BitterSteel wrote: » Demonzfyre wrote: » DNA3000 wrote: » Demonzfyre wrote: » BitterSteel wrote: » Demonzfyre wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » Credit where credits due, well done for working quickly to right the wrong. I’m sure everyone’s grateful for you admitting kabam missed the mark and are fixing the issue. Thanks. There was no wrong..... Well there was, otherwise kabam wouldn’t be changing it and making it right. Whenever you want to stop whining about kabam doing something right is great with me! Same for when you want to stop whinging about them doing a wrong. According to you, adding a sentinel to replace a Symboid is a wrong, because your struggling to beat a 7k PI champ with about 25k health. Yep that’s so wrong of Kabam isn’t it. My issue is, and always has been, kabam claiming there was no difficulty change. I can handle to sentinels, they are more difficult but I didn’t mind about them. I don’t like that they upped the difficulty without upping the rewards, the fact I could deal with it is irrelevant. So, yep, it is wrong of kabam. Was there really a difficulty change or was it that you are so used to fighting symbiods that getting used to a different champ with a different fighting style takes getting used too? Symbiods were easy, no thought needed in beating them. Sentinels come along and now you cant be in cruise mode. You have to use strategy and you dont like it because its not easy and since its different so you think you are owed these great new rewards or get rid of the sentinels because you arent used to them yet. I did think about that and I actually made a post explaining why I believed it is a change in difficulty and not just one of circumstance. What it boiled down to was that when adaptoids were changed to symbioid after aq season 1. Venom replaced Kang bringing in symbioids to replace adaptoids. They each have different move sets and abilities. But There was nowhere near this level of unease with the new content in aq. Simply because adaptoids and symbioids were the same difficulty. Sentinels are not. Here's where I can agree with you on. They are awkward as h*ll. I will admit that. Their fighting style is clunky and hard to get used style wise. Thats where a lot of people are confusing difficulty with unfamiliarity. If that were the case, it would not be difficult to convince the developers of this. You may simply be unfamiliar with the most efficient way to do so. Thats what i am saying though. We had symboids for like what a year? You know how they work, you know what to expect and its just business as usual. Now you have a AI Sentinel that isn't all that aggressive and has different move set. The community didn't even give it at chance. They were up in arms before AQ even started. No one gave them a chance and didn't try to learn and understand how to combat them. Why wasn’t there this sort of reaction when adaptoids changed to symbioids?
Demonzfyre wrote: » DNA3000 wrote: » Demonzfyre wrote: » BitterSteel wrote: » Demonzfyre wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » Credit where credits due, well done for working quickly to right the wrong. I’m sure everyone’s grateful for you admitting kabam missed the mark and are fixing the issue. Thanks. There was no wrong..... Well there was, otherwise kabam wouldn’t be changing it and making it right. Whenever you want to stop whining about kabam doing something right is great with me! Same for when you want to stop whinging about them doing a wrong. According to you, adding a sentinel to replace a Symboid is a wrong, because your struggling to beat a 7k PI champ with about 25k health. Yep that’s so wrong of Kabam isn’t it. My issue is, and always has been, kabam claiming there was no difficulty change. I can handle to sentinels, they are more difficult but I didn’t mind about them. I don’t like that they upped the difficulty without upping the rewards, the fact I could deal with it is irrelevant. So, yep, it is wrong of kabam. Was there really a difficulty change or was it that you are so used to fighting symbiods that getting used to a different champ with a different fighting style takes getting used too? Symbiods were easy, no thought needed in beating them. Sentinels come along and now you cant be in cruise mode. You have to use strategy and you dont like it because its not easy and since its different so you think you are owed these great new rewards or get rid of the sentinels because you arent used to them yet. I did think about that and I actually made a post explaining why I believed it is a change in difficulty and not just one of circumstance. What it boiled down to was that when adaptoids were changed to symbioid after aq season 1. Venom replaced Kang bringing in symbioids to replace adaptoids. They each have different move sets and abilities. But There was nowhere near this level of unease with the new content in aq. Simply because adaptoids and symbioids were the same difficulty. Sentinels are not. Here's where I can agree with you on. They are awkward as h*ll. I will admit that. Their fighting style is clunky and hard to get used style wise. Thats where a lot of people are confusing difficulty with unfamiliarity. If that were the case, it would not be difficult to convince the developers of this. You may simply be unfamiliar with the most efficient way to do so. Thats what i am saying though. We had symboids for like what a year? You know how they work, you know what to expect and its just business as usual. Now you have a AI Sentinel that isn't all that aggressive and has different move set. The community didn't even give it at chance. They were up in arms before AQ even started. No one gave them a chance and didn't try to learn and understand how to combat them.
