**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I think, at times, some people focus so much on tomorrow, the endgame, the next shiny toy, that they forget that this is a game that you honestly can have fun playing. There are multiple modes, you do not have to be in an alliance if you are patient and play consistently.
My point: Rank up characters that you enjoy playing, whether they are 4 or 5-stars.
This game is going to end one day. None of us are going to be able to play it forever, keep these characters forever.
To me, the tragedy of when this game ends is there are going to be tons of people who waited and waited and waited for the right moment, the perfect character, the exact content, before they ranked up characters they would've enjoyed playing today because one day, they might need Elite Character X for Act 8...but the game shutters after Act 7.
That's a metaphor for life, by the way: There's rarely one perfect answer for a subjective question.
There's only what you do and what you don't do. More often than not, if you look at a situation and simply ask two questions: 1. Am I bothering anyone?, 2. Will this make me happier with what I am doing today if tomorrow's not guaranteed?, then you will realize that at the end of it all, not nearly enough people seize the day, smell the roses, and enjoy what they are doing because they are always waiting for tomorrow.
So. That's my answer: Rank up the 4-star if you want to use it. Grind for the replacement materials. Enjoy the game today, because at some point, it won't be there
Wow..finally good to see a mature guy in here!!
Ha! Thanks!
I'll try not to go into too deep of a rabbit hole, but I think one point has to be driven home: There's no one right answer for this game. There simply isn't.
Why? Because there are counters, either characters, masteries or nodes, for every single thing a player is going to try to do.
Blade loses Danger Sense against heroes and can't bleed certain characters. Archangel kills everything that can be bled and poisoned...but probably shouldn't be used when they can't or on a debuff immune node.
So on and so forth.
To me, just my opinion, that's why players should rank up characters they enjoy playing, characters they're good at playing, whose movesets and abilities match their respective playstyle. A game with this many characters...I don't know. I totally understand that some characters are simply better than others by utility -- no, I wouldn't rank up a She-Hulk or Groot, we all get that -- but the world isn't gonna stop spinning if somebody takes a Scarlet Witch to 5/50 before they get a 5-star Ghost Rider to 3/45.
For me, for example, I play a ton of Tech characters. I just do. OG Vision is simply one of my favorite characters to play, and it's rare that a I go a game session without breaking him out at least once. It's just a personal preference.
So for me, it made total sense to throw mastery points/resources at Collar Tech. It helps my Iron Man (IW), Spark, etc.
But for other people who might run, say...a ton of mutants. Iceman. Archangel. Domino. Characters like that.
Then it would make absolutely zero sense for them to throw resources into Collar Tech. None. That doesn't make my Tech characters better than Domino. It just means that I am better at playing them than Archangel, enjoy it more, and at some point, maybe that should matter to a few more people.
Just my thoughts
Does that 18% reduction in power gain really do anything? I was contemplating on collar tech too but didnt see any merit in 18% when maxed!
For me, it's a noticeable -- I won't overstate and say "huge" -- difference because of how I play and the characters I play with the most.
Right now, my day-to-day "hot" team -- as in the squad I use the most when I want to blow through something that is annoying the hell out of me on a path or random content -- is Cap (IW) 4/55 (unduped), Iron Man (IW) 5/50 (duped), OG Vision 5/50 (max duped), Scarlet Witch 5/50 (max duped), and the fifth slot is whatever character is either most useful via synergy or utility.
If you look at the synergies and abilities with those characters, you realize that I basically control power all day long, with increased power gain on my own team, to boot.
Vision/Scarlet Witch synergy: Increased Power Gain
Cap IW/Vision synergy: Opponent special use vs. Tech champion drains their meter to zero
Iron Man IW/Vision synergy: Vision gains 20 percent extra damage on specials
Cap IW/Scarlet Witch synergy: SW does direct damage on nullification
Iron Man IW: Slight power reduction while character is hit while Shocked
See what I have going on there, with the Collar Tech active, as well?
I've gotten so used to not ever letting characters get to their L2 when I'm playing this squad, it's actually kind of funny. Sometimes I have to remind myself when I start using other types of teams like mutants or Inhumans
Good call
Exactly.
That's exactly where I was -- my luck has gotten better recently, but for about 7-9 months my best 5-star was, no kidding, an unduped Guillotine. I am not even joking. Had Colossus, Hulkbuster, Ant-Man, She-Hulk, Groot, unduped OG Cap and Karnak -- then, to make matters worse, the first 5-star dupes I got were the She-Hulk and Groot..
So yeah. If I wanted to clear content, I had to rank up 4-stars. I don't regret it -- can't run the race without horses
you need specific champs for specific boss or line
like balde or AA for modok act five
medusa for act 5 last boss
void or ice man for mephisto boss
and ... etc
Only r5 God tier 4*s
I don't find the point increase from R2 to R3 to be significant enough to neglect all other leveling. The T1A costs used to be an impediment to leveling 5* champs but for arena grinders the triple T1A you can get from the event has significantly improved matters there.
I have no idea why they decided to make a material needed to take a 5*champ to r5 also needed to take a 4* champ to 3/30. It really makes no sense to me.
My r2 4* god tier champs are just 5* shard farms at this point as I can't use them in arena and they're never going to be worth the t1a.
Very recently I took Cap IW to 5/50, because I had a lot of science cats I didn't really want to use on anyone else and I wanted to score some rank up points. Plus I wanted to test him against the Adaptoid, and maybe some other stuff. So it really does depend on what you are trying to do.
With the triple T1A, there is no impediment to leveling up 5*, so I level them up as frequently as I can. I will level up the 4* only when I have no 5* to level up.