Kabam Miike wrote: » ASV27 wrote: » Kabam Miike wrote: » ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes. So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there. Removing diversity is much more important than the new nodes. There's gonna be 10+ IMIWs and Dorms on every map. I get why you did it, but it just stinks for the players. I don't think anybody wants to place 10 Dormammu on a Map anymore... The Meta has shifted quite a bit since Diversity was introduced, and some of the former best Defenders have met their match now. Others may seem difficult right now, but Players have already started to find the counters needed for them! This will continue to happen in cycles, because that's just the nature of a game like this!
ASV27 wrote: » Kabam Miike wrote: » ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes. So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there. Removing diversity is much more important than the new nodes. There's gonna be 10+ IMIWs and Dorms on every map. I get why you did it, but it just stinks for the players.
Kabam Miike wrote: » ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes. So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there.
ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes.
Northwestbrosef wrote: » Kabam Miike wrote: » ASV27 wrote: » Kabam Miike wrote: » ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes. So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there. Removing diversity is much more important than the new nodes. There's gonna be 10+ IMIWs and Dorms on every map. I get why you did it, but it just stinks for the players. I don't think anybody wants to place 10 Dormammu on a Map anymore... The Meta has shifted quite a bit since Diversity was introduced, and some of the former best Defenders have met their match now. Others may seem difficult right now, but Players have already started to find the counters needed for them! This will continue to happen in cycles, because that's just the nature of a game like this! If I had them, I would place the following champions every single war, regardless of diversity: Medusa, Spider-Man , M.O.D.O.K, Void, DORMAMMU. If everyone in my battlegroup did this, it would ensure that every person on the opposite team would need a Blade, ability accuracy reducer, and a Medusa counter. This is what the game is shifting to right? 100 champions, 10 that you actually use?
Kabam Miike wrote: » RehctansBew wrote: » Sorry your going to need to do a little more than just acknowledging that you were wrong. This movement shouldn’t end here. We need more assurances that future changes are giving a 2 month notice to allow players to adjust and prepare. We are going to need more up front communication and moderation that isn’t rude and abrasive Hey there, In regards to your comment about timelines on notice for changes, those are always going to differ depending on what exactly we're referring to. On major changes like this, we definitely want to work on giving you guys more notice, and more context, so that we can have discussions well in advance. But when it comes to minor changes (bug fixes, node updates, etc.), it's a lot harder to give an exact timeline, because development timelines can be very aggressive on a game like ours. That doesn't mean we can't give more general information (Hey guys, we're working on some Node updates for the next season of Alliance Wars, etc.), and then give more specific information as we get closer to the date. We can't promise an exact timeline that will be able to be applied to every single update and change, but do understand why you would want this, and will work to give you all as much notice as possible!
RehctansBew wrote: » Sorry your going to need to do a little more than just acknowledging that you were wrong. This movement shouldn’t end here. We need more assurances that future changes are giving a 2 month notice to allow players to adjust and prepare. We are going to need more up front communication and moderation that isn’t rude and abrasive
Thespus wrote: » I think it’s okay to make nodes and maps tougher, I just ask that they consider the players and the pressure to use pots and revives when 29 other people are depending on you. Lower the number of items you can use per war, or cut the cost of those items in half. I’ll continue to buy units and offers and crystals and masteries.... but I will not pay units for war potions war after war. I think the obvious attempt to increase potion usage is more outrageous than the diversity issue was.
sbb75 wrote: » Sooo does bringing back Diversity make up for 5 more mini bosses? And one with Buffet that is based on inflated health... and im still bringing 3 champs and get less rewards. Good strategy. Throw out a bunch of unwanted and unpopular changes. Have everyone unite against the worst change.. Then don’t do that 1 bad change and say you love your customers... Kabam Meta is changing
Fixxx wrote: » sbb75 wrote: » Sooo does bringing back Diversity make up for 5 more mini bosses? And one with Buffet that is based on inflated health... and im still bringing 3 champs and get less rewards. Good strategy. Throw out a bunch of unwanted and unpopular changes. Have everyone unite against the worst change.. Then don’t do that 1 bad change and say you love your customers... Kabam Meta is changing Yes, this is exactly what happened. They threw an inedible feast and simply removed the one we said was the smelliest to show they listen when we pointed it out. Meanwhile, the rest of the vile buffet remains, befouling the air
marcusblue wrote: » I think their revenue on alliance war are decreasing due to too many alliances are able to complete 100% war without spending many revive, by increasing the difficulties of the war can make us unable to completely explore war 100% and if any alliance want to win the war, they have to spend, spend and spend, this is their ultimate intention. Revenue first, player last
Kabam Miike wrote: » Hey everybody, We've just posted an update to our plans for Alliance Wars Season 3 here: http://forums.playcontestofchampions.com/en/discussion/77579/alliance-wars-season-3-an-update/ Thank you all for all the feedback you gave us, as well as your patience today as we worked to get this together for you.
Brainimpacter wrote: » That they think its about diversity and reinstating it will calm people down, proves how much out of touch the decision makers are with the community, this has be bubbling for a while, AW changes just happen to be the point where people have had enough, It is just one of many decisions that led to the uproar. Nerfing champs "accidently" and not fixing them, being lenient with Whales that are piloting, colluding and cheating which affects every other alliance playing legit, introducing way OP defenders for the purpose of just making people spend, these are a few other things that people are mad about that have all happened in the last month or two.
0chris999999999 wrote: » Kabam Miike wrote: » hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right? 100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points. If you want to make it more difficult to 100% complete, why not remove items and methods of payment? You bring 5 champs instead and there is no reviving/pots allowed. This would highlight true skill. Also, add prove yourself to mini bosses.
Kabam Miike wrote: » hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right? 100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points.
hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right?
Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration.
NevvB wrote: » So you made the nodes harder, any changes in rewards?