50/50 rule in war
SmokingSurfer
Member Posts: 332
So the way the system is, basically if you don't spend heavy to get into Platinum but you're an active full alliance, you're going to bounce between winning and losing wars. You win and then you face the Platinum+ alliances and you lose. Win, lose. Win 5, get knocked back 5. Only so much winning to be had. It's a boring system, very uncompetitive. Please come up with something else.
0
Comments
I'm not sure if you know what "uncompetitive" means.
There should be a point where you win every other war because there are people better than you and others worse than you. If you want to continue climbing tiers then you have to better than the alliances above you. Not sure what’s uncompetitive about that. Sounds like you want wins given to you instead of earning and competing for them against better alliances. The only way to get to the top is to beat those above you
Tyson was the champ. In order to be the champ you got to beat the champ. You think the other boxers of that time were frustrated too? Hell yeah, Tyson not gonna lose just to make them feel better lol.
Now comparing anyone in plat+ to Mike Tyson is a way overstretch, but if you feel that the effort you and others are putting in should be winning you more wars than you are, you need to take a hard look at who/what is dragging y’all down. Don’t know if you’re an officer/leader or not, but from experience more times than not the best solution for you is finding another alliance who puts out that same level of effort.
It shouldn't be just winning half and losing half - if that's what's going on for your group something is wrong.
If your group is constantly going 50/50 then you're either stagnating on the skill level or players and officers aren't learning from mistakes and using them to get better.
If you're just rolling out the same defense and attack teams over and over and expecting that all of a sudden everyone is just gonna play out of their minds someday and it's all gonna get better - you're hoping for too much.
It takes not just good players to hang in the higher alliances, but excellent defenses, smart placements, and good strategy and coordination.
With the new maps for season 3 (assuming you are in a tier higher enough to see the new maps) - the offseason should have given your officers some valuable information and insight as to what it's going to take to win against others in your tier. Do you need to clear 100%? Do you just need a couple of bosskills and decent exploration? Can you afford to skip certain paths and/or fights to have a better shot at a final boss? How much are they gonna push for items to be used?
They should be looking at all this stuff. If they are not you may want to think about changing groups.
Your comment is really good and insightful.
Instead of using boxing as an example, I'd rather pick those team playing games (e.g. soccer, baseball, and etc). Sometimes win or lose is really depends on many variables, like the performance of each teammate, whether your opponents' defenders match with your team's attackers.
Especially I share your views that "We got beat badly a couple times. But we learned...did some new defensive rank ups, planned better, looked at attack plans, available rosters, path assignments, etc." and I think that's the funnest part of AW. I played in Plat-1 alliance in Season 1 and I'm deeply impressed with how the officer of my sub-team executing the above things.....I always wonder how long the time he spent on that everyday.
I think that's just you and your ally's mindset. We've never gone 50/50 after a loss to a plat alliance when in gold 1. You are just looking for excuses for poor play and want things changed so you don't feel bad about a loss. Seeing your comments in this thread shows you have a lot of growing and understanding to do.
Let's not insult one another. It is okay to have different opinions but let's be sure to keep the conversation constructive and on topic.
Exactly what you want is whats happening.
Except what you actually want is to be mike tyson and to be able to win all the time. Thats not competion thats called beating on smaller guys.
You wanna be a top dog without putting in the time or moneu to be a top dog.
Tiers do exactly what your saying you get placed against another alliance with similar war rating hence similar tier and the BETTER alliance wins. If you go on a win streak your bound to fight someone bigger then you that's exactly what competition should involve.
Well of course, if you win 5 wars and go up 250 war rating then you’ll face opponents with a similar war rating to your new one, that’s how it works lol, upto your alliance officers to find out why you can’t win at your peak war rating and adjust so that you can.
Who knows, maybe it’s your “this is unfair, we can’t ever win against stronger opponents” attitude that’s causing problems as you and others stop trying
Yeah, I wasn't commenting on your grammar lol.
There is no way around this - do you think you can beat every alliance on any day? It's not possible. There is always going to be a ceiling where you will encounter alliances who have already gone through all the growing pains you are having now.....
My alliance - as it is constructed currently - could never beat 4Loki or any of the top 30 alliances. A Stone alliance could never beat a Plat alliance - unless there's something weird going on - that is not a design flaw - that is how tiering and rankings work.
Sports is a great example: A AAA Baseball team could possibly beat a major league team - b/c many of the players in AAA are not in the majors for reasons like injury or roster space. But many are good players - and a pitcher can always have a great day.
However, a single-A team or college division 1 team could never beat a major league team (assuming both teams are actually trying).