DNA3000 wrote: » Demonzfyre wrote: » BitterSteel wrote: » Demonzfyre wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » Credit where credits due, well done for working quickly to right the wrong. I’m sure everyone’s grateful for you admitting kabam missed the mark and are fixing the issue. Thanks. There was no wrong..... Well there was, otherwise kabam wouldn’t be changing it and making it right. Whenever you want to stop whining about kabam doing something right is great with me! Same for when you want to stop whinging about them doing a wrong. According to you, adding a sentinel to replace a Symboid is a wrong, because your struggling to beat a 7k PI champ with about 25k health. Yep that’s so wrong of Kabam isn’t it. My issue is, and always has been, kabam claiming there was no difficulty change. I can handle to sentinels, they are more difficult but I didn’t mind about them. I don’t like that they upped the difficulty without upping the rewards, the fact I could deal with it is irrelevant. So, yep, it is wrong of kabam. Was there really a difficulty change or was it that you are so used to fighting symbiods that getting used to a different champ with a different fighting style takes getting used too? Symbiods were easy, no thought needed in beating them. Sentinels come along and now you cant be in cruise mode. You have to use strategy and you dont like it because its not easy and since its different so you think you are owed these great new rewards or get rid of the sentinels because you arent used to them yet. I did think about that and I actually made a post explaining why I believed it is a change in difficulty and not just one of circumstance. What it boiled down to was that when adaptoids were changed to symbioid after aq season 1. Venom replaced Kang bringing in symbioids to replace adaptoids. They each have different move sets and abilities. But There was nowhere near this level of unease with the new content in aq. Simply because adaptoids and symbioids were the same difficulty. Sentinels are not. Here's where I can agree with you on. They are awkward as h*ll. I will admit that. Their fighting style is clunky and hard to get used style wise. Thats where a lot of people are confusing difficulty with unfamiliarity. If that were the case, it would not be difficult to convince the developers of this. You may simply be unfamiliar with the most efficient way to do so.
Demonzfyre wrote: » BitterSteel wrote: » Demonzfyre wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » Credit where credits due, well done for working quickly to right the wrong. I’m sure everyone’s grateful for you admitting kabam missed the mark and are fixing the issue. Thanks. There was no wrong..... Well there was, otherwise kabam wouldn’t be changing it and making it right. Whenever you want to stop whining about kabam doing something right is great with me! Same for when you want to stop whinging about them doing a wrong. According to you, adding a sentinel to replace a Symboid is a wrong, because your struggling to beat a 7k PI champ with about 25k health. Yep that’s so wrong of Kabam isn’t it. My issue is, and always has been, kabam claiming there was no difficulty change. I can handle to sentinels, they are more difficult but I didn’t mind about them. I don’t like that they upped the difficulty without upping the rewards, the fact I could deal with it is irrelevant. So, yep, it is wrong of kabam. Was there really a difficulty change or was it that you are so used to fighting symbiods that getting used to a different champ with a different fighting style takes getting used too? Symbiods were easy, no thought needed in beating them. Sentinels come along and now you cant be in cruise mode. You have to use strategy and you dont like it because its not easy and since its different so you think you are owed these great new rewards or get rid of the sentinels because you arent used to them yet. I did think about that and I actually made a post explaining why I believed it is a change in difficulty and not just one of circumstance. What it boiled down to was that when adaptoids were changed to symbioid after aq season 1. Venom replaced Kang bringing in symbioids to replace adaptoids. They each have different move sets and abilities. But There was nowhere near this level of unease with the new content in aq. Simply because adaptoids and symbioids were the same difficulty. Sentinels are not. Here's where I can agree with you on. They are awkward as h*ll. I will admit that. Their fighting style is clunky and hard to get used style wise. Thats where a lot of people are confusing difficulty with unfamiliarity.
