Issue with Quake no longer evading Spiderman/Electro (etc) type heavy attack while in the corner.
ILOVEMCOC
Member Posts: 21
Hey Kabam! I have had Quake as a character for years! Just a couple of the reasons she is so great is to help in fights to counter Spiderman evade, and fight electro without having to hit him and take damage from hitting him. Starting about 1 - 1.5 months ago, she no longer will evade their heavy attack once they corner her (or anyone with that particular type of heavy attack). This is very frustrating as I have been using her against those characters for years successfully, and now all the sudden this has changed and she will get hit by that type heavy attack every time when in corner. I know it isn't on purpose because Kabam would have notified us of this change in her ability to do so. Can you please add this to the list of issues to fix for the upcoming update?
This glitch in her ability happens in any and every type of content and does not depend on nodes or anything like that. Kabam could you please check this out for us?? I have been using her in those fights and successfully evading the Spiderman type heavy attack for years without having this problem. This has only been an issue for the last month or so.
This glitch in her ability happens in any and every type of content and does not depend on nodes or anything like that. Kabam could you please check this out for us?? I have been using her in those fights and successfully evading the Spiderman type heavy attack for years without having this problem. This has only been an issue for the last month or so.
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Thank you for your time, and dedicated service.
It would be helpful for other Quake players for Kabam to see multiple confirmations of this recent bug, so that they know this is an issue for all of those who have recently tried to use Quake in that situation.
It might be a new thing where she evades the first hit, concussion is gone and the evade animation doesn't carry over to the second hit and so she gets hit.
Hopefully we do get a definitive answer from Kabam about this issue!!
Damage?? Yup both happened! No mastery will stop 17 or more of them! Been happening for months against many champs in ALL GAME PLAY MODES! There is another thread going for months and still no word from Kabam, not even an “under investigation” comment. Just complete silence as usual!!!
(I will mention though that ive probably used Quake more than probably every single person posting in that thread combined. The only thing mentioned in that other discussion that I can relate to is her a ability to charge her heavy for a second or 2 even after the fight is over... As far as all of these the other comments
i where you can still hold her heavy after for a second the KOI have never once seen or had any of the issues mentioned
If she was at the center and she evaded electro's heavy, she'd completely evade it in one go
But when backed into a corner, when she evades, the last hit which us the kick will touch her since her evade dash back length is cut short by the wall
And yea she evades the first hit but not the remaining
I feel it has to do with how far she's able to dash back
... I am not asking for people to reply to this with their guesses and opinions, or to theorize at what possible reasons they think there could be for why this malfunction is occuring. If it was a change that was made to the game on purpose, Kabam would have added it to the list of changes and updates that were being adressed in the update for that month (Like they did with the change they are making to AAs neurotoxin this month, for example.) If you ever see a major change in a characters gameplay occur like this, and Kabam didn't mention it in their release notes for that months update, then it is because the change was not an intentional one by Kabam. That change therefore needs to be brought to their attention, so that it may be looked into and adressed as a bug to be fixed for the next update.
I am simply asking that the others who have been playing with Quake for a long time respond to this post and let Kabam know that this issue has also recently begun occuring to them, and that there is indeed a deviation in Quakes gameplay from when from she first joined the conest late in 2016, all the way up until just about a month ago.
And its been like that longer than you mentioned
But you're probably more experienced in using her
@Kabam Miike @Kabam Vydious i can send plenty of video if you need it.
Read the title of the post. The people commenting on other glitches are just wrong. The only heavy attack that doesnt give you a chance to escape is that type of attack. Also, there is nothing wrong with her stun or aftershock. My Quake is 5 star r5 so trust when I say that the ONLY glitch with Quake right now is evading that heavy in the corner. Im not interested in polluting the discussion with thinga that arent actually issues, just human error on their part. If everyone tries to say other things are wrong with her when they actually arent, this will never be adressed.
Let me explain this a little bit better why this is a glitch, not a fix. If this change was made on purpose because Kabam thought they were fixing something, let me show you that there was nothing that needed to be fixed:
Many here have theorized on why this is suddenly happening. Would Kabam be able to provide a definitive answer for us please?
The most popular theory is that because both feet are used in the attack, it causes 2 hits and therefore one of them hits her. It seems to me that this is just a glitch or a change in the reach of that attack. I will explain why by going into detail on the game mechanics:
First let me state that I hope this wasn't a "fix" done by Kabam purposely, because they thought that this was some sort of bug in the game, or a type of character exploit (like the recent changes with AA for example). The 2 hits detail should not matter and wasnt some sort of bug or exploit that she was fully evading both of these hits in the heavy attack. The reason behind her evade of both hits was because both hits happen in such a short time, relatively simultaneously, that when the first hit triggers evade, she is still in the evade process when the second hit comes and therefore it cannot hit her. Simply put, when the 2nd hit of the attack comes it is so similtaneous with the first that her evade buff from the first is still active (as you can clearly see when fully evading this heavy while in the middle of the screen.)
