Remove master difficulty key from event quest
Gothic_Angel
Member Posts: 9 ★
I don't have the need to do heroic anymore. It takes up so much time to fully explore heroic just to get to master and fully explore that plus uncollected. I only want to do master and uncollected but I'm forced to go through heroic like a prerequisite and it's quite annoying even frustrating at this point wasting energy and units.
18
Comments
Thanks Kabam!!
Where? I don't see it under any of the tabs in the store.
I believe its only there for uncollected players
Make a pass during breakfast (about 7am), request energy help. - 70 energy used
Go to work
Make a pass at lunch (about the time the energy is filled up again). - 70 energy used
Go back to work
3rd pass after work is done, request energy help again - 50 energy used
Use energy as it's available until bed at 11pm. - 80 energy
You can get as much as 270 energy per day without disrupting normal work/sleep schedules. Doing this typically leaves me a few days to play through other quests.
Doing this generates almost 600 units which is then spent on energy refills to crush Act 5.
And that's if you work at a school where they still do teachers lunch. If you're at one of those schools where you stay with the kids all say playing a game like MCoC would be a fireable offense.
Just saying, 270 energy isn't doable for everybody. That it doesn't disrupt your daily schedule doesn't mean it won't affect mine.
@FineDog if you're uncollected
This is why they do it.
I don't know how much money would be lost, aside from buying some energy refills. Heroic is a joke if you're Uncollected. Just a time crunch.
I can't be on during lunch because it's only 30 mins. Most sites I work at I can't even be on my phone because I do security and I also go to school. The only time I get is when I'm home and not writing a paper.
Moving it up completion wouldn't be bad at all. I could totally work with that.
Or even have Master open to those that are Uncollected and have the Uncollected locked until you complete Master. But needing to complete 3 full runs of the entire thing to 100% when you're really only after the rewards of the top 2 difficulties is frustrating.
Yes, the key exists. I don't think it's a reasonable solution.
Or also put a key into the uncollected difficulty. That way master still isn’t open right away (no clue why that’s important, but it seems to be for Kabam) but for people not wanting to do heroic there is another option (that doesn’t cost 300 units).
Several very good suggestions above and I would be ok with any of them.
Really like the idea that if you're Uncollected then Master starts as unlocked but then it has the key to get into the Uncollected difficulty.