BitterSteel wrote: » Demonzfyre wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » Credit where credits due, well done for working quickly to right the wrong. I’m sure everyone’s grateful for you admitting kabam missed the mark and are fixing the issue. Thanks. There was no wrong..... Well there was, otherwise kabam wouldn’t be changing it and making it right. Whenever you want to stop whining about kabam doing something right is great with me! Same for when you want to stop whinging about them doing a wrong. According to you, adding a sentinel to replace a Symboid is a wrong, because your struggling to beat a 7k PI champ with about 25k health. Yep that’s so wrong of Kabam isn’t it. My issue is, and always has been, kabam claiming there was no difficulty change. I can handle to sentinels, they are more difficult but I didn’t mind about them. I don’t like that they upped the difficulty without upping the rewards, the fact I could deal with it is irrelevant. So, yep, it is wrong of kabam. Was there really a difficulty change or was it that you are so used to fighting symbiods that getting used to a different champ with a different fighting style takes getting used too? Symbiods were easy, no thought needed in beating them. Sentinels come along and now you cant be in cruise mode. You have to use strategy and you dont like it because its not easy and since its different so you think you are owed these great new rewards or get rid of the sentinels because you arent used to them yet. I did think about that and I actually made a post explaining why I believed it is a change in difficulty and not just one of circumstance. What it boiled down to was that when adaptoids were changed to symbioid after aq season 1. Venom replaced Kang bringing in symbioids to replace adaptoids. They each have different move sets and abilities. But There was nowhere near this level of unease with the new content in aq. Simply because adaptoids and symbioids were the same difficulty. Sentinels are not.
Demonzfyre wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » Credit where credits due, well done for working quickly to right the wrong. I’m sure everyone’s grateful for you admitting kabam missed the mark and are fixing the issue. Thanks. There was no wrong..... Well there was, otherwise kabam wouldn’t be changing it and making it right. Whenever you want to stop whining about kabam doing something right is great with me! Same for when you want to stop whinging about them doing a wrong. According to you, adding a sentinel to replace a Symboid is a wrong, because your struggling to beat a 7k PI champ with about 25k health. Yep that’s so wrong of Kabam isn’t it. My issue is, and always has been, kabam claiming there was no difficulty change. I can handle to sentinels, they are more difficult but I didn’t mind about them. I don’t like that they upped the difficulty without upping the rewards, the fact I could deal with it is irrelevant. So, yep, it is wrong of kabam. Was there really a difficulty change or was it that you are so used to fighting symbiods that getting used to a different champ with a different fighting style takes getting used too? Symbiods were easy, no thought needed in beating them. Sentinels come along and now you cant be in cruise mode. You have to use strategy and you dont like it because its not easy and since its different so you think you are owed these great new rewards or get rid of the sentinels because you arent used to them yet.
BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » Credit where credits due, well done for working quickly to right the wrong. I’m sure everyone’s grateful for you admitting kabam missed the mark and are fixing the issue. Thanks. There was no wrong..... Well there was, otherwise kabam wouldn’t be changing it and making it right. Whenever you want to stop whining about kabam doing something right is great with me! Same for when you want to stop whinging about them doing a wrong. According to you, adding a sentinel to replace a Symboid is a wrong, because your struggling to beat a 7k PI champ with about 25k health. Yep that’s so wrong of Kabam isn’t it. My issue is, and always has been, kabam claiming there was no difficulty change. I can handle to sentinels, they are more difficult but I didn’t mind about them. I don’t like that they upped the difficulty without upping the rewards, the fact I could deal with it is irrelevant. So, yep, it is wrong of kabam.
