Laylic wrote: » So far from what I can tell, is there seems to be a cutoff for the amount of charges. Once you hit that amount, it no longer does damage when charging a heavy and no longer stuns or does damage during aftershock. I’ve had it stop working only 3 times but all three were when I was able to get the charges really high. Like up to around 17-19. I’ve been messing with it for a while and it’s never failed at charge levels around 15 or less. This has only started happening since they fixed her exploitable loop.
Dhruvgajjar wrote: » Laylic wrote: » So far from what I can tell, is there seems to be a cutoff for the amount of charges. Once you hit that amount, it no longer does damage when charging a heavy and no longer stuns or does damage during aftershock. I’ve had it stop working only 3 times but all three were when I was able to get the charges really high. Like up to around 17-19. I’ve been messing with it for a while and it’s never failed at charge levels around 15 or less. This has only started happening since they fixed her exploitable loop. But they would need to let us know about that so we know how we can change the way we play her. I've been following this thread since the moment it started nd I hope kabam takes these complaints constructively nd help us by answering our queries.
MetaphorUranium wrote: » @Kabam Zibiit I would point out that it's not just the Aftershock dealing no damage, but also Quake sometimes doesn't charge her heavy when you hold the heavy, and sometimes her auto evade fails. It's harder to post a video of her not charging heavy when I tap/hold the right side of my screen, because you can't see that in game... All you see is her standing there getting hit. But the auto evade failure is present in my video at 0:33.
Svain wrote: » MetaphorUranium wrote: » @Kabam Zibiit I would point out that it's not just the Aftershock dealing no damage, but also Quake sometimes doesn't charge her heavy when you hold the heavy, and sometimes her auto evade fails. It's harder to post a video of her not charging heavy when I tap/hold the right side of my screen, because you can't see that in game... All you see is her standing there getting hit. But the auto evade failure is present in my video at 0:33. I made a post about her evade failing over a month so but got ignored, glad this is finally getting noticed by the rest of the community. Here is the post.http://forums.playcontestofchampions.com/en/discussion/60247/quake-evade#latest
Ayushk12 wrote: » It depends on what nodes were you facing, what champs, etc. For example if its true strike then she won't evade after charging her heavy attack. Also she will not evade any special attacks while charging her heavy attack. The damage that she deals is when the aftershock charge end their times. Not while charhing. While charging she does a minimal damage only. Hope that clears up your doubts as she is an amazing champ and very reliable in my opinion.
DragonMageLord wrote: » ISHLORD wrote: » Quake is badly broken. I was playing Dungeon and Quests and She is supposed to autoevade first hit while she is charging. But now while holding heavy charge enemy hits us and we donot auto evade. You do know that for Quake to autoevade her opponent must first have a concussion? Her #2 special has a 100% chance to give her opponent a concussion while charging her heavy attack only has a small percentage chance of giving a concussion. It is best to use the #2 special first, to induce concussion, then use the heavy attack charge to cause damage and keep the concussion active. As to her aftershock stun it is similar to using "Parry". Some opponents have a higher resistance to being stunned then others and some come out of it faster then others, especially if the summoner has put "Mastery" points into the ability to shorten stun effects. It would be helpful to know what dungon lvl you were on or, if not in dungons, what quest, event, AW, or AQ you were on, as well as what champ you were fighting as well as node you were on if applicable.
ISHLORD wrote: » Quake is badly broken. I was playing Dungeon and Quests and She is supposed to autoevade first hit while she is charging. But now while holding heavy charge enemy hits us and we donot auto evade.
