Finalflash8 wrote: »
Deltor wrote: » It seems to of switched entirely. When fighting Void the debuffs are placed with no delay but when fighting as Void they are placed with a delay. This should be the other way around. Hope this bit of information helps at all.
MrJeansNN wrote: » Also why is void inflicting less direct damage from each unique debuff than he should be, I have been wondering this for a long time but I have never been too stressed about asking on the forums until now there is another fundamental problem with void. I have attached screenshots showing this, with one debuff on there is 120 direct damage per second, the other photo shows that with two different debuffs on there is 239 direct damage being applied, the number isn't even double which makes little sense because each debuff inflicts the same amount of damage. Then in the description of my specific void it shows that each debuff should inflicting 218.9 damage per second, so with 1 debuff it should be ticking for 219 and with two it should be 438 per second, that is a massive difference in damage. Could I please get a reply as to why his direct damage from the debuffs on the opponent is essentially cut in half? @Kabam Miike
EggmanPEI wrote: » @Kabam Miike I am requesting an update to this issue currently being investigated. The game is 2 days away from the start of AW Season 2. If Void's current issue is not fixed by that time, you're going to have a lot of very unhappy Void players. I have invested HEAVILY into my own Void, and I expect him to perform as per the abilities of the champion before the 18.0 update caused the current issue covered in this forum post. Void as an attacker is now "less effective" in all game content. I would appreciate any update from the dev team that you can give us. Thank you.
NinjAlan wrote: » I was fighting blade in buffet, all debuffs dropped and it took quite awhile for fotv to activate, blade healed to full with one swipe, fotv then dropped off completely before the timer expired
charaderdude2 wrote: » demed wrote: » This is self explanatory. The way his ability works on sp1 has been changed. Debuffs activate with a delay now. This was not even raised in the announcement. Didn't it always activate with a delay of x seconds based on (I can't remember)?
demed wrote: » This is self explanatory. The way his ability works on sp1 has been changed. Debuffs activate with a delay now. This was not even raised in the announcement.
demed wrote: » @Kabam Miike hats off to whole team for how promptly you tackled this bug! Much appreciated.
Kabam Miike wrote: » Hey All, We're just about to push a fix live for this issue. It will take a little while to get to all devices, but it should be in place before Attack Phase starts today! Thank you all for your patience as we worked to get this fixed as quickly as we could.