**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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A defender with Mystic desperation, unblockable projectile specials, and double immunity are not indeed more difficult than one without these abilities.
This answer is a perfect representative example of how Kabam logic is and How transparency is the company with its customers. They do changes to increase selling portions and claim they did not.
Advice to Kabam, Marketing team should be separated from the game developing team. The should be developed from the perspective of how to make gaming content, then the marketing team work on how to get money from it. Marketing team in both side is missed up.
The people you are thinking about are the monetization people, not the marketing people. The marketing people advertise the game. The monetization people determine how to best generate revenue from the game.
@Kabam Miike incidentally is part of neither. Technically speaking, if I understand correctly, all the forum mods fall under community management. They are a completely separate group from the game developers.
Incidentally, every time I see this quote:
I feel like I'm in an episode of the Twilight Zone. It is the kind of question that makes you wonder if you haven't slipped into a different dimensional reality, where the sky is green, dogs have telepathy, and tripling the strength of a game critter makes them easier to kill.
@Kabam DK she is awaken and gains a soul from the start so you indeed need a bleed immune champ.
The last event that had paths that didn’t work as intended was the Bautista challenge. It was initially constructed in a manner that was a major benefit to the players.
The developers hotfixed it in under four hours.
This time, they are saying that an incorrectly constructed path that makes playing more difficult and time intensive cannot be fixed for at least a week.
Unfortunately, the best predictor of future behavior is past behavior and Kabam has eroded the communities trust to the point where there is hardly any left.
This is laughable...
There was a vocal opposition to the change BEFORE the change was implemented. The players told you before hand what the impact would be day to day. We got the response of "How do you know?" We know because we play day to day.
This is no different then when the changes to AW were introduced. Before they went live, the community, the player based pointed out the problems with the plans BEFORE it went live and we had to deal with it. We were told then the same kind of things. Then when it went live everything the community pointed out would be a problem turned out to be a problem.
The same thing happened with 12.0 the community pointed out all the problems BEFORE they went live and the problems called out all turned out to be true.
How many more times does this have to happen? The costs and frustrations of doing AQ right now outweigh the benefits of doing AQ.
So mission accomplished? More energy needed, more potions used, more units and cash spent. Thats the appearance at least... and it’s hard to blame people for being apprehensive about anything Kabam says. 3 years of this... is enough ever enough?
@JRock808 there appears to be a bit of a disconnect between us the game player and Kabaam at the moment. I get they have to make money but they also need to have a product that is fun to play. I love the skill element of MCOC and do not mind spending money in that pursuit, however at the moment, AQ in particular is incredibly tedious. Doing the same silly pounding move on tall robots is downright awful. At least the Symbiods had differing movements and fighting styles. Sentinels are SO boring!
I'm one of those people that find Sentiods easy to kill, yet I still want them gone, because I hate them. I hate their animation. I hate their movement. I hate their abilities. AQ has become like an Arena grind.
@Kabam Miike My sincere apologies for the swear word (b**ls) that appeared in my post that got deleted . I intended to use hashtags to cover most of the word, but my comment still stands. Sentiods are not fun, in terms of animation, playability etc. They are wooden. The Marvel Universe including Symbiods , each character has it's own flowing animation and that je ne sais quois about them. Sentinels and Sentiods are really awful.
I know you have to make money , but this is not the way to do it! Whoever, thought of doing this change to AQ needs to eat some humble pie and admit they did wrong!
It's not too late!
@NinjaiX , I personally don't find them hard, I find them easy, but saying that, I want them gone. They are boring. They are killing the game.
Many alliances have been decimated by these inconsistent "updates" = money grabbing scams.
King Groot.
He didn't say he wanted a quick fight haha. I just gave him an answer for that. I opened a 6* of him and may try him out soon.