% base attack and last around 10 seconds. Resume shoulder smash with no secondary effects. Then a Cyclops speed 3hit repulser blast (speed up the current repulser blast). Each repulser blast breaks the opponent’s armor by 600 flat value with 90% accuracy for 10 seconds. If all 3 armor breaks land place armor shatter for 20 seconds with 2000 potency instead of the armor breaks
Tony isn’t one to mess around in a crisis. He can’t afford a drawn out duel with hulk or the like while Thanos and the Grandmaster try to erase them every step of the way. As soon as he found out the Kingpin had a weapon capable of corrupting a champion’s life force Tony realized he could use it as a last resort if an enemy proved too troublesome for his standard layout. The rest is simply him updating his armor as the battlerealm allows more “interesting” abilities and interactions to be used.
This has been another buff brainstorming. A little drastic but both are drastically terrible as is. Not all of these needed to be added (especially to Hulkbuster as even incinerating missiles would be welcome as he’s a rail gun shy of a naval fleet) but this is to show the Kabam that the grandmaster has yet to clean up his brother’s failed early works.
I welcome you all to share your thoughts, opinions and ideas below and suggest other champions for me to brainstorm with you all.