DarkestDestroyer wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » Credit where credits due, well done for working quickly to right the wrong. I’m sure everyone’s grateful for you admitting kabam missed the mark and are fixing the issue. Thanks. There was no wrong..... Well there was, otherwise kabam wouldn’t be changing it and making it right. Whenever you want to stop whining about kabam doing something right is great with me! Same for when you want to stop whinging about them doing a wrong. According to you, adding a sentinel to replace a Symboid is a wrong, because your struggling to beat a 7k PI champ with about 25k health. Yep that’s so wrong of Kabam isn’t it.
BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » Credit where credits due, well done for working quickly to right the wrong. I’m sure everyone’s grateful for you admitting kabam missed the mark and are fixing the issue. Thanks. There was no wrong..... Well there was, otherwise kabam wouldn’t be changing it and making it right. Whenever you want to stop whining about kabam doing something right is great with me!
DarkestDestroyer wrote: » BitterSteel wrote: » Credit where credits due, well done for working quickly to right the wrong. I’m sure everyone’s grateful for you admitting kabam missed the mark and are fixing the issue. Thanks. There was no wrong.....
BitterSteel wrote: » Credit where credits due, well done for working quickly to right the wrong. I’m sure everyone’s grateful for you admitting kabam missed the mark and are fixing the issue. Thanks.
BitterSteel wrote: » Demonzfyre wrote: » BitterSteel wrote: » Demonzfyre wrote: » DNA3000 wrote: » Demonzfyre wrote: » BitterSteel wrote: » Demonzfyre wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » Credit where credits due, well done for working quickly to right the wrong. I’m sure everyone’s grateful for you admitting kabam missed the mark and are fixing the issue. Thanks. There was no wrong..... Well there was, otherwise kabam wouldn’t be changing it and making it right. Whenever you want to stop whining about kabam doing something right is great with me! Same for when you want to stop whinging about them doing a wrong. According to you, adding a sentinel to replace a Symboid is a wrong, because your struggling to beat a 7k PI champ with about 25k health. Yep that’s so wrong of Kabam isn’t it. My issue is, and always has been, kabam claiming there was no difficulty change. I can handle to sentinels, they are more difficult but I didn’t mind about them. I don’t like that they upped the difficulty without upping the rewards, the fact I could deal with it is irrelevant. So, yep, it is wrong of kabam. Was there really a difficulty change or was it that you are so used to fighting symbiods that getting used to a different champ with a different fighting style takes getting used too? Symbiods were easy, no thought needed in beating them. Sentinels come along and now you cant be in cruise mode. You have to use strategy and you dont like it because its not easy and since its different so you think you are owed these great new rewards or get rid of the sentinels because you arent used to them yet. I did think about that and I actually made a post explaining why I believed it is a change in difficulty and not just one of circumstance. What it boiled down to was that when adaptoids were changed to symbioid after aq season 1. Venom replaced Kang bringing in symbioids to replace adaptoids. They each have different move sets and abilities. But There was nowhere near this level of unease with the new content in aq. Simply because adaptoids and symbioids were the same difficulty. Sentinels are not. Here's where I can agree with you on. They are awkward as h*ll. I will admit that. Their fighting style is clunky and hard to get used style wise. Thats where a lot of people are confusing difficulty with unfamiliarity. If that were the case, it would not be difficult to convince the developers of this. You may simply be unfamiliar with the most efficient way to do so. Thats what i am saying though. We had symboids for like what a year? You know how they work, you know what to expect and its just business as usual. Now you have a AI Sentinel that isn't all that aggressive and has different move set. The community didn't even give it at chance. They were up in arms before AQ even started. No one gave them a chance and didn't try to learn and understand how to combat them. Why wasn’t there this sort of reaction when adaptoids changed to symbioids? Because they were the exact same thing. You should be asking where was the uproar for ultron drones. bleed and poison immune as well. Ok, where was the uproar for ultron drones? I believe they were in aq at some point.
