Zeke_the_Xbot wrote: » Yep glad to see Sentinel AI is set up with a what like .01-1% chance to use specials. They seem to have an unmarked L2 Bias. Spend several attempts trying to bait the L1 only to miss time and evade get comboed and they get their L2 and low and behold they are more then happy to spam that ability.
DNA3000 wrote: » DarkestDestroyer wrote: » Stephen_Lynch wrote: » My alliance is a 15 million rated alliance we have been doing map 5x5 for past year 100% every time. You added Sentinels and all of a sudden we struggled to get through the first section without using pots and day 4 had a BG not finish. We also have had 4 people quit the game and 5 more waiting until the end of our war we are in to finish. But no you didn’t make it harder. You just killed Wolverine because he heals too much and you don’t get enough people buying alliance pots. Be honest @Kabam Miike this is a way to increase difficulty. I know there are counters. But symbiods don’t need counters. There for you did increase the difficulty and you know you did. Get rid of the stupid sentinels. They are annoying as hell. I did the halls of healing everyday and stocked up knowing it was going to be rough. I maybe use 1-3 pots on day 4 and 5. I use all 15 pots day 2 and 3. Only fights I lost on were sentinels that can hit me even when I’m blocking and all there many other annoying abilities. @Stephen_Lynch you can still use wolverine and regen against them you know? They hardly have any health it’s a simple fight. I’m so mind blown by all the outrage Its now an observable fact that the combined changes to AQ have made it a huge quantum leap harder for a large percentage of the players. Precisely why it is happening is debatable, but that it is in fact a huge difficulty jump is no longer debatable. The question now is what to do about it. If you don't understand how it could be more difficult, that's simply a fundamental limitation of your ability to engage in the details of the situation. I'm saying this as someone whose alliance materially benefitted from the change. We jumped over 200 places in AQ standing last week even though we scored fewer points. That doesn't impact my ability to see that the change would have a large negative impact on players as a whole. And as Kabam's official position was and still amazingly is that there was no intent to increase difficulty beyond novelty, it is entirely understandable that players would be upset about a change that clearly went completely overboard what it was described to do. If the devs say a change will do X, and it actually does something completely different than X, and that change materially harms the playing experience of a large percentage of the players, and the devs refuse to even acknowledge this is actually happening I would expect those players to react strongly negatively. I don't see how anyone's mind could be blown by the obvious and predictable. It is doubly annoying when the devs were so obviously wrong it is difficult to invent an excuse that allows for that level of wrong to happen by accident.
DarkestDestroyer wrote: » Stephen_Lynch wrote: » My alliance is a 15 million rated alliance we have been doing map 5x5 for past year 100% every time. You added Sentinels and all of a sudden we struggled to get through the first section without using pots and day 4 had a BG not finish. We also have had 4 people quit the game and 5 more waiting until the end of our war we are in to finish. But no you didn’t make it harder. You just killed Wolverine because he heals too much and you don’t get enough people buying alliance pots. Be honest @Kabam Miike this is a way to increase difficulty. I know there are counters. But symbiods don’t need counters. There for you did increase the difficulty and you know you did. Get rid of the stupid sentinels. They are annoying as hell. I did the halls of healing everyday and stocked up knowing it was going to be rough. I maybe use 1-3 pots on day 4 and 5. I use all 15 pots day 2 and 3. Only fights I lost on were sentinels that can hit me even when I’m blocking and all there many other annoying abilities. @Stephen_Lynch you can still use wolverine and regen against them you know? They hardly have any health it’s a simple fight. I’m so mind blown by all the outrage
Stephen_Lynch wrote: » My alliance is a 15 million rated alliance we have been doing map 5x5 for past year 100% every time. You added Sentinels and all of a sudden we struggled to get through the first section without using pots and day 4 had a BG not finish. We also have had 4 people quit the game and 5 more waiting until the end of our war we are in to finish. But no you didn’t make it harder. You just killed Wolverine because he heals too much and you don’t get enough people buying alliance pots. Be honest @Kabam Miike this is a way to increase difficulty. I know there are counters. But symbiods don’t need counters. There for you did increase the difficulty and you know you did. Get rid of the stupid sentinels. They are annoying as hell. I did the halls of healing everyday and stocked up knowing it was going to be rough. I maybe use 1-3 pots on day 4 and 5. I use all 15 pots day 2 and 3. Only fights I lost on were sentinels that can hit me even when I’m blocking and all there many other annoying abilities.
Primmer79 wrote: » can't wait to kill more sentineloids today! EZPZ
BillLisBack wrote: » Primmer79 wrote: » can't wait to kill more sentineloids today! EZPZ Warning: Do not feed the trolls
Ad0ra_ wrote: » Hey everyone! Wanted to drop in and let you know that we are paying close attention to everyone's feedback about the new changes to Alliance Quests. We understand that these updates have caused a shakeup to Summoner’s existing strategies and rosters. As we've noted previously, although our intention was not to explicitly increase the difficulty of the new Sentinel fights compared with the previous Symbioid encounters, we understand that the new abilities and immunities they possess require a pretty sizable change in approach, or outright prevent some older strategies. The Game Team is keeping a close eye on the data behind the scenes to get a complete picture of how these changes have affected players across all tiers of the game. This information goes hand in hand with the important feedback everyone has given here on the forums and will help us as we move forward. Please be patient as we review this round of Alliance Quest data and determine where action may be needed. And, as always, please be mindful of the forum rules when posting. We want to hear your feedback and criticism, but it must be provided in a clear, constructive way. Thank you for your passion!
Primmer79 wrote: » BillLisBack wrote: » Primmer79 wrote: » can't wait to kill more sentineloids today! EZPZ Warning: Do not feed the trolls But I'm hungry
khehmist wrote: » Seems like Kabam believes the Sentineloids aren't a problem and that people will adjust quickly. Guess all the people that quit weren't paying customers. MCOC has a few techiclal and game play issues, but the biggest problem is how over managed it is. Being so obvious about how little Kabam cares about anything compared to their revenue is really insulting. It's hard to want to put time and money into the game knowing it supports Kabam.
Kabam Lyra wrote: » Hi all! I just wanted to thank you for your continued feedback. I know you are all anxious for updates from us, and I totally understand why as we are going into a new AQ week. But please hang in there and be patient as the Game Team is looking at and analyzing the behind the scenes data that has been gathered so far. When we have any more meaningful information to share with you about the changes, we will. Thanks!