The second reason based on game mechanics, is that the evade puts enough space between them temporarily, that the 2nd hit just misses. The 2nd hit is actually a shorter hit than the first and should not be able to cover the distance between them that the first hit could not. Think if you are walking down a crowded hallway and u lean to the side to avoid bumping shoulders with someone coming towards you, but there is a second person you dont see right behind them. You would lean to the side and avoid bumping into both oncomers, even without seeing the other one coming because you were still leaning away to avoid the first.... Now, picture that same scenario but the second person that you dont see is a couple of seconds pace behind them, u would stand back upright and bump their shoulder.
Quake was always working correctly by avoiding both hits of that attack because she is still leaning backwards when the second hit comes. This game mechanic was never a flaw in the game or something that was a bug with Quake that needed to be fixed. The issue was with the heavy attack itsself, the hits are so close in the timing of when they are supposed to make contact that the 2nd hit still went by. Im not saying this is some sort of bug for that type of heavy attack, it is just how this heavy was designed to work. You can undertand this point better by looking at Quakes reaction while cornered by other different types of multi hit heavy attacks by other champions. Lets take Magik for example. She has more than 2 hits, but the timing of the second hit is so that it will hit you, unless you learn to dex out of it (which takes practice, but it definitely possible). Therefore, logically following game mechanics, if the second hit of the spiderman type heavy attack is able to hit you, then that means the 2nd hit MUST come AFTER Quake has recovered from the evade of the first hit. If that were truly what was happening, then there would be an opening to use dexterity to avoid that 2nd hit, as supposedly she was fully recovered from the evade.
Hopefully this helps to understand that there was no fix to be made. Everything was working according to the proper mechanics of the game. NOTE ALSO: Any evade type champion, Spiderman himself for example, still fully evades this type of heavy attack in the corner WITH A SINGLE EVADE. Quakes evade has always responded in the same exact manner, as it should have. There was no glitch here. an evade is an evade, whether you are Quake or whether you are Spiderman. One of these characters evade responding differently to the same exact attack is the glitch, not the other way around.
I hope that Kabam has taken the time to read this. If they did change this on purpose, I hope that they can now understand that there was nothing that needed to be fixed, everything was working exactly as it should have.
Thank you for your time and consideration!
@Kabam Zibiit
@Kabam Loto
@Kabam Vydious
@Kabam Miike
@Kabam Rose
You can't evade other multi-hit heavies such as that of Magik, SW, BW or Storm as well.
As I JUST went into very good detail on, that has always been the case against the champs you just mentioned... You cannot fully AUTO evade those multi hit heavy attacks or any other multi hit heavy attack for that matter. HOWEVER, those attacks are all seperate hits, which means that after the first evade you can use dexterity to evade them yourself without being hit. Spidermans heavy may technically count as 2 hits, but those 2 hits occur WITHIN THE SAME MOTION. Therefore, these 2 hits should then in turn both be auto evaded within the same motion when her evade is triggered by that attack.
If that type of heavy attack was actually designed to operate as 2 separate motions, instead of 2 hits within the same motion, then you would have the ability to use dexterity after Quakes original evade and avoid the 2nd hit on your own, as you do with every other type of multi hit heavy attack
Still no response yet from Kabam about whether this is a bug, or something they intended to happen. ????
If this was supposed to be "fixing" something thought to be broken, please refer to my previous post for very good reasoning there was never a fix that needed to be made.
Simply put:
1) Because the 2nd hit of those heavy attacks comes SO quickly after Quake evades the first hit, the evade Buff is still active and 2nd hit should also be evaded. Its not a problem with quake, its because the 2 hits are pretty much simultaneous. Therefore, her evasion reaction is correct. Spiderman doesnt need 2 seperate evade buffs for this attack, why would quake?
2) These heavy attacks that were changed ARE multiple hits. HOWEVER, the hits in these attacks occur within a single motion and therefore should be evaded by a single motion. This can be illustrated by lookat at other multi hit heavies that arent broken. Each one, she evades the first hit. The second hit is not auto evaded (or any after), nor should be. That is clearly because the 2nd and following hits are part of a different motion (as evidence by the abiltity to use dexterity to avoid any hit after Quakes initial evade). This is obviously a bug with Spiderman and Cable type heavy attacks: If the latter hit(s) werent. MEANT TO BE A PART OF THE INITIALLY EVADED ATTACK, there would be a chance to use dexterity and avoid those latter hit(s).