**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I think if Kabam puts a chest on that node with a million gold in it, a lot of players will call it even.
Watch out for those 4-Star chests that nets you a Tier 2 Basic ISO
It definitely can happen. What it looks like happened here was that this was changed when the Sentinels were added to the Map, but only on this iteration (there are 3 iterations, one for each mini boss) of Map 5. So, this could have come up last week, or it could have come up next, but it just happened to come around this time.
Although put forward in an aggressive manner he's not wrong. We've seen it time and time again that when there's an issue or glitch that effects gameplay it takes weeks/months and in some cases basically never to fix it but when it effects profitability the game is shut down and the issue is delt with immediately. I get it you're a company and you're out to make money but there's a good way to do that and that's definitely not the way kabam does it.
Yep no time to adjust rewards, but we got time to adjust champs and map layout 👍👍
Your credibility is heading towards an all time low in recent weeks so I really hope there is some miraculous explanation for what has transpired here.
1 extra node changes the dynamics of a battlegroup's movement by 1 hour. This isn't as petty as you make it out to be.
Just saying what seems to be the truth. Whenever there is an issue such as underpriced crystals (just an example) it always seems to be fixed within minutes but we have had issues in game such as Captain Marvel’s sp2 for months that still hasn’t been fixed yet.
Extra node on path 6 as well?
Yes, I think we will most definitely complain about a change in AQ that was unannounced and appears to be a bug. I do not see any issue complaining about bugs in the game.
That's always been there.
But it's actually not correct. Different bugs take different lengths of time and effort to address. Some bugs are much simpler, and can be fixed server side, while others take more time to investigate and implement a fix for in the code. If a bug requires engineering time, that means it will take much longer than those that do not.
This also ignores the plethora of issues that come up and are fixed right away, and is really nit picking on facts. We've fixed many bugs that are negative for the player pretty quickly. Some of them have been fixed minutes after being discovered because they're something that can be fixed server side.
We don't let any bug stay in the game longer than it has to. We want to get every bug fixed as soon as we can.
no, that node has always been noted on the map on path 6
No thats always been there. Just checked my map layout pic
Are you sure ? Looking at this map it looks like that node didn’t exist on path 6
Fair enough, but you're comparing something that takes a couple minutes to change on the Server, to something that requires time from an Animator to realign and re-examine all of the metrics, then redo the animation to fit that, and then somebody to implement it to the character, and then into the game. It's like comparing an apple and crate of coconuts. It's very different!
We really do try to address every bug as soon as we can.
Positive. There's always been an extra node after that 90's Cyclops before the Symbioid...not Sentinel.
Others have confirmed the same here.
So why wasn’t it picked up in testing, it seems like a pretty big thing to miss. I don’t get how something like this slipped by the entire game team.
To be fair, this new node on Morningstar map is server side isn't it? We didn't get an update from the app Store...
Its map 5, if it was map 6 i could understand more complaints but this $#!+ really isnt a big deal, woah one more hour for energy gonna throw off everyones gameplan smh
Yep, and it's something we'll be able to fix server side. The problem we're looking into is "when" we can do it. It's unlikely we'll be able to do it until this round of Alliance Quests are over, though we're looking into that.