Act 6 with unit cost entry

ParthyzanParthyzan Member Posts: 100
Hey i have a good option for you "dear" Kabam guys.

Make act 6, BUT every fight should cost unit instead of energy.
The end boss can be anything, just make an ability what kills you anyway after 5 sec, so we should buy tons of revive and potion.
Of course reduce the rewards, and make it harder to improve.

Is it good?
You clearly want more money, and in this way u can get.

If this is done, u can adapt this into AQ and AW too, but don't forget to create new champions and bugs from month to month ;)

And lie to us more pls, say that these changes are neccesary and not everything about the money.
Or even better, if you communicate less to us.

Reg!
A not even dissapointed player

Comments

  • This content has been removed.
  • JaffacakedJaffacaked Member Posts: 1,415 ★★★★
    Don't give them ideas loo
  • edited June 2018
    This content has been removed.
  • RehctansBewRehctansBew Member Posts: 442 ★★★
    Wait a minute, Act can't just cost units. They also need to have a per tile gold cost of a 20k, loyalty at 10k and BC at 2k. This will ensure that any resources one could use to buy potions or revives and boost become limited to just using units. WINNER, WINNER, Chicken dinner!
  • This content has been removed.
Sign In or Register to comment.