BigDaddyJoe wrote: » Map3 solves the problem. Who needs the CCs right now anyways. Most mid - higher end guys are in a gold & alpha1 shortage. Perfect place to fix this... less treasury requirements and more chances to get the small alphas
Tonedef wrote: » Another one bites the dust! That makes 4 of the top preforming players in my Alliance that have left. Netmarble Inc. is the company that owns Kabam. They are the ones we really ought to be salty towards..@Deadpool1119 Blocking is fine imo, it’s just that different opponents and AI difficulties seem to have quicker attacks or attacks that register BEFORE their animation. So even if you have the best reflexes in the world(under 100 milliseconds) you’re still gonna be getting hit.
DNA3000 wrote: » Tonedef wrote: » Another one bites the dust! That makes 4 of the top preforming players in my Alliance that have left. Netmarble Inc. is the company that owns Kabam. They are the ones we really ought to be salty towards..@Deadpool1119 Blocking is fine imo, it’s just that different opponents and AI difficulties seem to have quicker attacks or attacks that register BEFORE their animation. So even if you have the best reflexes in the world(under 100 milliseconds) you’re still gonna be getting hit. In every case where I was either significantly damaged by or straight up killed by a Sentinel, the Sentinel actually intercepted me. It might just be bad luck, or it might be that I'm doing something that just happens to increase the probability of the Sentinel AI doing that, but if the computer AI decides to intercept you there is essentially nothing you can do. You're already committed to the attack, and no human being's reaction times are fast enough to consistently avoid an intercept once it starts even if you weren't already committed to the attack. I'm not saying the Sentinels are explicitly programmed to do that and clearly some players aren't having any problems at all. I am saying it is possible for a player to find themselves in an unrecoverable situation that isn't the product of making an explicit mistake, but might be something subtle about the way they play that puts them in a position that's difficult to simply change tactics to avoid. I don't know why I'm finding myself seeing this, but whatever it is it must be something my reflexes have learned works elsewhere and I'm not sure what it is to break it. Interestingly, it doesn't come up in duel practice so far. I've only seen it in AQ.
BitterSteel wrote: » DNA3000 wrote: » Tonedef wrote: » Another one bites the dust! That makes 4 of the top preforming players in my Alliance that have left. Netmarble Inc. is the company that owns Kabam. They are the ones we really ought to be salty towards..@Deadpool1119 Blocking is fine imo, it’s just that different opponents and AI difficulties seem to have quicker attacks or attacks that register BEFORE their animation. So even if you have the best reflexes in the world(under 100 milliseconds) you’re still gonna be getting hit. In every case where I was either significantly damaged by or straight up killed by a Sentinel, the Sentinel actually intercepted me. It might just be bad luck, or it might be that I'm doing something that just happens to increase the probability of the Sentinel AI doing that, but if the computer AI decides to intercept you there is essentially nothing you can do. You're already committed to the attack, and no human being's reaction times are fast enough to consistently avoid an intercept once it starts even if you weren't already committed to the attack. I'm not saying the Sentinels are explicitly programmed to do that and clearly some players aren't having any problems at all. I am saying it is possible for a player to find themselves in an unrecoverable situation that isn't the product of making an explicit mistake, but might be something subtle about the way they play that puts them in a position that's difficult to simply change tactics to avoid. I don't know why I'm finding myself seeing this, but whatever it is it must be something my reflexes have learned works elsewhere and I'm not sure what it is to break it. Interestingly, it doesn't come up in duel practice so far. I've only seen it in AQ. It’s the stance they have. A lot of the time when I get intercepted by them it’s when they stand there without blocking and just dare you to attack. When I dash they hit me. I’m not sure if that’s what you’ve been seeing too but it’s my experience. I saw it with the cosmic symbioid too but only that one, with the sentinels I’ve seen it with all classes, just a subtle difference in the Ai.
daveyj_196_ wrote: » I also believe nothing will happen. 12.0 got all the whales crying and they all got together. The youtubers got onto it and demanded change and compensation.. This time around no one of any influence.. The whales, BG, seatin or DD have even cast a glance at it and dont even answer questions on their thoughts when they are live streaming. Kabam have won this one I'm afraid. The whales will be milked. Seatin will rejoin the content programme and we will all be put in our 'rightful place'.
Stephen_Lynch wrote: » My alliance is a 15 million rated alliance we have been doing map 5x5 for past year 100% every time. You added Sentinels and all of a sudden we struggled to get through the first section without using pots and day 4 had a BG not finish. We also have had 4 people quit the game and 5 more waiting until the end of our war we are in to finish. But no you didn’t make it harder. You just killed Wolverine because he heals too much and you don’t get enough people buying alliance pots. Be honest @Kabam Miike this is a way to increase difficulty. I know there are counters. But symbiods don’t need counters. There for you did increase the difficulty and you know you did. Get rid of the stupid sentinels. They are annoying as hell. I did the halls of healing everyday and stocked up knowing it was going to be rough. I maybe use 1-3 pots on day 4 and 5. I use all 15 pots day 2 and 3. Only fights I lost on were sentinels that can hit me even when I’m blocking and all there many other annoying abilities.
DarkestDestroyer wrote: » Stephen_Lynch wrote: » My alliance is a 15 million rated alliance we have been doing map 5x5 for past year 100% every time. You added Sentinels and all of a sudden we struggled to get through the first section without using pots and day 4 had a BG not finish. We also have had 4 people quit the game and 5 more waiting until the end of our war we are in to finish. But no you didn’t make it harder. You just killed Wolverine because he heals too much and you don’t get enough people buying alliance pots. Be honest @Kabam Miike this is a way to increase difficulty. I know there are counters. But symbiods don’t need counters. There for you did increase the difficulty and you know you did. Get rid of the stupid sentinels. They are annoying as hell. I did the halls of healing everyday and stocked up knowing it was going to be rough. I maybe use 1-3 pots on day 4 and 5. I use all 15 pots day 2 and 3. Only fights I lost on were sentinels that can hit me even when I’m blocking and all there many other annoying abilities. @Stephen_Lynch you can still use wolverine and regen against them you know? They hardly have any health it’s a simple fight. I’m so mind blown by all the outrage