Kabam Miike wrote: » \ Ascoop24 wrote: » Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now. If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
Ascoop24 wrote: » Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now. If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness
Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?
Jubaknight wrote: » Kabam Miike wrote: » Ascoop24 wrote: » Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now. If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters! A defender with Mystic desperation, unblockable projectile specials, and double immunity are not indeed more difficult than one without these abilities. This answer is a perfect representative example of how Kabam logic is and How transparency is the company with its customers. They do changes to increase selling portions and claim they did not. Advice to Kabam, Marketing team should be separated from the game developing team. The should be developed from the perspective of how to make gaming content, then the marketing team work on how to get money from it. Marketing team in both side is missed up.
Kabam Miike wrote: » Ascoop24 wrote: » Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now. If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
But how are you so sure that the difficulty has gotten worse?
Kabam DK wrote: » Mcord117 wrote: » Kabam DK wrote: » Batty_Numppo wrote: » What is Morningstar’s curse buff? When you block one of her hits, she will gain a soul (her persistent charges) Wait, what??? So why not just give her 5 charged to start the fight? Unreal The goal with the Oppressive Curse buff is to give Morningstar ways to gain Souls (otherwise she'd never gain ANY) while also providing a way for skilled players to avoid giving them to her. If you intercept her, she'll never gain any. If you don't, you'll need a bleed immune Champion
Mcord117 wrote: » Kabam DK wrote: » Batty_Numppo wrote: » What is Morningstar’s curse buff? When you block one of her hits, she will gain a soul (her persistent charges) Wait, what??? So why not just give her 5 charged to start the fight? Unreal
Kabam DK wrote: » Batty_Numppo wrote: » What is Morningstar’s curse buff? When you block one of her hits, she will gain a soul (her persistent charges)
Batty_Numppo wrote: » What is Morningstar’s curse buff?
DNA3000 wrote: » Midnightfox wrote: » Clap clap. Kabam always outdoing themselves on bugs. Guess what since it’s not beneficial to the players they are gonna keep it all aq. Yay! Now if that bug had benefitted us the game would have went down for emergency maintenance and be fixed promptly. This is why people are walking away and no one trusts anything the mods say. Ridiculous that as always we have to bend over and take it. To be honest, I think if the bug deleted an unoccupied node the devs would be similarly slow to make changes even though that would be a small net benefit. There's a germ of truth to the notion that bugs that benefit the players are acted upon faster than bugs that hurt the players. How fast and how dramatically the devs take steps to address a bug generally involve what that bug's overall impact on the game is, especially in terms of resource management. A bug that hands tons of resources to the players is going to have a much higher priority than a bug that withholds resources from players. And that's because of a simple if harsh truth: when the game has an exploitable bug that can convert into tons of resources allowing that bug to persist will rapidly unbalance the game because players will quickly gravitate to that exploit if left unchecked. But when a bug exists that withholds resources from the players, all that tends to do is globally slow everyone down, which isn't as big a threat to game balance. Game developers don't explain this very well, or at all. And it translates into honestly predictable suspicions surrounding their motives when they act to stamp out bugs in obviously different ways for different bugs that have nothing to do with the effort involved to address them.
Midnightfox wrote: » Clap clap. Kabam always outdoing themselves on bugs. Guess what since it’s not beneficial to the players they are gonna keep it all aq. Yay! Now if that bug had benefitted us the game would have went down for emergency maintenance and be fixed promptly. This is why people are walking away and no one trusts anything the mods say. Ridiculous that as always we have to bend over and take it.
Kabam Lyra wrote: » Hi all! I just wanted to thank you for your continued feedback. I know you are all anxious for updates from us, and I totally understand why as we are going into a new AQ week. But please hang in there and be patient as the Game Team is looking at and analyzing the behind the scenes data that has been gathered so far. When we have any more meaningful information to share with you about the changes, we will. Thanks!
JRock808 wrote: » I’m pretty sure there is enough “data” to,show consumable use has increased drastically. Even after a full week and into the second week, “adapting” to them has not made them the same difficulty as symbiods. They are still just as awful. So mission accomplished? More energy needed, more potions used, more units and cash spent. Thats the appearance at least... and it’s hard to blame people for being apprehensive about anything Kabam says. 3 years of this... is enough ever enough?
NinjaiX wrote: » @Kabam Miike do you still believe the sentinels are not harder? I still want to see you fight one to prove us all wrong
CityOfChampions wrote: » I like a decent amount of things Kabam has done with this game, but between this AQ nonsense and the constant lagging, I'm losing interest extremely quickly.
Keonex wrote: » if high end players that never use items on pre-sentinel AQ Day 5 and now are dying on early through the AQ week then, yes they are harder. This players dont even use Champs that inflict bleed to begin with so its not that sentinels are bleed immune is the whole mechanic of them requiring an extraordinary amount of hits to defeat especially when on a Bleed path, can anyone tell me of a Bleed immune that has armor break?
Mcord117 wrote: » Primmer79 wrote: » Keonex wrote: » if high end players that never use items on pre-sentinel AQ Day 5 and now are dying on early through the AQ week then, yes they are harder. This players dont even use Champs that inflict bleed to begin with so its not that sentinels are bleed immune is the whole mechanic of them requiring an extraordinary amount of hits to defeat especially when on a Bleed path, can anyone tell me of a Bleed immune that has armor break? King Groot. That would be a painfully long fight though. He isn’t exactly a heavy hitter
Primmer79 wrote: » Keonex wrote: » if high end players that never use items on pre-sentinel AQ Day 5 and now are dying on early through the AQ week then, yes they are harder. This players dont even use Champs that inflict bleed to begin with so its not that sentinels are bleed immune is the whole mechanic of them requiring an extraordinary amount of hits to defeat especially when on a Bleed path, can anyone tell me of a Bleed immune that has armor break? King Groot.