WOK wrote: » Sirnoob2 wrote: » so a suggestion I have is make two leagues for aw one league is the competitive aw this is same as current state of war except get rid of defender diversity this allows alliances to go all out and not gimp them the second league is the more casual league this league has defender diversity for those who want a more downed down aw a cap of champs in to 4 stars no buying items and and item limit that u give everybody at the begining of attack phase also side this league is ment to be more casual and easy the rewards get towned down to match this set up will help u guys satisfy ur players that want aw to be a challenge and those that want it to be more casual Although an interesting idea, seperate leagues and different rules to abide by seems to need quite a bit of work in order to implement and run simultaneously/separately. Not positive if something similar had been suggested before or if it's even doable for that matter, but I just thought about this possibility. Change the difficulty and map layout as described and dont remove anything that has been in play till now, with just a few minor tweaks to points per/metric maybe. THEN add in a metric that tabulates points gained/lost for item usage instead of just being a number that has no value other than quantity available. Each lvl pot, revive, champ boost, class boost what have you all having its own specific point value, because although each is considered a single item, IMO their level of help potency vary greatly. The ally that uses any and all types of items gets those points deducted from their total and maybe even bonus points awarded to the ally having less points deducted(less significant items used). I thought this might be a possible middleground for those asking for items being removed completely to better showcase skill and competition and those not so much in favor of removal, but against the coined "wallet wars". Seemed like a decent enough idea that doesnt seem to need extensive work to put into play....... But I have no idea what actually needs to be done or if it can work like I said. @DNA3000 care to lend some thought?
Sirnoob2 wrote: » so a suggestion I have is make two leagues for aw one league is the competitive aw this is same as current state of war except get rid of defender diversity this allows alliances to go all out and not gimp them the second league is the more casual league this league has defender diversity for those who want a more downed down aw a cap of champs in to 4 stars no buying items and and item limit that u give everybody at the begining of attack phase also side this league is ment to be more casual and easy the rewards get towned down to match this set up will help u guys satisfy ur players that want aw to be a challenge and those that want it to be more casual
oak wrote: » Lol maybe on x-mass! If we're not naughty
Fixxx wrote: » As Defender Diversity will no longer be removed, can it function now as a true tie-breaker? That is, it only comes to play when both alliances have an equal total number of points from clears, exploration, attack bonus, and defenders remaining. That would make it the tie-breaker it has long been touted to be
Voluntaris wrote: » The idea that alliances should not 100% the AW map regularly is a bad one in my opinion. As most top end alliances are going to push to 100% no matter how insanely hard you make the map, it's going to result in even more stress/frustration/and more uber expensive item use. Old school AW which focused more on defender kills worked so much better, as it was much more focused on skill rather than pay power.
gohard123 wrote: » Fixxx wrote: » As Defender Diversity will no longer be removed, can it function now as a true tie-breaker? That is, it only comes to play when both alliances have an equal total number of points from clears, exploration, attack bonus, and defenders remaining. That would make it the tie-breaker it has long been touted to be That would mean non-diverse defences would always win.
Fixxx wrote: » gohard123 wrote: » Fixxx wrote: » As Defender Diversity will no longer be removed, can it function now as a true tie-breaker? That is, it only comes to play when both alliances have an equal total number of points from clears, exploration, attack bonus, and defenders remaining. That would make it the tie-breaker it has long been touted to be That would mean non-diverse defences would always win. That means they should stop calling it a tie-breaker. It's all semantics at this point, but for as long as they refer to it as that and it doesn't do the job of a Kabam-defined tie-breaker, it's always in the greatest danger of being removed. It should have no other expected purpose but as another criteria like attack bonus, etc tl;dr: Stop calling defender diversity a tie-breaker. It is not
Kabam Miike wrote: » ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes. So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there.
ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes.
shadow_lurker22 wrote: » Kabam Miike wrote: » ASV27 wrote: » like the shorter season but the price to complete the maps just quadrupled. No more free fights and harder nodes. So, with the exception of those Nodes on Challenger and Expert that we mentioned, we haven't made any other nodes harder. The new Nodes are meant to make things more difficult, but will also be visible from the get go, so Attackers are able to bring in champions to specifically counter whatever Champion they see there. So the wars are going to be more difficult and you decrease the rewards how is that logical at all?
DNA3000 wrote: » Fixxx wrote: » gohard123 wrote: » Fixxx wrote: » As Defender Diversity will no longer be removed, can it function now as a true tie-breaker? That is, it only comes to play when both alliances have an equal total number of points from clears, exploration, attack bonus, and defenders remaining. That would make it the tie-breaker it has long been touted to be That would mean non-diverse defences would always win. That means they should stop calling it a tie-breaker. It's all semantics at this point, but for as long as they refer to it as that and it doesn't do the job of a Kabam-defined tie-breaker, it's always in the greatest danger of being removed. It should have no other expected purpose but as another criteria like attack bonus, etc tl;dr: Stop calling defender diversity a tie-breaker. It is not If two alliances end up scoring 147,000 and 148,000, and the difference in diversity points is 1200, then *because* you call them "tie breakers" you naturally tend to conclude that they decided the war. After all, those points "broke the tie." And yet we score those points first. Diversity points are set the moment you set your defense, before the war even starts. So calling them tie breakers when they aren't actually tie breakers creates the problem that some people - both Kabam developers and some players - simultaneously count diversity points *last* and say they decided the war, and *first* and also say that the war was decided before it was fought. Which of course is "bad" and has to be "fixed." I've been saying since 14.1 we shouldn't call defender diversity points tie breakers, because doing so is not just literally wrong, that literally wrong idea creates other problems. It generates an impossible problem for diversity points to solve. As long as that is true, Kabam will keep returning to defender diversity and either radically altering it or attempting to remove it completely, only to add it back when they discover that removing them creates larger problems. There's no way out of this through iteration, until Kabam starts thinking about what their scoring system actually does, not what they want it to do to the players.
Drummer16 wrote: » Yea, make more enticing offers that appeal to the actual semi-competitive to hardcore whale players, and you will see your revenue go up and up. It's not really fair to make the people that supported you guys until now have to deal with increased difficulty so that they can "foot the bill" to make up for any revenue losses via potion and revive purchases. There are so many things that need to be changed about this game, and I don't feel like a prioritized list would be that hard to come up with. I was really excited to see diversity was being removed, and since there was a level up event at the time of the announcement, myself along with many others in my alliance started upgrading new heroes. It really grinds my gears that 1) we never wanted diversity in the first place so people ranked up bad champs, despite the 1000s of threads protesting diversity being added 2) they say that diversity is being removed and a day later are like "oh, just kidding!" so people who couldn't rank up duplicate champs in their BGs now just did and can't use them now 3) the old AW system was WAY better than this and we should have just stuck to the original AW map and scoring rules, and kabam could have simply adjusted and increased the node difficulty and increased the rewards as needed without taking players though this disastrous journey. It was just so ironic to see kabam's first post about why diversity was bad that outlined all the exact original complaints that they ignored when diversity was added like "war victors are decided when the matchup happens" and "it's not a tie breaker, you have to use it" and "all strategy is basically gone from AW because we have to place easy, trash defenders".