Str wrote: » There are already posts open about aq. Best use them as mods will close similar ones. I get your point about enjoyability.
BrandJenn wrote: » Mmx1991 wrote: » Their AI is really frustrating. Extremely passive Hands down for 5 seconds until you decide to attack then they intercept you at will Don't use their specials, which means you try baiting them with evades which adds to analysis charges It's such an obvious ploy. No one likes this. I can't believe I'm saying this but I miss those idiotic symbioid fights over this garbage. Dude, the AI has been extremely passive for a while now. Its not just these sentinels
Mmx1991 wrote: » Their AI is really frustrating. Extremely passive Hands down for 5 seconds until you decide to attack then they intercept you at will Don't use their specials, which means you try baiting them with evades which adds to analysis charges It's such an obvious ploy. No one likes this. I can't believe I'm saying this but I miss those idiotic symbioid fights over this garbage.
SmokinSurfer wrote: » Maybe make Map 6 not cost a Ridiculous amount of gold too so some of us can advance to that. Its weird how Map 6 is not a Map you cash advance towards, but simply there for the whales whom are the only ones who can ever afford it.
BrandJenn wrote: » Get some heavy hitters, try them out... These aren't the boss level sentinels from last month's event
MarzGroove wrote: » BrandJenn wrote: » Get some heavy hitters, try them out... These aren't the boss level sentinels from last month's event You missed the above point in that you cannot "try them out". Trying and failing means you've boned your alliance mates.
Raganator wrote: » Sooo...I'm not going to read through all the responses because I'm lazy. But when was AQ fun? It's always been a chore.
Cassy wrote: » The defenders should be determined by Prestige and /or map Map 1 adaptoids Map 2 Adaptoids / Symbioids (low / High Prestige) Map 3 Symbioids /Deadpooloids / Sentinels Map 4 Deadpooloids / Ultron Drones Map 5 Ultron Drones / Sentinels Map 6 Sentinels Lower the bore Level
DarkestDestroyer wrote: » AQ is fine, please don’t remove the sentinels and back down.
GroundedWisdom wrote: » MarzGroove wrote: » BrandJenn wrote: » Get some heavy hitters, try them out... These aren't the boss level sentinels from last month's event You missed the above point in that you cannot "try them out". Trying and failing means you've boned your alliance mates. If an Ally can't understand that you're learning to fight a new Droid, then I would suggest finding one that's more understanding.
mmmfriedchicken wrote: » Sure would be nice to have enough gold to build up roster for the game changer.... hint hint
Palanthrax wrote: » Fighting the skill sentinels on the immunity path is not something I relish doing 5 days a week, I’m already sick of it. The ultra-passive AI, coupled with the way their analysis charges stack up before the unblockable SP2s are unleashed ... just change the 3D model into that of a cash register, this was the most brazen cash grab I’ve ever seen from Kabam. Combine this with the new “bug” which has increased block recovery time, preventing you from evading back in a timely fashion. Finally, Kabam’s “inability” to increase the rewards “at this time” is just the icing on the cake and verging on insulting, if the intention was to completely alienate their player base then they’ve achieved it in spades.
Yagami9999 wrote: » Have 7 members retiring from Sentinels These are working professionals who join AQ & AW during lunch and toilet breaks But the ultra passive nature of the Sentinels means you cannot fight them fast, and you then get a very long toilet break.