Demonzfyre wrote: » BitterSteel wrote: » Demonzfyre wrote: » DNA3000 wrote: » Demonzfyre wrote: » BitterSteel wrote: » Demonzfyre wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » DarkestDestroyer wrote: » BitterSteel wrote: » Credit where credits due, well done for working quickly to right the wrong. I’m sure everyone’s grateful for you admitting kabam missed the mark and are fixing the issue. Thanks. There was no wrong..... Well there was, otherwise kabam wouldn’t be changing it and making it right. Whenever you want to stop whining about kabam doing something right is great with me! Same for when you want to stop whinging about them doing a wrong. According to you, adding a sentinel to replace a Symboid is a wrong, because your struggling to beat a 7k PI champ with about 25k health. Yep that’s so wrong of Kabam isn’t it. My issue is, and always has been, kabam claiming there was no difficulty change. I can handle to sentinels, they are more difficult but I didn’t mind about them. I don’t like that they upped the difficulty without upping the rewards, the fact I could deal with it is irrelevant. So, yep, it is wrong of kabam. Was there really a difficulty change or was it that you are so used to fighting symbiods that getting used to a different champ with a different fighting style takes getting used too? Symbiods were easy, no thought needed in beating them. Sentinels come along and now you cant be in cruise mode. You have to use strategy and you dont like it because its not easy and since its different so you think you are owed these great new rewards or get rid of the sentinels because you arent used to them yet. I did think about that and I actually made a post explaining why I believed it is a change in difficulty and not just one of circumstance. What it boiled down to was that when adaptoids were changed to symbioid after aq season 1. Venom replaced Kang bringing in symbioids to replace adaptoids. They each have different move sets and abilities. But There was nowhere near this level of unease with the new content in aq. Simply because adaptoids and symbioids were the same difficulty. Sentinels are not. Here's where I can agree with you on. They are awkward as h*ll. I will admit that. Their fighting style is clunky and hard to get used style wise. Thats where a lot of people are confusing difficulty with unfamiliarity. If that were the case, it would not be difficult to convince the developers of this. You may simply be unfamiliar with the most efficient way to do so. Thats what i am saying though. We had symboids for like what a year? You know how they work, you know what to expect and its just business as usual. Now you have a AI Sentinel that isn't all that aggressive and has different move set. The community didn't even give it at chance. They were up in arms before AQ even started. No one gave them a chance and didn't try to learn and understand how to combat them. Why wasn’t there this sort of reaction when adaptoids changed to symbioids? Because they were the exact same thing. You should be asking where was the uproar for ultron drones. bleed and poison immune as well.
ANTI_HERO3 wrote: » I think it's funny they would rather nerf the sentinels than give us better rewards. Cheap skates
DNA3000 wrote: » That may be true for some people, but how players reacted doesn't alter the fact that the Sentinels are dramatically more difficult than the opponents they replaced, contradicting the intent expressed by the devs, and introducing a difficulty element into the game that in my opinion should not be introduced into alliance play without significant advance warning. You are talking about the magnitude of the response, but that's a very subjective thing. The problems associated with the change are not subjective. The question you asked was: "Was there really a difficulty change or was it that you are so used to fighting symbiods that getting used to a different champ with a different fighting style takes getting used too?" Those are not mutually exclusive things. The Sentinels do have a different fighting "style" and there's no question that their special attacks are more difficult to evade than the opponents they replaced, especially special two. That's true whether players learn to avoid them or not. But Sentinels are also more difficult because they have damage immunities which affects some damage dealers, they have scaling attack rating which causes them to deal more damage over time, they gain unblockable secondary effects and unblockable special damage during the fight, and they have other special abilities depending on their designated class. All of those things combine to make the Sentinels harder to fight, take longer to kill, and expose the player to more damage during the fight. Even if the Sentinels don't directly kill the player, they can deal enough damage to make them far more susceptible to dying in other fights. All of these things are objective facts about the Sentinels that make them more dangerous. The fact that it is trivial to prove that these things directly translated into a dramatically lower performance across the board for players of the game is icing on the cake. It simply means I don't have to logically prove those things lead to actual difficulty in actual fact, because they did in fact do