**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I'm a little nervous about synergies, because those are not defensively balanced at all.
One comment about my idea (which was more of a point of discussion than anything else) for revamping AW was that it was "overengineered" and it is true that however nice the idea might be, it wouldn't be something the developers could implement in a relatively short period of time: it would likely be a months-long project to accomplish. So I've been thinking about the *simplest* idea that would add diversity to defensive placements and could be implemented immediately. And the best idea I can come up with is weekly defensive buffs.
The current model for AW is a four week season, and two week offseason. Each week there would be a set of node buffs that benefit some defenders and disadvantage others. No champion would become worthless permanently, but they could be less valuable in one particular week. For example suppose that in week one there was a global node that said all tech defenders would get a 25% attack penalty, and all cosmic attackers would get a 25% attack buff. In week two, it would be tech attackers that get the 25% attack buff and mutant defenders that would get the 25% attack penalty. That's a simplified example to illustrate the idea. In each week, some defenders would be better than others in that week, and ditto attackers. But that would change from week to week.
Picking the right buffs/debuffs and the right cycle (you'd want to probably have a four week cycle during the season and a two week separate cycle during the off season) would require some thought, but it wouldn't be difficult to implement. And while this can make defenders that are worthless today worth something tomorrow, it cannot make a defender that is worth something today worthless tomorrow, because the buffs would change week to week. You could make IMIW potentially not worth placing in one week, but no one who ranks him up as a defender would lose all of his value, because he would still be super good in other weeks.
The best way to handle this is to make the buffs get stronger and more complicated with tier, rather like the individual node buffs. But the idea would be to make them strong enough that in the right week even a mediocre defender could be great, and meanwhile bringing the right attack team on the right week would have significant advantages to counter the defense that was placed. This would encourage players to rank up more diverse attackers and defenders, and it would make alliance war fundamentally different from week to week. Ideally, you'd want representatives from every war tier suggesting and testing the buffs, which would take time. But implementing a (set of) global node buffs seems to be a relatively straight forward thing, because such things already exist in the game.
If I had them, I would place the following champions every single war, regardless of diversity: Medusa, Spider-Man , M.O.D.O.K, Void, DORMAMMU. If everyone in my battlegroup did this, it would ensure that every person on the opposite team would need a Blade, ability accuracy reducer, and a Medusa counter. This is what the game is shifting to right? 100 champions, 10 that you actually use?
I completely agree. Not looking forward to fighting the same 5 champs in war over and over again (Already doing this in AQ) but that's what's about to happen. For as much as people are figuring out how to counter Medusa, IMiW, Dorm, etc., they're still a far cry more difficult than Loki, WS, Abom, Electro, Storm, Colossus...and the list goes on and on. There's no incentive to diversify without being 'forced to do so'.
Good strategy. Throw out a bunch of unwanted and unpopular changes. Have everyone unite against the worst change.. Then don’t do that 1 bad change and say you love your customers...
Kabam Meta is changing
I’ve had to spend so much glory and/or units not because of a mistake I made but because my block failed or my dash back failed or my champ dashed forward instead of back or my special failed or my champ did a heavy attack instead of light attack and so on and so on. Now Kabam wants to add 5 new mini bosses, increasing the difficulty without even increasing the rewards. But hey! Kabam reversed the changes to diversity so we are all now supposed to be grateful and go back to business as usual. Honestly it’s insulting and I think I’m done.
Still new minibosses are damn unfair.
I agree... cut of AW potions price, reduce AW item use, or simple just remove at all..
If you make map harder = rewards should be better too!!!
Yes, this is exactly what happened. They threw an inedible feast and simply removed the one we said was the smelliest to show they listen when we pointed it out. Meanwhile, the rest of the vile buffet remains, befouling the air
You not “ask” if erase diversity is worth. You “announced” Kabam will nerf diversity in wars.
People, in those 2 days, try to fix their rooster for a new season “whitout diversity”.
Now, you changed idea.
And you don’t wanna give us some rank down tickets??? That’s ridiculous and fraudulent.
People aren’t plenty of TA2 or Tb5!
You changing mystic dispersion, you increase the difficult of the map, you left diversity and add again diversity and community must shut up???
Is an offense for us!
“At minimum” you MUST give us some RDT! YOU MUST!
People need to fix their roosters for be able to be competitive in war season!
And, again, no news for Aq! Aq is BORING and senseless from MONTHS!
What you doing??? Veterans players are tired of those monthly micro events for a ridiculous quantity of red fragments or ta2!
Is time to make something more for who feed you! 😡
@DNA said it last time when u guys announces diversity that u should also try to have multiple maps and have them run randomly
personally I think this was a good idea the meta has not change a in a way u guys over at kabam would think if u want to push better diversity then having maps that complement different things would be a good start
also what ever happened to when u deleate commentcoments u would tell the user why
From a player perspective, spending $$ for AW, or knowing that your opponents can win if they spend enough = game not fun. End of the day, we play the game to have fun. More fun we have, more exciting products/champs your offering, more likely people will ENJOY what they have to spend money or units on.
I like the idea of everyone having a set number of items for each war given to them, and that's it. I get sick wasting units on revives or small health potions at an astronomical value ... not a fun way to spend units.
Spending $$ or units on new champs or rank-up materials, easier pill to swallow. It's more exciting spending on building your team and getting champs you're excited to use than straight-up trying to outspend your competitor in an AW matchup.
Feedback - put more focus around making your profit off new and exciting champs and offers that create fun and excitement. Let the competition be centered around skill and what your alliance has built.
It's a game, games are fun, new champs are fun to get, new champs are fun to rank. Outbidding people with disposable income to win the game is not fun.
2 weeks off in between.
Over the course of a Longer period of time we get significantly less rewards.
Add in to it the new mini bosses and harder nodes, less completion rewards due to more difficult maps and that equals every one of us getting the short end of the stick. But yay, diversity lives on! Don’t be fooled, this still sucks.
I’m not spending a cent on AW.
Kabam didn't listen the community. Its not all about diversity, They have added a new 5 mini bosses that will make us spend more and for the same rewards? Three options:
1. Remove new buffs
2. Cut by half the price of healths and revives
3. Increase rewards
If they will earn more money, at least give the player base better rewards.
The answer to that is to release more rank up materials, increase rates on crystal drops for features and to increase 6* shards.
The game becomes more balanced the more top ranked defenders there are. Instead of trying to make a T2a worth $500 they should be giving us faster schedules to rank defensive players if they want to increase revenues in AW.
1. Remove new buffs
2. Cut by half the price of healths and revives
3. Increase rewards
Nerfing champs "accidently" and not fixing them, being lenient with Whales that are piloting, colluding and cheating which affects every other alliance playing legit, introducing way OP defenders for the purpose of just making people spend, these are a few other things that people are mad about that have all happened in the last month or two.
It just seems like all recent decisions have been made for the sole purpose to make money and no thought has been put into the players enjoyment of the game, which should be the number one priority because if people are enjoying it they are more likely to use real money to enhance their enjoyment even further
you still have increased difficulty with more mini bosses and haven't adjusted rewards!
How can you guys be so stupid?