Moises_H wrote: » We won’t hear from them again until the 4th of July offers come in and the anger has died off.
PaytoPlay wrote: » Kabam Miike wrote: » Rockon wrote: » and what about awakening gems for us that awakened champs used strictly for war? You can still use those Champions on Defense if you please, and might want to use them again in the future. This was a choice based on the Meta of the game at the time. The Meta will always change, and what might be a great Champion on Defense now, might not be in a few weeks, or a month, and then could end up as the top defender again in another 4 months. There will be no Rank Down Tickets, or anything of the like, for this Change. EDIT: For Clarity I accept that meta of the champions and game modes are always changing... But kabam is changing existing game functionality that people are forced to rank up garbage champions with scarce resources just to win.... Not giving out RDT seems very unreasonable. What am I going to do with my 5* r4 she hulk now.
Kabam Miike wrote: » Rockon wrote: » and what about awakening gems for us that awakened champs used strictly for war? You can still use those Champions on Defense if you please, and might want to use them again in the future. This was a choice based on the Meta of the game at the time. The Meta will always change, and what might be a great Champion on Defense now, might not be in a few weeks, or a month, and then could end up as the top defender again in another 4 months. There will be no Rank Down Tickets, or anything of the like, for this Change. EDIT: For Clarity
Rockon wrote: » and what about awakening gems for us that awakened champs used strictly for war?
Hulksmasshh wrote: » @Kabam Miike Do you have any update regarding alliance potions? The lv4 potions just aren't cutting it anymore now that we have R5 5* champions. Especially if the intent is to make 100% map clears less frequent, people can wipe out 0/15 quite easily.
CapnFullpants wrote: » Shortening the season to 4 weeks while keeping the minimum for rewards at 5 is a pretty big kick in the nuts to more casual alliances who don't run constant war.
zeezee57 wrote: » Stop spending money and stop dumping items into war. It's simple as that.
Kabam Miike wrote: » ASV27 wrote: » Kabam Miike wrote: » ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes. So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there. Removing diversity is much more important than the new nodes. There's gonna be 10+ IMIWs and Dorms on every map. I get why you did it, but it just stinks for the players. I don't think anybody wants to place 10 Dormammu on a Map anymore... The Meta has shifted quite a bit since Diversity was introduced, and some of the former best Defenders have met their match now. Others may seem difficult right now, but Players have already started to find the counters needed for them! This will continue to happen in cycles, because that's just the nature of a game like this!
ASV27 wrote: » Kabam Miike wrote: » ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes. So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there. Removing diversity is much more important than the new nodes. There's gonna be 10+ IMIWs and Dorms on every map. I get why you did it, but it just stinks for the players.
Kabam Miike wrote: » ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes. So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there.
ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes.
Voluntaris wrote: » thank goodness i decided to take a break from top end game ally ... the push for top 3 going to be rough in Season 3 ... and the maps will continue to be cleared 100%. Please listen to @DNA3000 more and consider implementing his ideas.
Blooded_terror wrote: » These changes to AW aren’t bad everyone just needs a stop complaining and adapt to the meta. Rank down tickets aren’t need EVER cause nobody made you rank up a certain champ but you.
sbb75 wrote: » Would like kabam verification on updated scoring system. Does it still ignore common senses and fundamental mathematics? Since the AW overhaul you are sticking with a fixed cap scoring system the SAME for all alliances. And removing 1 if the scoring categories? The purpose of this new updated AW scorIng change is to reduce 100% exploring with maximizing difficulty and then wait and see??? Still not thinking about rewarding skill based points that aren’t capped (defender kills). Or the obvious solution. Make it not possible to get 100% EVER by adding more paths and different ways of killing the boss with difficulty weighed into the score. Like countless real contest?? Most important question for@Kabam Miike does the Meta show these changes are helping the psyche of all those players you were concerned with. How the pressure of not giving away defender kills was ruining their fun.... what was that nonsense you posted back then? Hard to keep up.
DNA3000 wrote: » This is a brain storm idea, and there are many details I haven't addressed. There's also some complex adjustments I'm mulling over, like decaying attack bonus exponentially rather than linearly. But I'm curious what people think about it in its simplified form, though.
DNA3000 wrote: » I should probably come up with an idea worthy of that recommendation then.