Chicken wrote: » DragonMageLord wrote: » ISHLORD wrote: » Quake is badly broken. I was playing Dungeon and Quests and She is supposed to autoevade first hit while she is charging. But now while holding heavy charge enemy hits us and we donot auto evade. You do know that for Quake to autoevade her opponent must first have a concussion? Her #2 special has a 100% chance to give her opponent a concussion while charging her heavy attack only has a small percentage chance of giving a concussion. It is best to use the #2 special first, to induce concussion, then use the heavy attack charge to cause damage and keep the concussion active. As to her aftershock stun it is similar to using "Parry". Some opponents have a higher resistance to being stunned then others and some come out of it faster then others, especially if the summoner has put "Mastery" points into the ability to shorten stun effects. It would be helpful to know what dungon lvl you were on or, if not in dungons, what quest, event, AW, or AQ you were on, as well as what champ you were fighting as well as node you were on if applicable. She doesn’t have to have concussion on the opponent to evade when charging a heavy. She is supposed to evade the first hit when charging heavy. It doesn’t matter if the opponent has a concussion on them or not
MetaphorUranium wrote: » @Kabam Zibiit -- further testing. Please see first short video of the heavy charging properly, followed by the second short video of the heavy failing to charge, Quake just standing there getting hit. I'm using the same technique both times, and I promise I did not mess up despite Quake getting pounded. These short videos were from Uncollected Infinity Event, first tile, no buffs on the nodes.https://youtu.be/NkEiya9Y0GYhttps://youtu.be/7xTUIXQ3eoE
Kabam Zibiit wrote: » Hey everyone, just wanted to let you all know that we are still working on getting all of these issues resolved. Chicken wrote: » DragonMageLord wrote: » ISHLORD wrote: » Quake is badly broken. I was playing Dungeon and Quests and She is supposed to autoevade first hit while she is charging. But now while holding heavy charge enemy hits us and we donot auto evade. You do know that for Quake to autoevade her opponent must first have a concussion? Her #2 special has a 100% chance to give her opponent a concussion while charging her heavy attack only has a small percentage chance of giving a concussion. It is best to use the #2 special first, to induce concussion, then use the heavy attack charge to cause damage and keep the concussion active. As to her aftershock stun it is similar to using "Parry". Some opponents have a higher resistance to being stunned then others and some come out of it faster then others, especially if the summoner has put "Mastery" points into the ability to shorten stun effects. It would be helpful to know what dungon lvl you were on or, if not in dungons, what quest, event, AW, or AQ you were on, as well as what champ you were fighting as well as node you were on if applicable. She doesn’t have to have concussion on the opponent to evade when charging a heavy. She is supposed to evade the first hit when charging heavy. It doesn’t matter if the opponent has a concussion on them or not I also wanted to provide some clarification on this. Quake does need to have a Concussion on the opponent in order to evade their basic attacks. If you look at the description of her abilities, charging her heavy does not innately allow her to evade the next attack. However, it does inflict a Concussion debuff on her opponent while she is charging her heavy. One of her other abilities is that she evades basic attacks against opponents with a Concussion. In most cases, this doesn't really make much of a difference but certain circumstances (like an opponent being debuff immune or Quake's ability accuracy being reduced) could prevent her from placing a Concussion on the opponent, which would prevent her from being able to evade basic attacks, even while charging her heavy. Just something for everyone to keep in mind while using and fighting Quake. Situations like this are also part of the reason why we try to ask for as many details as we can about where an issue occured, what champions were involved, and what nodes were at play. An opponent like Agent Venom or a node that gives debuff immunity could keep Quake from inflicting the Concussions she needs to evade, but being able to confirm which nodes/opponents were involved lets us rule out other possibilities and get to the root of an issue faster.
Kabam Zibiit wrote: » I also wanted to provide some clarification on this. Quake does need to have a Concussion on the opponent in order to evade their basic attacks.
An opponent like Agent Venom or a node that gives debuff immunity could keep Quake from inflicting the Concussions she needs to evade
Blitzkilla420 wrote: » so are you saying i shouldnt rank up my quake till this is fixed?
MetaphorUranium wrote: » @UC439 well, most of what you say is accurate. Dexterity interrupting chain heavy charging is a bug needing immediate attention. That bug ruins Quake. The bug that causes Quake to fail to evade while charging heavy is equally problematic. Her failure to proc Aftershock and damage is ridiculous. I haven't seen her throw a heavy instead of evading while heavy is charging, but if that's also a bug then it needs to be fixed ASAP with these others. But Kabam making champs who hit twice on the first swing isn't new (like Drax), nor is making champs who hit at different intervals (like both Magnetos, The Collector, Doc Oc, Venom, Venompool, both Cyclopses, Thor Ragnarok, and Hulk Ragnarok). That just makes Quake a challenge, and I actually enjoy trying to figure out the timing of each opponent with my Quake. Also, don't be afraid of Quake's back being against the left wall. That's all I'll say.