so. But it should be obvious to anyone that they would have. And in case it wasn't clear, if anyone's attitude is that the players complaining about the difficulty change should just get better, then my response is if anyone's attitude is that they don't like Kabam reducing the difficulty of the Sentinels then they should get better at convincing the devs to not make those changes. "Get good" is either equally valid everywhere, or equally invalid everywhere. Don't get upset at Kabam for nerfing Sentinels, get better at asking them to buff them back. As for myself, I did learn how they worked and I did practice against them. In terms of learning how to fight them I did "give them a chance" as you put it. But "giving them a chance" means a very expensive learning curve relative to single player content, and it also means having to deal with the rest of my alliance also having to deal with the increased difficulty, placing additional high stress on coordinating alliance quests. I have no obligation to "give that a chance" because there's zero chance that any of that activity would be remotely beneficial. That's like asking me to give lag a chance. I don't have to perform experiments to determine if lag is a good thing. And I don't have to perform experiments to know if a dramatic jump in difficulty is going to be an overall beneficial experience to my alliance as a whole. As I repeatedly stated, introducing higher levels of difficulty in the single player game is a different story. My sole criteria for judging that difficulty is whether it is a reasonable addition to the game relative to the content and rewards being added whether I can personally surpass that difficulty or not. I don't have to stomp all over it to think it is a good addition to the game. But introducing that difficulty suddenly into alliance events is a completely different situation, because every single element of new difficulty that could possibly be enjoyable disappears in an alliance event. I can't easily experiment, I can't reset and try again, I can't easily practice, and I can't simply force my way through without enormously expensive potions. And the penalty for failure isn't just on me, it lands on all the rest of my alliance mates. That sucks any enjoyment that might still exist. And all of that is true whether the Sentinels are easy or difficult for me to defeat. That's completely irrelevant to my overall objections.
LCv2 wrote: » I would say that most of the people arguing that the Sentinels are not that hard, likely don't actually face the difficult ones or are just too damned busy posing as elite players to go find out themselves. An ego trying to impress the masses. If someone honestly feels they are similar, yet Kabam is changing them to lessen the difficulty, then that must make these "players" eat some nice tasting crow. Clearly, the difficulty increase is there, otherwise Kabam wouldn't be changing anything...thus disproving the entire argument of "they aren't that difficult, it's just that you suck and I don't" standard gamer ego.
BitterSteel wrote: » It feels like you’re helping prove my point. There was no uproar for ultron drones because there was no difficulty change. There is an uproar for sentinels because there is a substantial difficulty change.
Demonzfyre wrote: » Plus your last post was super long and no one needs to read that much on a mobile gaming forum lol
DNA3000 wrote: » Demonzfyre wrote: » Plus your last post was super long and no one needs to read that much on a mobile gaming forum lol I personally feel that post wasn't super long, it is just my style of writing is different.
Demonzfyre wrote: » DNA3000 wrote: » Demonzfyre wrote: » Plus your last post was super long and no one needs to read that much on a mobile gaming forum lol I personally feel that post wasn't super long, it is just my style of writing is different. Wait... does it make it harder to read?
DNA3000 wrote: » Demonzfyre wrote: » DNA3000 wrote: » Demonzfyre wrote: » Plus your last post was super long and no one needs to read that much on a mobile gaming forum lol I personally feel that post wasn't super long, it is just my style of writing is different. Wait... does it make it harder to read? Are you reading it on a smartphone? You could try reading it on a 32" monitor. At 3840x2160 it just about fits on one screen. You might have to buy a few and see which one works best for you. If you still can't read it in one try I might be persuaded to make the next one 10% shorter and have 15% fewer punctuation marks.
Demonzfyre wrote: » DNA3000 wrote: » We aren't ever going to be able to agree regardless on this. I will always personally feel that they weren't harder, just different. You are going to be opposite. They changed them and the community got what they wanted. It is what it is and nothing i'll ever be able to say will change yours or anyone of the same opinion differently. Plus your last post was super long and no one needs to read that much on a mobile gaming forum lol
DNA3000 wrote: »
Pure wrote: » And @GroundedWisdom do you have any facts that this was not intentional? Just because they said so?
mydnight wrote: » That's really cute. So u nerf Blade vs. AQ sentinels to make it "easier" for us to beat them? Ya, "minion" and not "villain" sentinels..... thanks for that.