kmbell81 wrote: » DNA3000 wrote: » Midnightfox wrote: » Clap clap. Kabam always outdoing themselves on bugs. Guess what since it’s not beneficial to the players they are gonna keep it all aq. Yay! Now if that bug had benefitted us the game would have went down for emergency maintenance and be fixed promptly. This is why people are walking away and no one trusts anything the mods say. Ridiculous that as always we have to bend over and take it. To be honest, I think if the bug deleted an unoccupied node the devs would be similarly slow to make changes even though that would be a small net benefit. There's a germ of truth to the notion that bugs that benefit the players are acted upon faster than bugs that hurt the players. How fast and how dramatically the devs take steps to address a bug generally involve what that bug's overall impact on the game is, especially in terms of resource management. A bug that hands tons of resources to the players is going to have a much higher priority than a bug that withholds resources from players. And that's because of a simple if harsh truth: when the game has an exploitable bug that can convert into tons of resources allowing that bug to persist will rapidly unbalance the game because players will quickly gravitate to that exploit if left unchecked. But when a bug exists that withholds resources from the players, all that tends to do is globally slow everyone down, which isn't as big a threat to game balance. Game developers don't explain this very well, or at all. And it translates into honestly predictable suspicions surrounding their motives when they act to stamp out bugs in obviously different ways for different bugs that have nothing to do with the effort involved to address them. The last event that had paths that didn’t work as intended was the Bautista challenge. It was initially constructed in a manner that was a major benefit to the players. The developers hotfixed it in under four hours. This time, they are saying that an incorrectly constructed path that makes playing more difficult and time intensive cannot be fixed for at least a week.
DNA3000 wrote: » Midnightfox wrote: » Clap clap. Kabam always outdoing themselves on bugs. Guess what since it’s not beneficial to the players they are gonna keep it all aq. Yay! Now if that bug had benefitted us the game would have went down for emergency maintenance and be fixed promptly. This is why people are walking away and no one trusts anything the mods say. Ridiculous that as always we have to bend over and take it. To be honest, I think if the bug deleted an unoccupied node the devs would be similarly slow to make changes even though that would be a small net benefit. There's a germ of truth to the notion that bugs that benefit the players are acted upon faster than bugs that hurt the players. How fast and how dramatically the devs take steps to address a bug generally involve what that bug's overall impact on the game is, especially in terms of resource management. A bug that hands tons of resources to the players is going to have a much higher priority than a bug that withholds resources from players. And that's because of a simple if harsh truth: when the game has an exploitable bug that can convert into tons of resources allowing that bug to persist will rapidly unbalance the game because players will quickly gravitate to that exploit if left unchecked. But when a bug exists that withholds resources from the players, all that tends to do is globally slow everyone down, which isn't as big a threat to game balance. Game developers don't explain this very well, or at all. And it translates into honestly predictable suspicions surrounding their motives when they act to stamp out bugs in obviously different ways for different bugs that have nothing to do with the effort involved to address them.
Midnightfox wrote: » Clap clap. Kabam always outdoing themselves on bugs. Guess what since it’s not beneficial to the players they are gonna keep it all aq. Yay! Now if that bug had benefitted us the game would have went down for emergency maintenance and be fixed promptly. This is why people are walking away and no one trusts anything the mods say. Ridiculous that as always we have to bend over and take it.
BillLisBack wrote: » Here we are day 3 and the pain is real again. I don’t know what to say, I’ve always given you the benefit of the doubt but you guys really are the worst. Like others I’m spending resources just to try to keep up so now I can’t use those elsewhere. Also, I have 12/17 5*s sitting at rank 1 because I can’t get enough resources to rank them. But they now have to wait even longer because I need to rank 4*s I hadn’t planned to to counter these sentinels and Morningstar. And oh yeah, no additional resources. As I said previously all pain and no gain. Pretty lousy way to do things.
DNA3000 wrote: » BillLisBack wrote: » Here we are day 3 and the pain is real again. I don’t know what to say, I’ve always given you the benefit of the doubt but you guys really are the worst. Like others I’m spending resources just to try to keep up so now I can’t use those elsewhere. Also, I have 12/17 5*s sitting at rank 1 because I can’t get enough resources to rank them. But they now have to wait even longer because I need to rank 4*s I hadn’t planned to to counter these sentinels and Morningstar. And oh yeah, no additional resources. As I said previously all pain and no gain. Pretty lousy way to do things. I know it will probably be seen as heresy by some to say this, but I've been thinking that this AQ change may justify granting RDTs. I don't say that lightly: I am generally against using RDTs to respond to every little change that happens to the game. But here the logical argument for RDTs is pretty compelling to me. AQ was changed, and it was changed significantly, and it was changed in a way most people will agree poses a new challenge to players to adjust their play, both in terms of their skills and in terms of the champions they bring to AQ. I think most players would agree and the devs would agree that's a reasonable statement to make. But AQ changed very suddenly, relative to the time it takes to save up rank up resources. If the actual intent was for players to look at their roster and reexamine the strengths and weaknesses of their champs, Kabam should realize that it can take weeks or longer for the average player to save the resources to rank up champions even if they already possess them. If the meta-game aspect of the change was to re-evaluate roster, players need to be able to actually make changes to their roster based on that re-evaluation. And if it is going to take a very long time to do that, then the meta-game isn't actually playable by most of the players. They can't always do what the devs expect them to do: use different champs. This sounds like precisely the situation RDTs are useful for. When the devs themselves make an explicit change to the game that they actually *want* the players to think about, strategize around, and potentially re-evaluate their rosters for, they either need to make the change gradual enough for players to respond through rank ups, or they need to temporarily speed up the rate at which players can make roster rank up changes. That's what RDTs do: allow players to change their minds about roster and adjust quickly, rather than at the normal rate rank up materials are earned. Directly nerfing a champion in a materially harsh way is one situation where an RDT might make sense. But asking the players to re-evaluate their roster to deal with all new content that it is difficult to opt out of is in my opinion another such situation.
Primmer79 wrote: » DNA3000 wrote: » BillLisBack wrote: » Here we are day 3 and the pain is real again. I don’t know what to say, I’ve always given you the benefit of the doubt but you guys really are the worst. Like others I’m spending resources just to try to keep up so now I can’t use those elsewhere. Also, I have 12/17 5*s sitting at rank 1 because I can’t get enough resources to rank them. But they now have to wait even longer because I need to rank 4*s I hadn’t planned to to counter these sentinels and Morningstar. And oh yeah, no additional resources. As I said previously all pain and no gain. Pretty lousy way to do things. I know it will probably be seen as heresy by some to say this, but I've been thinking that this AQ change may justify granting RDTs. I don't say that lightly: I am generally against using RDTs to respond to every little change that happens to the game. But here the logical argument for RDTs is pretty compelling to me. AQ was changed, and it was changed significantly, and it was changed in a way most people will agree poses a new challenge to players to adjust their play, both in terms of their skills and in terms of the champions they bring to AQ. I think most players would agree and the devs would agree that's a reasonable statement to make. But AQ changed very suddenly, relative to the time it takes to save up rank up resources. If the actual intent was for players to look at their roster and reexamine the strengths and weaknesses of their champs, Kabam should realize that it can take weeks or longer for the average player to save the resources to rank up champions even if they already possess them. If the meta-game aspect of the change was to re-evaluate roster, players need to be able to actually make changes to their roster based on that re-evaluation. And if it is going to take a very long time to do that, then the meta-game isn't actually playable by most of the players. They can't always do what the devs expect them to do: use different champs. This sounds like precisely the situation RDTs are useful for. When the devs themselves make an explicit change to the game that they actually *want* the players to think about, strategize around, and potentially re-evaluate their rosters for, they either need to make the change gradual enough for players to respond through rank ups, or they need to temporarily speed up the rate at which players can make roster rank up changes. That's what RDTs do: allow players to change their minds about roster and adjust quickly, rather than at the normal rate rank up materials are earned. Directly nerfing a champion in a materially harsh way is one situation where an RDT might make sense. But asking the players to re-evaluate their roster to deal with all new content that it is difficult to opt out of is in my opinion another such situation. If a whole new AQ season started, and rewards were changed, and maps were changed, I doubt there would be any "reasonable" call for rank down tickets. That being said, my vote is still no for RDTs but Kabam needs to do something.
Primmer79 wrote: » @DNA3000 @Speeds80 How about this as a proposal? IF there are RDTs, (which idk, i hope we don't get those, but they have another fix) they are for the mid level players. AKA we don't need 5* RDT. We get 2 4* and 2 3* RDT and call it a day.
Speeds80 wrote: » Yeah I’m with DNA here, I don’t like the idea of rdts, but as I’ve said before the mid level up and coming players are the ones who got screwed by this change, the ones who have relied on one good champ to get them through, there’s a guy in our alliance who’s uncollected and only has 5 r5 equivalents, kid plays great but you just ruined him to our alliance because he can’t do 5x5 with r4s and the two champs who used to get him through are useless now
teekq wrote: » Still no words from kabam yet eh?
GroundedWisdom wrote: » I don't agree that Tickets are warranted either. The content was changed, not the Champs. That continues to be my stance.
DNA3000 wrote: » GroundedWisdom wrote: » I don't agree that Tickets are warranted either. The content was changed, not the Champs. That continues to be my stance. That's oddly dogmatic, but technically speaking my suggestion doesn't require rank down tickets. It is really asking for rank up tickets. Whether you want to force players to rank something down to use them is entirely up to the devs. If they want to give out rank up tickets because RDTs are inappropriate I would be fine with that also.
Nathanparker wrote: » Maybe I'm missing something but, can somebody tell me how is it possible that I can lose 10% health of my 4 star r5 Hyperion to a tech sentinel while I'm blocking? It seems a little exvesive Of course, the laging, the instant recovery of the AI after a combo (of course, only the AI gets this awesomes bugs) and the unresponsive controls helps a lot to lose more health keep up the great work